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authorJustin Clarke Casey2008-11-07 22:08:58 +0000
committerJustin Clarke Casey2008-11-07 22:08:58 +0000
commitba1d9ca26b7b5e865824e16dc8930e85ef27eb54 (patch)
treef294fd0129360fef926a7ebd610adf4b7b813afa /OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs
parent* Rename PrimIDAllocate() to more effectively convey what it does, and put th... (diff)
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* refactor: cleanup AllocateLocalPrimId() a bit more
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs
index a96547b..801f8ff 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs
@@ -166,10 +166,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
166 parts.Add(part.UUID, part); 166 parts.Add(part.UUID, part);
167 } 167 }
168 168
169 // make new localids
170 foreach (SceneObjectPart part in m_Entity.Children.Values)
171 part.LocalId = m_Entity.Scene.AllocateLocalPrimId();
172
173 //finalize 169 //finalize
174 m_Entity.RootPart.PhysActor = null; 170 m_Entity.RootPart.PhysActor = null;
175 m_Entity.Children = parts; 171 m_Entity.Children = parts;