diff options
Added Frist basic version on the VectorRenderModule, that allows scripts to do some basic drawing onto textures. Currently the method the scripts have to use is most likely not the most user friendly, but this should improve soon. And hope to allow SVG files (either loaded from a web site, or even script created) to be used. I will add a page to the wiki tomorrow, until then http://www.pastebin.ca/934425 is a example c# script that can be used to get a bit of a idea.
Also added osSetDynamicTextureDataBlend and osSetDynamicTextureURLBlend that will allow the various textures to be blended together, but currently there are still a few bugs in them. So not ready for use yet.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | 94 |
1 files changed, 90 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs index fe7b763..2988feb 100644 --- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs +++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs | |||
@@ -27,12 +27,14 @@ | |||
27 | */ | 27 | */ |
28 | 28 | ||
29 | using System; | 29 | using System; |
30 | using System.Drawing; | ||
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using libsecondlife; | 32 | using libsecondlife; |
32 | using Nini.Config; | 33 | using Nini.Config; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
34 | using OpenSim.Region.Environment.Interfaces; | 35 | using OpenSim.Region.Environment.Interfaces; |
35 | using OpenSim.Region.Environment.Scenes; | 36 | using OpenSim.Region.Environment.Scenes; |
37 | using OpenJPEGNet; | ||
36 | 38 | ||
37 | namespace OpenSim.Region.Environment.Modules | 39 | namespace OpenSim.Region.Environment.Modules |
38 | { | 40 | { |
@@ -93,9 +95,16 @@ namespace OpenSim.Region.Environment.Modules | |||
93 | } | 95 | } |
94 | } | 96 | } |
95 | 97 | ||
98 | |||
96 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | 99 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, |
97 | string extraParams, int updateTimer) | 100 | string extraParams, int updateTimer) |
98 | { | 101 | { |
102 | return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255); | ||
103 | } | ||
104 | |||
105 | public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, | ||
106 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | ||
107 | { | ||
99 | if (RenderPlugins.ContainsKey(contentType)) | 108 | if (RenderPlugins.ContainsKey(contentType)) |
100 | { | 109 | { |
101 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); | 110 | //Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType); |
@@ -108,6 +117,8 @@ namespace OpenSim.Region.Environment.Modules | |||
108 | updater.UpdateTimer = updateTimer; | 117 | updater.UpdateTimer = updateTimer; |
109 | updater.UpdaterID = LLUUID.Random(); | 118 | updater.UpdaterID = LLUUID.Random(); |
110 | updater.Params = extraParams; | 119 | updater.Params = extraParams; |
120 | updater.BlendWithOldTexture = SetBlending; | ||
121 | updater.FrontAlpha = AlphaValue; | ||
111 | 122 | ||
112 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 123 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
113 | { | 124 | { |
@@ -121,7 +132,13 @@ namespace OpenSim.Region.Environment.Modules | |||
121 | } | 132 | } |
122 | 133 | ||
123 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | 134 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, |
124 | string extraParams, int updateTimer) | 135 | string extraParams, int updateTimer) |
136 | { | ||
137 | return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255); | ||
138 | } | ||
139 | |||
140 | public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, | ||
141 | string extraParams, int updateTimer, bool SetBlending, byte AlphaValue) | ||
125 | { | 142 | { |
126 | if (RenderPlugins.ContainsKey(contentType)) | 143 | if (RenderPlugins.ContainsKey(contentType)) |
127 | { | 144 | { |
@@ -133,6 +150,8 @@ namespace OpenSim.Region.Environment.Modules | |||
133 | updater.UpdateTimer = updateTimer; | 150 | updater.UpdateTimer = updateTimer; |
134 | updater.UpdaterID = LLUUID.Random(); | 151 | updater.UpdaterID = LLUUID.Random(); |
135 | updater.Params = extraParams; | 152 | updater.Params = extraParams; |
153 | updater.BlendWithOldTexture = SetBlending; | ||
154 | updater.FrontAlpha = AlphaValue; | ||
136 | 155 | ||
137 | if (!Updaters.ContainsKey(updater.UpdaterID)) | 156 | if (!Updaters.ContainsKey(updater.UpdaterID)) |
138 | { | 157 | { |
@@ -156,6 +175,9 @@ namespace OpenSim.Region.Environment.Modules | |||
156 | public int UpdateTimer; | 175 | public int UpdateTimer; |
157 | public LLUUID LastAssetID; | 176 | public LLUUID LastAssetID; |
158 | public string Params; | 177 | public string Params; |
178 | public bool BlendWithOldTexture = false; | ||
179 | public bool SetNewFrontAlpha = false; | ||
180 | public byte FrontAlpha = 255; | ||
159 | 181 | ||
160 | public DynamicTextureUpdater() | 182 | public DynamicTextureUpdater() |
161 | { | 183 | { |
@@ -166,9 +188,30 @@ namespace OpenSim.Region.Environment.Modules | |||
166 | 188 | ||
167 | public void DataReceived(byte[] data, Scene scene) | 189 | public void DataReceived(byte[] data, Scene scene) |
168 | { | 190 | { |
191 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | ||
192 | byte[] assetData; | ||
193 | AssetBase oldAsset = null; | ||
194 | if (BlendWithOldTexture) | ||
195 | { | ||
196 | LLUUID lastTextureID = part.Shape.Textures.DefaultTexture.TextureID; | ||
197 | oldAsset = scene.AssetCache.GetAsset(lastTextureID, true); | ||
198 | if (oldAsset != null) | ||
199 | { | ||
200 | assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha); | ||
201 | } | ||
202 | else | ||
203 | { | ||
204 | assetData = new byte[data.Length]; | ||
205 | Array.Copy(data, assetData, data.Length); | ||
206 | } | ||
207 | } | ||
208 | else | ||
209 | { | ||
210 | assetData = new byte[data.Length]; | ||
211 | Array.Copy(data, assetData, data.Length); | ||
212 | } | ||
213 | |||
169 | //TODO delete the last asset(data), if it was a dynamic texture | 214 | //TODO delete the last asset(data), if it was a dynamic texture |
170 | byte[] assetData = new byte[data.Length]; | ||
171 | Array.Copy(data, assetData, data.Length); | ||
172 | AssetBase asset = new AssetBase(); | 215 | AssetBase asset = new AssetBase(); |
173 | asset.FullID = LLUUID.Random(); | 216 | asset.FullID = LLUUID.Random(); |
174 | asset.Data = assetData; | 217 | asset.Data = assetData; |
@@ -181,10 +224,53 @@ namespace OpenSim.Region.Environment.Modules | |||
181 | 224 | ||
182 | LastAssetID = asset.FullID; | 225 | LastAssetID = asset.FullID; |
183 | 226 | ||
184 | SceneObjectPart part = scene.GetSceneObjectPart(PrimID); | 227 | |
185 | part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); | 228 | part.Shape.Textures = new LLObject.TextureEntry(asset.FullID); |
186 | part.ScheduleFullUpdate(); | 229 | part.ScheduleFullUpdate(); |
187 | } | 230 | } |
231 | |||
232 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage) | ||
233 | { | ||
234 | return BlendTextures(frontImage, backImage, false, 0); | ||
235 | } | ||
236 | |||
237 | private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) | ||
238 | { | ||
239 | Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); | ||
240 | Bitmap image2 = new Bitmap(OpenJPEG.DecodeToImage(backImage)); | ||
241 | if (setNewAlpha) | ||
242 | { | ||
243 | SetAlpha(ref image1, newAlpha); | ||
244 | } | ||
245 | Bitmap joint = MergeBitMaps(image1, image2); | ||
246 | |||
247 | return OpenJPEG.EncodeFromImage(joint, true); | ||
248 | } | ||
249 | |||
250 | public Bitmap MergeBitMaps(Bitmap front, Bitmap back) | ||
251 | { | ||
252 | Bitmap joint; | ||
253 | Graphics jG; | ||
254 | |||
255 | joint = new Bitmap(back.Width, back.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); | ||
256 | jG = Graphics.FromImage(joint); | ||
257 | |||
258 | jG.DrawImage(back, 0, 0, back.Width, back.Height); | ||
259 | jG.DrawImage(front, 0, 0, back.Width, back.Height); | ||
260 | |||
261 | return joint; | ||
262 | } | ||
263 | |||
264 | private void SetAlpha(ref Bitmap b, byte alpha) | ||
265 | { | ||
266 | for (int w = 0; w < b.Width; w++) | ||
267 | { | ||
268 | for (int h = 0; h < b.Height; h++) | ||
269 | { | ||
270 | b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h))); | ||
271 | } | ||
272 | } | ||
273 | } | ||
188 | } | 274 | } |
189 | } | 275 | } |
190 | } \ No newline at end of file | 276 | } \ No newline at end of file |