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author | Justin Clarke Casey | 2008-11-07 22:08:58 +0000 |
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committer | Justin Clarke Casey | 2008-11-07 22:08:58 +0000 |
commit | ba1d9ca26b7b5e865824e16dc8930e85ef27eb54 (patch) | |
tree | f294fd0129360fef926a7ebd610adf4b7b813afa /OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |
parent | * Rename PrimIDAllocate() to more effectively convey what it does, and put th... (diff) | |
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* refactor: cleanup AllocateLocalPrimId() a bit more
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs index a96547b..801f8ff 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/MetaEntity.cs | |||
@@ -166,10 +166,6 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
166 | parts.Add(part.UUID, part); | 166 | parts.Add(part.UUID, part); |
167 | } | 167 | } |
168 | 168 | ||
169 | // make new localids | ||
170 | foreach (SceneObjectPart part in m_Entity.Children.Values) | ||
171 | part.LocalId = m_Entity.Scene.AllocateLocalPrimId(); | ||
172 | |||
173 | //finalize | 169 | //finalize |
174 | m_Entity.RootPart.PhysActor = null; | 170 | m_Entity.RootPart.PhysActor = null; |
175 | m_Entity.Children = parts; | 171 | m_Entity.Children = parts; |