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authorJustin Clarke Casey2008-11-07 22:08:58 +0000
committerJustin Clarke Casey2008-11-07 22:08:58 +0000
commitba1d9ca26b7b5e865824e16dc8930e85ef27eb54 (patch)
treef294fd0129360fef926a7ebd610adf4b7b813afa /OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
parent* Rename PrimIDAllocate() to more effectively convey what it does, and put th... (diff)
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* refactor: cleanup AllocateLocalPrimId() a bit more
Diffstat (limited to 'OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
index aab863a..64b48fe 100644
--- a/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
+++ b/OpenSim/Region/Environment/Modules/ContentManagementSystem/AuraMetaEntity.cs
@@ -57,14 +57,14 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
57 #region Constructors 57 #region Constructors
58 58
59 //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. 59 //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency.
60 public AuraMetaEntity(Scene scene, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) 60 public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
61 : base(scene, LocalId, groupPos, transparency) 61 : base(scene, groupPos, transparency)
62 { 62 {
63 SetAura(color, scale); 63 SetAura(color, scale);
64 } 64 }
65 65
66 public AuraMetaEntity(Scene scene, UUID uuid, uint LocalId, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) 66 public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
67 : base(scene, uuid, LocalId, groupPos, transparency) 67 : base(scene, uuid, groupPos, transparency)
68 { 68 {
69 SetAura(color, scale); 69 SetAura(color, scale);
70 } 70 }