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author | Justin Clarke Casey | 2008-11-07 22:08:58 +0000 |
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committer | Justin Clarke Casey | 2008-11-07 22:08:58 +0000 |
commit | ba1d9ca26b7b5e865824e16dc8930e85ef27eb54 (patch) | |
tree | f294fd0129360fef926a7ebd610adf4b7b813afa /OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | |
parent | * Rename PrimIDAllocate() to more effectively convey what it does, and put th... (diff) | |
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* refactor: cleanup AllocateLocalPrimId() a bit more
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs index ca20ee6..d0015f7 100644 --- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs +++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/BeamMetaEntity.cs | |||
@@ -56,14 +56,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement | |||
56 | { | 56 | { |
57 | #region Constructors | 57 | #region Constructors |
58 | 58 | ||
59 | public BeamMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) | 59 | public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) |
60 | : base(scene, LocalId, groupPos, transparency) | 60 | : base(scene, groupPos, transparency) |
61 | { | 61 | { |
62 | SetBeamToUUID(To, color); | 62 | SetBeamToUUID(To, color); |
63 | } | 63 | } |
64 | 64 | ||
65 | public BeamMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) | 65 | public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) |
66 | : base(scene, uuid, LocalId, groupPos, transparency) | 66 | : base(scene, uuid, groupPos, transparency) |
67 | { | 67 | { |
68 | SetBeamToUUID(To, color); | 68 | SetBeamToUUID(To, color); |
69 | } | 69 | } |