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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Modules/Avatar/Inventory
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Inventory')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs24
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs
index d036dbb..344cb5e 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Inventory/InventoryModule.cs
@@ -27,7 +27,7 @@
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using System.Reflection; 29using System.Reflection;
30using libsecondlife; 30using OpenMetaverse;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenSim.Framework; 33using OpenSim.Framework;
@@ -46,10 +46,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
46 /// occurs in the initial offer message, not the accept message. So this dictionary links 46 /// occurs in the initial offer message, not the accept message. So this dictionary links
47 /// IM Session Ids to ItemIds 47 /// IM Session Ids to ItemIds
48 /// </summary> 48 /// </summary>
49 private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>(); 49 private IDictionary<UUID, UUID> m_pendingOffers = new Dictionary<UUID, UUID>();
50 50
51 private List<Scene> m_Scenelist = new List<Scene>(); 51 private List<Scene> m_Scenelist = new List<Scene>();
52 private Dictionary<LLUUID, Scene> m_AgentRegions = new Dictionary<LLUUID, Scene>(); 52 private Dictionary<UUID, Scene> m_AgentRegions = new Dictionary<UUID, Scene>();
53 53
54 #region IRegionModule Members 54 #region IRegionModule Members
55 55
@@ -92,11 +92,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
92 client.OnInstantMessage += OnInstantMessage; 92 client.OnInstantMessage += OnInstantMessage;
93 } 93 }
94 94
95 private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, 95 private void OnInstantMessage(IClientAPI client, UUID fromAgentID,
96 LLUUID fromAgentSession, LLUUID toAgentID, 96 UUID fromAgentSession, UUID toAgentID,
97 LLUUID imSessionID, uint timestamp, string fromAgentName, 97 UUID imSessionID, uint timestamp, string fromAgentName,
98 string message, byte dialog, bool fromGroup, byte offline, 98 string message, byte dialog, bool fromGroup, byte offline,
99 uint ParentEstateID, LLVector3 Position, LLUUID RegionID, 99 uint ParentEstateID, Vector3 Position, UUID RegionID,
100 byte[] binaryBucket) 100 byte[] binaryBucket)
101 { 101 {
102 if (dialog == (byte) InstantMessageDialog.InventoryOffered) 102 if (dialog == (byte) InstantMessageDialog.InventoryOffered)
@@ -117,8 +117,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
117 // Next 16 bytes are the UUID 117 // Next 16 bytes are the UUID
118 //Array.Copy(binaryBucket, 1, rawId, 0, 16); 118 //Array.Copy(binaryBucket, 1, rawId, 0, 16);
119 119
120 //LLUUID itemId = new LLUUID(new Guid(rawId)); 120 //UUID itemId = new UUID(new Guid(rawId));
121 LLUUID itemId = new LLUUID(binaryBucket, 1); 121 UUID itemId = new UUID(binaryBucket, 1);
122 122
123 m_log.DebugFormat( 123 m_log.DebugFormat(
124 "[AGENT INVENTORY]: ItemId for giving is {0}", itemId); 124 "[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
@@ -225,12 +225,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
225 } 225 }
226 } 226 }
227 227
228 public void SetRootAgentScene(LLUUID agentID, Scene scene) 228 public void SetRootAgentScene(UUID agentID, Scene scene)
229 { 229 {
230 m_AgentRegions[agentID] = scene; 230 m_AgentRegions[agentID] = scene;
231 } 231 }
232 232
233 public bool NeedSceneCacheClear(LLUUID agentID, Scene scene) 233 public bool NeedSceneCacheClear(UUID agentID, Scene scene)
234 { 234 {
235 if (!m_AgentRegions.ContainsKey(agentID)) 235 if (!m_AgentRegions.ContainsKey(agentID))
236 { 236 {
@@ -279,7 +279,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
279 return false; 279 return false;
280 } 280 }
281 281
282 public void ClientLoggedOut(LLUUID agentID) 282 public void ClientLoggedOut(UUID agentID)
283 { 283 {
284 if (m_AgentRegions.ContainsKey(agentID)) 284 if (m_AgentRegions.ContainsKey(agentID))
285 m_AgentRegions.Remove(agentID); 285 m_AgentRegions.Remove(agentID);