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author | Sean Dague | 2007-10-19 20:27:34 +0000 |
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committer | Sean Dague | 2007-10-19 20:27:34 +0000 |
commit | 139994757c7dab04dd03801266525e8c53395a5e (patch) | |
tree | 003ec2557de6dd80dbe1e7bc78efe8958d02d5ae /OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |
parent | * Test thy commits! (oops, sorry!) (diff) | |
download | opensim-SC-139994757c7dab04dd03801266525e8c53395a5e.zip opensim-SC-139994757c7dab04dd03801266525e8c53395a5e.tar.gz opensim-SC-139994757c7dab04dd03801266525e8c53395a5e.tar.bz2 opensim-SC-139994757c7dab04dd03801266525e8c53395a5e.tar.xz |
changes to pass nini config object to the modules that get
loaded so that they may read out any bits they are interested in
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 381 |
1 files changed, 191 insertions, 190 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index e776717..4e29977 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |||
@@ -1,190 +1,191 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using libsecondlife; | 31 | using libsecondlife; |
32 | using OpenSim.Framework.Types; | 32 | using OpenSim.Framework.Types; |
33 | using OpenSim.Framework.Utilities; | 33 | using OpenSim.Framework.Utilities; |
34 | using OpenSim.Region.Environment.Interfaces; | 34 | using OpenSim.Region.Environment.Interfaces; |
35 | using OpenSim.Region.Environment.Scenes; | 35 | using OpenSim.Region.Environment.Scenes; |
36 | 36 | using Nini.Config; | |
37 | namespace OpenSim.Region.Environment.Modules | 37 | |
38 | { | 38 | namespace OpenSim.Region.Environment.Modules |
39 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager | 39 | { |
40 | { | 40 | public class DynamicTextureModule : IRegionModule, IDynamicTextureManager |
41 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | 41 | { |
42 | 42 | private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>(); | |
43 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = | 43 | |
44 | new Dictionary<string, IDynamicTextureRender>(); | 44 | private Dictionary<string, IDynamicTextureRender> RenderPlugins = |
45 | 45 | new Dictionary<string, IDynamicTextureRender>(); | |
46 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | 46 | |
47 | 47 | private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>(); | |
48 | public void Initialise(Scene scene) | 48 | |
49 | { | 49 | public void Initialise(Scene scene, IConfigSource config) |
50 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) | 50 | { |
51 | { | 51 | if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID)) |
52 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); | 52 | { |
53 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); | 53 | RegisteredScenes.Add(scene.RegionInfo.RegionID, scene); |
54 | } | 54 | scene.RegisterModuleInterface<IDynamicTextureManager>(this); |
55 | } | 55 | } |
56 | 56 | } | |
57 | public void PostInitialise() | 57 | |
58 | { | 58 | public void PostInitialise() |
59 | } | 59 | { |
60 | 60 | } | |
61 | public void Close() | 61 | |
62 | { | 62 | public void Close() |
63 | } | 63 | { |
64 | 64 | } | |
65 | public string Name | 65 | |
66 | { | 66 | public string Name |
67 | get { return "DynamicTextureModule"; } | 67 | { |
68 | } | 68 | get { return "DynamicTextureModule"; } |
69 | 69 | } | |
70 | public bool IsSharedModule | 70 | |
71 | { | 71 | public bool IsSharedModule |
72 | get { return true; } | 72 | { |
73 | } | 73 | get { return true; } |
74 | 74 | } | |
75 | public void RegisterRender(string handleType, IDynamicTextureRender render) | 75 | |
76 | { | 76 | public void RegisterRender(string handleType, IDynamicTextureRender render) |
77 | if (!RenderPlugins.ContainsKey(handleType)) | 77 | { |
78 | { | 78 | if (!RenderPlugins.ContainsKey(handleType)) |
79 | RenderPlugins.Add(handleType, render); | 79 | { |
80 | } | 80 | RenderPlugins.Add(handleType, render); |
81 | } | 81 | } |
82 | 82 | } | |
83 | public void ReturnData(LLUUID id, byte[] data) | 83 | |
84 | { | 84 | public void ReturnData(LLUUID id, byte[] data) |
85 | if (Updaters.ContainsKey(id)) | 85 | { |
86 | { | 86 | if (Updaters.ContainsKey(id)) |
87 | DynamicTextureUpdater updater = Updaters[id]; | 87 | { |
88 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) | 88 | DynamicTextureUpdater updater = Updaters[id]; |
89 | { | 89 | if (RegisteredScenes.ContainsKey(updater.SimUUID)) |
90 | Scene scene = RegisteredScenes[updater.SimUUID]; | 90 | { |
91 | updater.DataReceived(data, scene); | 91 | Scene scene = RegisteredScenes[updater.SimUUID]; |
92 | } | 92 | updater.DataReceived(data, scene); |
93 | } | 93 | } |
94 | } | 94 | } |
95 | 95 | } | |
96 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 96 | |
97 | string extraParams, int updateTimer) | 97 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, |
98 | { | 98 | string extraParams, int updateTimer) |
99 | if (RenderPlugins.ContainsKey(contentType)) | 99 | { |
100 | { | 100 | if (RenderPlugins.ContainsKey(contentType)) |
101 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | 101 | { |
102 | 102 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | |
103 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 103 | |
104 | updater.SimUUID = simID; | 104 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
105 | updater.PrimID = primID; | 105 | updater.SimUUID = simID; |
106 | updater.ContentType = contentType; | 106 | updater.PrimID = primID; |
107 | updater.Url = url; | 107 | updater.ContentType = contentType; |
108 | updater.UpdateTimer = updateTimer; | 108 | updater.Url = url; |
109 | updater.UpdaterID = LLUUID.Random(); | 109 | updater.UpdateTimer = updateTimer; |
110 | updater.Params = extraParams; | 110 | updater.UpdaterID = LLUUID.Random(); |
111 | 111 | updater.Params = extraParams; | |
112 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 112 | |
113 | { | 113 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
114 | Updaters.Add(updater.UpdaterID, updater); | 114 | { |
115 | } | 115 | Updaters.Add(updater.UpdaterID, updater); |
116 | 116 | } | |
117 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); | 117 | |
118 | return updater.UpdaterID; | 118 | RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams); |
119 | } | 119 | return updater.UpdaterID; |
120 | return LLUUID.Zero; | 120 | } |
121 | } | 121 | return LLUUID.Zero; |
122 | 122 | } | |
123 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 123 | |
124 | string extraParams, int updateTimer) | 124 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, |
125 | { | 125 | string extraParams, int updateTimer) |
126 | if (RenderPlugins.ContainsKey(contentType)) | 126 | { |
127 | { | 127 | if (RenderPlugins.ContainsKey(contentType)) |
128 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); | 128 | { |
129 | updater.SimUUID = simID; | 129 | DynamicTextureUpdater updater = new DynamicTextureUpdater(); |
130 | updater.PrimID = primID; | 130 | updater.SimUUID = simID; |
131 | updater.ContentType = contentType; | 131 | updater.PrimID = primID; |
132 | updater.BodyData = data; | 132 | updater.ContentType = contentType; |
133 | updater.UpdateTimer = updateTimer; | 133 | updater.BodyData = data; |
134 | updater.UpdaterID = LLUUID.Random(); | 134 | updater.UpdateTimer = updateTimer; |
135 | updater.Params = extraParams; | 135 | updater.UpdaterID = LLUUID.Random(); |
136 | 136 | updater.Params = extraParams; | |
137 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 137 | |
138 | { | 138 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
139 | Updaters.Add(updater.UpdaterID, updater); | 139 | { |
140 | } | 140 | Updaters.Add(updater.UpdaterID, updater); |
141 | 141 | } | |
142 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); | 142 | |
143 | return updater.UpdaterID; | 143 | RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams); |
144 | } | 144 | return updater.UpdaterID; |
145 | return LLUUID.Zero; | 145 | } |
146 | } | 146 | return LLUUID.Zero; |
147 | 147 | } | |
148 | public class DynamicTextureUpdater | 148 | |
149 | { | 149 | public class DynamicTextureUpdater |
150 | public LLUUID SimUUID; | 150 | { |
151 | public LLUUID UpdaterID; | 151 | public LLUUID SimUUID; |
152 | public string ContentType; | 152 | public LLUUID UpdaterID; |
153 | public string Url; | 153 | public string ContentType; |
154 | public string BodyData; | 154 | public string Url; |
155 | public LLUUID PrimID; | 155 | public string BodyData; |
156 | public int UpdateTimer; | 156 | public LLUUID PrimID; |
157 | public LLUUID LastAssetID; | 157 | public int UpdateTimer; |
158 | public string Params; | 158 | public LLUUID LastAssetID; |
159 | 159 | public string Params; | |
160 | public DynamicTextureUpdater() | 160 | |
161 | { | 161 | public DynamicTextureUpdater() |
162 | LastAssetID = LLUUID.Zero; | 162 | { |
163 | UpdateTimer = 0; | 163 | LastAssetID = LLUUID.Zero; |
164 | BodyData = null; | 164 | UpdateTimer = 0; |
165 | } | 165 | BodyData = null; |
166 | 166 | } | |
167 | public void DataReceived(byte[] data, Scene scene) | 167 | |
168 | { | 168 | public void DataReceived(byte[] data, Scene scene) |
169 | //TODO delete the last asset(data), if it was a dynamic texture | 169 | { |
170 | byte[] assetData = new byte[data.Length]; | 170 | //TODO delete the last asset(data), if it was a dynamic texture |
171 | Array.Copy(data, assetData, data.Length); | 171 | byte[] assetData = new byte[data.Length]; |
172 | AssetBase asset = new AssetBase(); | 172 | Array.Copy(data, assetData, data.Length); |
173 | asset.FullID = LLUUID.Random(); | 173 | AssetBase asset = new AssetBase(); |
174 | asset.Data = assetData; | 174 | asset.FullID = LLUUID.Random(); |
175 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); | 175 | asset.Data = assetData; |
176 | asset.Type = 0; | 176 | asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000); |
177 | asset.Description = "dynamic image"; | 177 | asset.Type = 0; |
178 | asset.Local = false; | 178 | asset.Description = "dynamic image"; |
179 | asset.Temporary = false; | 179 | asset.Local = false; |
180 | scene.commsManager.AssetCache.AddAsset(asset); | 180 | asset.Temporary = false; |
181 | 181 | scene.commsManager.AssetCache.AddAsset(asset); | |
182 | LastAssetID = asset.FullID; | 182 | |
183 | 183 | LastAssetID = asset.FullID; | |
184 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 184 | |
185 | part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); | 185 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); |
186 | part.ScheduleFullUpdate(); | 186 | part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes(); |
187 | } | 187 | part.ScheduleFullUpdate(); |
188 | } | 188 | } |
189 | } | 189 | } |
190 | } | 190 | } |
191 | } | ||