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authorSean Dague2008-04-14 14:49:16 +0000
committerSean Dague2008-04-14 14:49:16 +0000
commit1f5eb2ef65436b948c345dc478893ed801d55995 (patch)
tree018f10280d4b1b99a02d9c6474840e0f1e93ac00 /OpenSim/Region/Environment/Modules/ChatModule.cs
parentPossible fix for the 100% CPU issue. I've not fully (diff)
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make it so the IRC bridge only relays channel 0 messages
not all of them (like it was doing before)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs17
1 files changed, 10 insertions, 7 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 08c0a11..f854409 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -275,16 +275,19 @@ namespace OpenSim.Region.Environment.Modules
275 } 275 }
276 } 276 }
277 277
278 if (e.Message.Length > 0)
279 {
280 if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
281 {
282 m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
283 }
284 }
285 278
279 // We only want to relay stuff on channel 0
286 if (e.Channel == 0) 280 if (e.Channel == 0)
287 { 281 {
282 // IRC stuff
283 if (e.Message.Length > 0)
284 {
285 if (m_irc.Connected && (avatar != null)) // this is to keep objects from talking to IRC
286 {
287 m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
288 }
289 }
290
288 foreach (Scene s in m_scenes) 291 foreach (Scene s in m_scenes)
289 { 292 {
290 s.ForEachScenePresence(delegate(ScenePresence presence) 293 s.ForEachScenePresence(delegate(ScenePresence presence)