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author | Sean Dague | 2008-09-03 18:11:44 +0000 |
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committer | Sean Dague | 2008-09-03 18:11:44 +0000 |
commit | af5c7e52b1163cf65f897e5c7ecf9ef2d9f6e88e (patch) | |
tree | fcc52c0f3e20f005873def97e3be5cd9ca16270e /OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |
parent | white space fixes (diff) | |
download | opensim-SC-af5c7e52b1163cf65f897e5c7ecf9ef2d9f6e88e.zip opensim-SC-af5c7e52b1163cf65f897e5c7ecf9ef2d9f6e88e.tar.gz opensim-SC-af5c7e52b1163cf65f897e5c7ecf9ef2d9f6e88e.tar.bz2 opensim-SC-af5c7e52b1163cf65f897e5c7ecf9ef2d9f6e88e.tar.xz |
narrange to do basic cleanup of the CMS module
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | 435 |
1 files changed, 236 insertions, 199 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs index f0763d3..c203054 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |||
@@ -1,219 +1,256 @@ | |||
1 | #region Header | ||
2 | |||
1 | // MetaEntity.cs | 3 | // MetaEntity.cs |
2 | // User: bongiojp | 4 | // User: bongiojp |
3 | // | 5 | // |
4 | // TODO: | 6 | // TODO: |
5 | // Create a physics manager to the meta object if there isn't one or the object knows of no scene but the user wants physics enabled. | 7 | // Create a physics manager to the meta object if there isn't one or the object knows of no scene but the user wants physics enabled. |
6 | 8 | ||
9 | #endregion Header | ||
7 | 10 | ||
8 | using System; | 11 | using System; |
9 | using System.Collections.Generic; | 12 | using System.Collections.Generic; |
10 | using System.Drawing; | 13 | using System.Drawing; |
14 | |||
11 | using libsecondlife; | 15 | using libsecondlife; |
16 | |||
12 | using Nini.Config; | 17 | using Nini.Config; |
18 | |||
13 | using OpenSim.Framework; | 19 | using OpenSim.Framework; |
14 | using OpenSim.Region.Environment.Interfaces; | 20 | using OpenSim.Region.Environment.Interfaces; |
15 | using OpenSim.Region.Environment.Scenes; | 21 | using OpenSim.Region.Environment.Scenes; |
16 | using log4net; | ||
17 | using OpenSim.Region.Physics.Manager; | 22 | using OpenSim.Region.Physics.Manager; |
23 | |||
24 | using log4net; | ||
25 | |||
18 | using Axiom.Math; | 26 | using Axiom.Math; |
19 | 27 | ||
20 | namespace OpenSim.Region.Environment.Modules.ContentManagement | 28 | namespace OpenSim.Region.Environment.Modules.ContentManagement |
21 | { | 29 | { |
22 | public class MetaEntity | 30 | public class MetaEntity |
23 | { | 31 | { |
24 | protected static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 32 | #region Constants |
25 | 33 | ||
26 | protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity. | 34 | public const float INVISIBLE = .95f; |
27 | protected uint m_metaLocalid; | 35 | |
28 | 36 | // Settings for transparency of metaentity | |
29 | // Settings for transparency of metaentity | 37 | public const float NONE = 0f; |
30 | public const float NONE = 0f; | 38 | public const float TRANSLUCENT = .5f; |
31 | public const float TRANSLUCENT = .5f; | 39 | |
32 | public const float INVISIBLE = .95f; | 40 | #endregion Constants |
33 | 41 | ||
34 | public Scene Scene | 42 | #region Static Fields |
35 | { | 43 | |
36 | get { return m_Entity.Scene; } | 44 | protected static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
37 | } | 45 | |
38 | 46 | #endregion Static Fields | |
39 | public SceneObjectPart RootPart | 47 | |
40 | { | 48 | #region Fields |
41 | get { return m_Entity.RootPart; } | 49 | |
42 | set { m_Entity.RootPart = value; } | 50 | protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity. |
43 | } | 51 | protected uint m_metaLocalid; |
44 | 52 | ||
45 | public LLUUID UUID | 53 | #endregion Fields |
46 | { | 54 | |
47 | get { return m_Entity.UUID; } | 55 | #region Constructors |
48 | set { m_Entity.UUID = value; } | 56 | |
49 | } | 57 | public MetaEntity() |
50 | 58 | { | |
51 | public uint LocalId | 59 | } |
52 | { | 60 | |
53 | get { return m_Entity.LocalId; } | 61 | /// <summary> |
54 | set { m_Entity.LocalId = value; } | 62 | /// Makes a new meta entity by copying the given scene object group. |
55 | } | 63 | /// The physics boolean is just a stub right now. |
56 | 64 | /// </summary> | |
57 | public SceneObjectGroup ObjectGroup | 65 | public MetaEntity(SceneObjectGroup orig, bool physics) |
58 | { | 66 | { |
59 | get { return m_Entity; } | 67 | m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); |
60 | } | 68 | Initialize(physics); |
61 | 69 | } | |
62 | public Dictionary<LLUUID, SceneObjectPart> Children | 70 | |
63 | { | 71 | /// <summary> |
64 | get { return m_Entity.Children; } | 72 | /// Takes an XML description of a scene object group and converts it to a meta entity. |
65 | set { m_Entity.Children = value; } | 73 | /// </summary> |
66 | } | 74 | public MetaEntity(string objectXML, Scene scene, bool physics) |
67 | 75 | { | |
68 | public int PrimCount | 76 | m_Entity = new SceneObjectGroup(objectXML); |
69 | { | 77 | m_Entity.SetScene(scene); |
70 | get { return m_Entity.PrimCount; } | 78 | Initialize(physics); |
71 | } | 79 | } |
72 | 80 | ||
73 | public MetaEntity() | 81 | #endregion Constructors |
74 | { | 82 | |
75 | } | 83 | #region Public Properties |
76 | 84 | ||
77 | /// <summary> | 85 | public Dictionary<LLUUID, SceneObjectPart> Children |
78 | /// Makes a new meta entity by copying the given scene object group. | 86 | { |
79 | /// The physics boolean is just a stub right now. | 87 | get { return m_Entity.Children; } |
80 | /// </summary> | 88 | set { m_Entity.Children = value; } |
81 | public MetaEntity(SceneObjectGroup orig, bool physics) | 89 | } |
82 | { | 90 | |
83 | m_Entity = orig.Copy(orig.RootPart.OwnerID, orig.RootPart.GroupID, false); | 91 | public uint LocalId |
84 | Initialize(physics); | 92 | { |
85 | } | 93 | get { return m_Entity.LocalId; } |
86 | 94 | set { m_Entity.LocalId = value; } | |
87 | /// <summary> | 95 | } |
88 | /// Takes an XML description of a scene object group and converts it to a meta entity. | 96 | |
89 | /// </summary> | 97 | public SceneObjectGroup ObjectGroup |
90 | public MetaEntity(string objectXML, Scene scene, bool physics) | 98 | { |
91 | { | 99 | get { return m_Entity; } |
92 | m_Entity = new SceneObjectGroup(objectXML); | 100 | } |
93 | m_Entity.SetScene(scene); | 101 | |
94 | Initialize(physics); | 102 | public int PrimCount |
95 | } | 103 | { |
96 | 104 | get { return m_Entity.PrimCount; } | |
97 | // The metaentity objectgroup must have unique localids as well as unique uuids. | 105 | } |
98 | // localids are used by the client to refer to parts. | 106 | |
99 | // uuids are sent to the client and back to the server to identify parts on the server side. | 107 | public SceneObjectPart RootPart |
100 | /// <summary> | 108 | { |
101 | /// Changes localids and uuids of m_Entity. | 109 | get { return m_Entity.RootPart; } |
102 | /// </summary> | 110 | set { m_Entity.RootPart = value; } |
103 | protected void Initialize(bool physics) | 111 | } |
104 | { | 112 | |
105 | //make new uuids | 113 | public Scene Scene |
106 | Dictionary<LLUUID, SceneObjectPart> parts = new Dictionary<LLUUID, SceneObjectPart>(); | 114 | { |
107 | foreach(SceneObjectPart part in m_Entity.Children.Values) | 115 | get { return m_Entity.Scene; } |
108 | { | 116 | } |
109 | part.ResetIDs(part.LinkNum); | 117 | |
110 | parts.Add(part.UUID, part); | 118 | public LLUUID UUID |
111 | } | 119 | { |
112 | 120 | get { return m_Entity.UUID; } | |
113 | // make new localids | 121 | set { m_Entity.UUID = value; } |
114 | foreach (SceneObjectPart part in m_Entity.Children.Values) | 122 | } |
115 | part.LocalId = m_Entity.Scene.PrimIDAllocate(); | 123 | |
116 | 124 | #endregion Public Properties | |
117 | //finalize | 125 | |
118 | m_Entity.UpdateParentIDs(); | 126 | #region Protected Methods |
119 | m_Entity.RootPart.PhysActor = null; | 127 | |
120 | m_Entity.Children = parts; | 128 | // The metaentity objectgroup must have unique localids as well as unique uuids. |
121 | 129 | // localids are used by the client to refer to parts. | |
122 | } | 130 | // uuids are sent to the client and back to the server to identify parts on the server side. |
123 | 131 | /// <summary> | |
124 | public void SendFullUpdate(IClientAPI client) | 132 | /// Changes localids and uuids of m_Entity. |
125 | { | 133 | /// </summary> |
126 | // Not sure what clientFlags should be but 0 seems to work | 134 | protected void Initialize(bool physics) |
127 | SendFullUpdate(client, 0); | 135 | { |
128 | } | 136 | //make new uuids |
129 | public void SendFullUpdateToAll() | 137 | Dictionary<LLUUID, SceneObjectPart> parts = new Dictionary<LLUUID, SceneObjectPart>(); |
130 | { | 138 | foreach(SceneObjectPart part in m_Entity.Children.Values) |
131 | uint clientFlags = 0; | 139 | { |
132 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) | 140 | part.ResetIDs(part.LinkNum); |
133 | { m_Entity.SendFullUpdateToClient(controller, clientFlags); } | 141 | parts.Add(part.UUID, part); |
134 | ); | 142 | } |
135 | } | 143 | |
136 | 144 | // make new localids | |
137 | public void SendFullUpdate(IClientAPI client, uint clientFlags) | 145 | foreach (SceneObjectPart part in m_Entity.Children.Values) |
138 | { | 146 | part.LocalId = m_Entity.Scene.PrimIDAllocate(); |
139 | m_Entity.SendFullUpdateToClient(client, clientFlags); | 147 | |
140 | } | 148 | //finalize |
141 | 149 | m_Entity.UpdateParentIDs(); | |
142 | /// <summary> | 150 | m_Entity.RootPart.PhysActor = null; |
143 | /// Hides the metaentity from a single client. | 151 | m_Entity.Children = parts; |
144 | /// </summary> | 152 | } |
145 | public virtual void Hide(IClientAPI client) | 153 | |
146 | { | 154 | #endregion Protected Methods |
147 | //This deletes the group without removing from any databases. | 155 | |
148 | //This is important because we are not IN any database. | 156 | #region Public Methods |
149 | //m_Entity.FakeDeleteGroup(); | 157 | |
150 | foreach( SceneObjectPart part in m_Entity.Children.Values) | 158 | /// <summary> |
151 | client.SendKillObject(m_Entity.RegionHandle, part.LocalId); | 159 | /// Hides the metaentity from a single client. |
152 | } | 160 | /// </summary> |
153 | 161 | public virtual void Hide(IClientAPI client) | |
154 | /// <summary> | 162 | { |
155 | /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server. | 163 | //This deletes the group without removing from any databases. |
156 | /// </summary> | 164 | //This is important because we are not IN any database. |
157 | public virtual void HideFromAll() | 165 | //m_Entity.FakeDeleteGroup(); |
158 | { | 166 | foreach( SceneObjectPart part in m_Entity.Children.Values) |
159 | foreach( SceneObjectPart part in m_Entity.Children.Values) | 167 | client.SendKillObject(m_Entity.RegionHandle, part.LocalId); |
160 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) | 168 | } |
161 | { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } | 169 | |
162 | ); | 170 | /// <summary> |
163 | } | 171 | /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server. |
164 | 172 | /// </summary> | |
165 | /// <summary> | 173 | public virtual void HideFromAll() |
166 | /// Makes a single SceneObjectPart see through. | 174 | { |
167 | /// </summary> | 175 | foreach( SceneObjectPart part in m_Entity.Children.Values) |
168 | /// <param name="part"> | 176 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) |
169 | /// A <see cref="SceneObjectPart"/> | 177 | { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } |
170 | /// The part to make see through | 178 | ); |
171 | /// </param> | 179 | } |
172 | /// <param name="transparencyAmount"> | 180 | |
173 | /// A <see cref="System.Single"/> | 181 | public void SendFullUpdate(IClientAPI client) |
174 | /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. | 182 | { |
175 | /// </param> | 183 | // Not sure what clientFlags should be but 0 seems to work |
176 | public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) | 184 | SendFullUpdate(client, 0); |
177 | { | 185 | } |
178 | LLObject.TextureEntry tex = null; | 186 | |
179 | LLColor texcolor; | 187 | public void SendFullUpdate(IClientAPI client, uint clientFlags) |
180 | try | 188 | { |
181 | { | 189 | m_Entity.SendFullUpdateToClient(client, clientFlags); |
182 | tex = part.Shape.Textures; | 190 | } |
183 | texcolor = new LLColor(); | 191 | |
184 | } | 192 | public void SendFullUpdateToAll() |
185 | catch(Exception) | 193 | { |
186 | { | 194 | uint clientFlags = 0; |
187 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e); | 195 | m_Entity.Scene.ClientManager.ForEachClient(delegate(IClientAPI controller) |
188 | return; | 196 | { m_Entity.SendFullUpdateToClient(controller, clientFlags); } |
189 | } | 197 | ); |
190 | 198 | } | |
191 | for (uint i = 0; i < tex.FaceTextures.Length; i++) | 199 | |
192 | { | 200 | /// <summary> |
193 | try { | 201 | /// Makes a single SceneObjectPart see through. |
194 | if (tex.FaceTextures[i] != null) | 202 | /// </summary> |
195 | { | 203 | /// <param name="part"> |
196 | texcolor = tex.FaceTextures[i].RGBA; | 204 | /// A <see cref="SceneObjectPart"/> |
197 | texcolor.A = transparencyAmount; | 205 | /// The part to make see through |
198 | tex.FaceTextures[i].RGBA = texcolor; | 206 | /// </param> |
199 | } | 207 | /// <param name="transparencyAmount"> |
200 | } | 208 | /// A <see cref="System.Single"/> |
201 | catch (Exception) | 209 | /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. |
202 | { | 210 | /// </param> |
203 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e); | 211 | public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) |
204 | continue; | 212 | { |
205 | } | 213 | LLObject.TextureEntry tex = null; |
206 | } | 214 | LLColor texcolor; |
207 | try { | 215 | try |
208 | texcolor = tex.DefaultTexture.RGBA; | 216 | { |
209 | texcolor.A = transparencyAmount; | 217 | tex = part.Shape.Textures; |
210 | tex.DefaultTexture.RGBA = texcolor; | 218 | texcolor = new LLColor(); |
211 | part.Shape.TextureEntry = tex.ToBytes(); | 219 | } |
212 | } | 220 | catch(Exception) |
213 | catch (Exception) | 221 | { |
214 | { | 222 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e); |
215 | //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e); | 223 | return; |
216 | } | 224 | } |
217 | } | 225 | |
218 | } | 226 | for (uint i = 0; i < tex.FaceTextures.Length; i++) |
227 | { | ||
228 | try { | ||
229 | if (tex.FaceTextures[i] != null) | ||
230 | { | ||
231 | texcolor = tex.FaceTextures[i].RGBA; | ||
232 | texcolor.A = transparencyAmount; | ||
233 | tex.FaceTextures[i].RGBA = texcolor; | ||
234 | } | ||
235 | } | ||
236 | catch (Exception) | ||
237 | { | ||
238 | //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e); | ||
239 | continue; | ||
240 | } | ||
241 | } | ||
242 | try { | ||
243 | texcolor = tex.DefaultTexture.RGBA; | ||
244 | texcolor.A = transparencyAmount; | ||
245 | tex.DefaultTexture.RGBA = texcolor; | ||
246 | part.Shape.TextureEntry = tex.ToBytes(); | ||
247 | } | ||
248 | catch (Exception) | ||
249 | { | ||
250 | //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e); | ||
251 | } | ||
252 | } | ||
253 | |||
254 | #endregion Public Methods | ||
255 | } | ||
219 | } \ No newline at end of file | 256 | } \ No newline at end of file |