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authorJeff Ames2008-09-09 01:26:48 +0000
committerJeff Ames2008-09-09 01:26:48 +0000
commitfae34bb10cfa10702faf5c19d8c8517faa018cb5 (patch)
tree2001f24703b010957254dbb49ef5e222ff30b84d /OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
parentFix state xxx within state xxx itself triggering a state "change" to (diff)
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Update svn properties, formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs70
1 files changed, 35 insertions, 35 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
index dd592dd..aab863a 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
@@ -90,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
90 public void SetAura(Vector3 color, float radius) 90 public void SetAura(Vector3 color, float radius)
91 { 91 {
92 SceneObjectPart From = m_Entity.RootPart; 92 SceneObjectPart From = m_Entity.RootPart;
93 93
94 //m_log.Debug("[META ENTITY] BEFORE: radius = " + radius); 94 //m_log.Debug("[META ENTITY] BEFORE: radius = " + radius);
95 float burstRadius = 0.1f; 95 float burstRadius = 0.1f;
96 Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None; 96 Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None;
@@ -98,12 +98,12 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
98 float burstRate = 0.4f; 98 float burstRate = 0.4f;
99 if (radius >= 8.0f) 99 if (radius >= 8.0f)
100 { 100 {
101 //float sizeOfObject = radius / 2.0f; 101 //float sizeOfObject = radius / 2.0f;
102 burstRadius = (radius - 8.0f)/3f; 102 burstRadius = (radius - 8.0f)/3f;
103 burstRate = 1.5f; 103 burstRate = 1.5f;
104 radius = 7.99f; 104 radius = 7.99f;
105 patternFlags = Primitive.ParticleSystem.SourcePattern.Explode; 105 patternFlags = Primitive.ParticleSystem.SourcePattern.Explode;
106 age = 4.0f; 106 age = 4.0f;
107 } 107 }
108 SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags); 108 SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags);
109 } 109 }
@@ -111,48 +111,48 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
111 public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags) 111 public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags)
112 { 112 {
113 Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); 113 Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
114 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | 114 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
115 // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS 115 // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
116 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | 116 //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
117 // Primitive.ParticleSystem.ParticleDataFlags.TargetPos; 117 // Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
118 prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR 118 prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
119 prules.PartStartColor.G = color.Y; 119 prules.PartStartColor.G = color.Y;
120 prules.PartStartColor.B = color.Z; 120 prules.PartStartColor.B = color.Z;
121 prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency 121 prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency
122 prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR 122 prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
123 prules.PartEndColor.G = color.Y; 123 prules.PartEndColor.G = color.Y;
124 prules.PartEndColor.B = color.Z; 124 prules.PartEndColor.B = color.Z;
125 prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency 125 prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency
126 /*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE 126 /*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE
127 prules.PartStartScaleY = 0.5f; 127 prules.PartStartScaleY = 0.5f;
128 prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE 128 prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE
129 prules.PartEndScaleY = 0.5f; 129 prules.PartEndScaleY = 0.5f;
130 */ 130 */
131 prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE 131 prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE
132 prules.PartStartScaleY = radius; 132 prules.PartStartScaleY = radius;
133 prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE 133 prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE
134 prules.PartEndScaleY = radius; 134 prules.PartEndScaleY = radius;
135 prules.PartMaxAge = age; //PSYS_PART_MAX_AGE 135 prules.PartMaxAge = age; //PSYS_PART_MAX_AGE
136 prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL 136 prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
137 prules.PartAcceleration.Y = 0.0f; 137 prules.PartAcceleration.Y = 0.0f;
138 prules.PartAcceleration.Z = 0.0f; 138 prules.PartAcceleration.Z = 0.0f;
139 prules.Pattern = patternFlags; //PSYS_SRC_PATTERN 139 prules.Pattern = patternFlags; //PSYS_SRC_PATTERN
140 //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank 140 //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank
141 prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE 141 prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE
142 prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT 142 prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT
143 //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS 143 //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS
144 prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS 144 prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS
145 prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN 145 prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN
146 prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX 146 prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX
147 prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE 147 prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
148 //prules.Target = To; //PSYS_SRC_TARGET_KEY 148 //prules.Target = To; //PSYS_SRC_TARGET_KEY
149 prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA 149 prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
150 prules.AngularVelocity.Y = 0.0f; 150 prules.AngularVelocity.Y = 0.0f;
151 prules.AngularVelocity.Z = 0.0f; 151 prules.AngularVelocity.Z = 0.0f;
152 prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN 152 prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
153 prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END 153 prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
154 154
155 prules.CRC = 1; //activates the particle system?? 155 prules.CRC = 1; //activates the particle system??
156 From.AddNewParticleSystem(prules); 156 From.AddNewParticleSystem(prules);
157 } 157 }
158 158