diff options
author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index 4a98622..0be540d 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -28,8 +28,8 @@ using System; | |||
28 | using System.Collections; | 28 | using System.Collections; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using libsecondlife; | 31 | using OpenMetaverse; |
32 | using libsecondlife.Packets; | 32 | using OpenMetaverse.Packets; |
33 | using log4net; | 33 | using log4net; |
34 | using Nini.Config; | 34 | using Nini.Config; |
35 | using Nwc.XmlRpc; | 35 | using Nwc.XmlRpc; |
@@ -43,10 +43,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
43 | { | 43 | { |
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | private Dictionary<LLUUID, List<FriendListItem>> FriendLists = new Dictionary<LLUUID, List<FriendListItem>>(); | 46 | private Dictionary<UUID, List<FriendListItem>> FriendLists = new Dictionary<UUID, List<FriendListItem>>(); |
47 | private Dictionary<LLUUID, LLUUID> m_pendingFriendRequests = new Dictionary<LLUUID, LLUUID>(); | 47 | private Dictionary<UUID, UUID> m_pendingFriendRequests = new Dictionary<UUID, UUID>(); |
48 | private Dictionary<LLUUID, ulong> m_rootAgents = new Dictionary<LLUUID, ulong>(); | 48 | private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>(); |
49 | private Dictionary<LLUUID, List<StoredFriendListUpdate>> StoredFriendListUpdates = new Dictionary<LLUUID, List<StoredFriendListUpdate>>(); | 49 | private Dictionary<UUID, List<StoredFriendListUpdate>> StoredFriendListUpdates = new Dictionary<UUID, List<StoredFriendListUpdate>>(); |
50 | 50 | ||
51 | private List<Scene> m_scene = new List<Scene>(); | 51 | private List<Scene> m_scene = new List<Scene>(); |
52 | 52 | ||
@@ -98,16 +98,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
98 | 98 | ||
99 | if (requestData.ContainsKey("agent_id") && requestData.ContainsKey("notify_id") && requestData.ContainsKey("status")) | 99 | if (requestData.ContainsKey("agent_id") && requestData.ContainsKey("notify_id") && requestData.ContainsKey("status")) |
100 | { | 100 | { |
101 | LLUUID notifyAgentId = LLUUID.Zero; | 101 | UUID notifyAgentId = UUID.Zero; |
102 | LLUUID notifyAboutAgentId = LLUUID.Zero; | 102 | UUID notifyAboutAgentId = UUID.Zero; |
103 | bool notifyOnlineStatus = false; | 103 | bool notifyOnlineStatus = false; |
104 | 104 | ||
105 | if ((string)requestData["status"] == "TRUE") | 105 | if ((string)requestData["status"] == "TRUE") |
106 | notifyOnlineStatus = true; | 106 | notifyOnlineStatus = true; |
107 | 107 | ||
108 | Helpers.TryParse((string)requestData["notify_id"], out notifyAgentId); | 108 | UUID.TryParse((string)requestData["notify_id"], out notifyAgentId); |
109 | 109 | ||
110 | Helpers.TryParse((string)requestData["agent_id"], out notifyAboutAgentId); | 110 | UUID.TryParse((string)requestData["agent_id"], out notifyAboutAgentId); |
111 | m_log.InfoFormat("[PRESENCE]: Got presence update for {0}, and we're telling {1}, with a status {2}", notifyAboutAgentId.ToString(), notifyAgentId.ToString(), notifyOnlineStatus.ToString()); | 111 | m_log.InfoFormat("[PRESENCE]: Got presence update for {0}, and we're telling {1}, with a status {2}", notifyAboutAgentId.ToString(), notifyAgentId.ToString(), notifyOnlineStatus.ToString()); |
112 | ScenePresence avatar = GetPresenceFromAgentID(notifyAgentId); | 112 | ScenePresence avatar = GetPresenceFromAgentID(notifyAgentId); |
113 | if (avatar != null) | 113 | if (avatar != null) |
@@ -189,7 +189,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
189 | 189 | ||
190 | } | 190 | } |
191 | 191 | ||
192 | private void doFriendListUpdateOnline(LLUUID AgentId) | 192 | private void doFriendListUpdateOnline(UUID AgentId) |
193 | { | 193 | { |
194 | List<FriendListItem> fl = new List<FriendListItem>(); | 194 | List<FriendListItem> fl = new List<FriendListItem>(); |
195 | 195 | ||
@@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
213 | } | 213 | } |
214 | } | 214 | } |
215 | 215 | ||
216 | List<LLUUID> UpdateUsers = new List<LLUUID>(); | 216 | List<UUID> UpdateUsers = new List<UUID>(); |
217 | 217 | ||
218 | foreach (FriendListItem f in fl) | 218 | foreach (FriendListItem f in fl) |
219 | { | 219 | { |
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
226 | } | 226 | } |
227 | } | 227 | } |
228 | } | 228 | } |
229 | foreach (LLUUID user in UpdateUsers) | 229 | foreach (UUID user in UpdateUsers) |
230 | { | 230 | { |
231 | ScenePresence av = GetPresenceFromAgentID(user); | 231 | ScenePresence av = GetPresenceFromAgentID(user); |
232 | if (av != null) | 232 | if (av != null) |
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
245 | if (fli.Friend == AgentId) | 245 | if (fli.Friend == AgentId) |
246 | { | 246 | { |
247 | fli.onlinestatus = true; | 247 | fli.onlinestatus = true; |
248 | LLUUID[] Agents = new LLUUID[1]; | 248 | UUID[] Agents = new UUID[1]; |
249 | Agents[0] = AgentId; | 249 | Agents[0] = AgentId; |
250 | av.ControllingClient.SendAgentOnline(Agents); | 250 | av.ControllingClient.SendAgentOnline(Agents); |
251 | 251 | ||
@@ -266,7 +266,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
266 | } | 266 | } |
267 | } | 267 | } |
268 | 268 | ||
269 | private void ClientLoggedOut(LLUUID AgentId) | 269 | private void ClientLoggedOut(UUID AgentId) |
270 | { | 270 | { |
271 | lock (m_rootAgents) | 271 | lock (m_rootAgents) |
272 | { | 272 | { |
@@ -284,7 +284,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
284 | lfli = FriendLists[AgentId]; | 284 | lfli = FriendLists[AgentId]; |
285 | } | 285 | } |
286 | } | 286 | } |
287 | List<LLUUID> updateUsers = new List<LLUUID>(); | 287 | List<UUID> updateUsers = new List<UUID>(); |
288 | foreach (FriendListItem fli in lfli) | 288 | foreach (FriendListItem fli in lfli) |
289 | { | 289 | { |
290 | if (fli.onlinestatus == true) | 290 | if (fli.onlinestatus == true) |
@@ -352,7 +352,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
352 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); | 352 | ScenePresence av = GetPresenceFromAgentID(updateUsers[i]); |
353 | if (av != null) | 353 | if (av != null) |
354 | { | 354 | { |
355 | LLUUID[] agents = new LLUUID[1]; | 355 | UUID[] agents = new UUID[1]; |
356 | agents[0] = AgentId; | 356 | agents[0] = AgentId; |
357 | av.ControllingClient.SendAgentOffline(agents); | 357 | av.ControllingClient.SendAgentOffline(agents); |
358 | } | 358 | } |
@@ -364,7 +364,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
364 | } | 364 | } |
365 | } | 365 | } |
366 | 366 | ||
367 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) | 367 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
368 | { | 368 | { |
369 | lock (m_rootAgents) | 369 | lock (m_rootAgents) |
370 | { | 370 | { |
@@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
427 | } | 427 | } |
428 | } | 428 | } |
429 | 429 | ||
430 | private ScenePresence GetPresenceFromAgentID(LLUUID AgentID) | 430 | private ScenePresence GetPresenceFromAgentID(UUID AgentID) |
431 | { | 431 | { |
432 | ScenePresence returnAgent = null; | 432 | ScenePresence returnAgent = null; |
433 | lock (m_scene) | 433 | lock (m_scene) |
@@ -451,11 +451,11 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
451 | 451 | ||
452 | #region FriendRequestHandling | 452 | #region FriendRequestHandling |
453 | 453 | ||
454 | private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID, | 454 | private void OnInstantMessage(IClientAPI client, UUID fromAgentID, |
455 | LLUUID fromAgentSession, LLUUID toAgentID, | 455 | UUID fromAgentSession, UUID toAgentID, |
456 | LLUUID imSessionID, uint timestamp, string fromAgentName, | 456 | UUID imSessionID, uint timestamp, string fromAgentName, |
457 | string message, byte dialog, bool fromGroup, byte offline, | 457 | string message, byte dialog, bool fromGroup, byte offline, |
458 | uint ParentEstateID, LLVector3 Position, LLUUID RegionID, | 458 | uint ParentEstateID, Vector3 Position, UUID RegionID, |
459 | byte[] binaryBucket) | 459 | byte[] binaryBucket) |
460 | { | 460 | { |
461 | // Friend Requests go by Instant Message.. using the dialog param | 461 | // Friend Requests go by Instant Message.. using the dialog param |
@@ -464,17 +464,17 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
464 | // 38 == Offer friendship | 464 | // 38 == Offer friendship |
465 | if (dialog == (byte) 38) | 465 | if (dialog == (byte) 38) |
466 | { | 466 | { |
467 | LLUUID friendTransactionID = LLUUID.Random(); | 467 | UUID friendTransactionID = UUID.Random(); |
468 | 468 | ||
469 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); | 469 | m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
470 | 470 | ||
471 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + | 471 | m_log.Info("[FRIEND]: 38 - From:" + fromAgentID.ToString() + " To: " + toAgentID.ToString() + " Session:" + imSessionID.ToString() + " Message:" + |
472 | message); | 472 | message); |
473 | GridInstantMessage msg = new GridInstantMessage(); | 473 | GridInstantMessage msg = new GridInstantMessage(); |
474 | msg.fromAgentID = fromAgentID.UUID; | 474 | msg.fromAgentID = fromAgentID.Guid; |
475 | msg.fromAgentSession = fromAgentSession.UUID; | 475 | msg.fromAgentSession = fromAgentSession.Guid; |
476 | msg.toAgentID = toAgentID.UUID; | 476 | msg.toAgentID = toAgentID.Guid; |
477 | msg.imSessionID = friendTransactionID.UUID; // This is the item we're mucking with here | 477 | msg.imSessionID = friendTransactionID.Guid; // This is the item we're mucking with here |
478 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); | 478 | m_log.Info("[FRIEND]: Filling Session: " + msg.imSessionID.ToString()); |
479 | msg.timestamp = timestamp; | 479 | msg.timestamp = timestamp; |
480 | if (client != null) | 480 | if (client != null) |
@@ -490,8 +490,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
490 | msg.fromGroup = fromGroup; | 490 | msg.fromGroup = fromGroup; |
491 | msg.offline = offline; | 491 | msg.offline = offline; |
492 | msg.ParentEstateID = ParentEstateID; | 492 | msg.ParentEstateID = ParentEstateID; |
493 | msg.Position = new sLLVector3(Position); | 493 | msg.Position = Position; |
494 | msg.RegionID = RegionID.UUID; | 494 | msg.RegionID = RegionID.Guid; |
495 | msg.binaryBucket = binaryBucket; | 495 | msg.binaryBucket = binaryBucket; |
496 | // We don't really care which scene we pipe it through. | 496 | // We don't really care which scene we pipe it through. |
497 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 497 | m_scene[0].TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
@@ -512,7 +512,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
512 | } | 512 | } |
513 | } | 513 | } |
514 | 514 | ||
515 | private void OnApprovedFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | 515 | private void OnApprovedFriendRequest(IClientAPI client, UUID agentID, UUID transactionID, List<UUID> callingCardFolders) |
516 | { | 516 | { |
517 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 517 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
518 | { | 518 | { |
@@ -528,18 +528,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
528 | 528 | ||
529 | // Compose response to other agent. | 529 | // Compose response to other agent. |
530 | GridInstantMessage msg = new GridInstantMessage(); | 530 | GridInstantMessage msg = new GridInstantMessage(); |
531 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | 531 | msg.toAgentID = m_pendingFriendRequests[transactionID].Guid; |
532 | msg.fromAgentID = agentID.UUID; | 532 | msg.fromAgentID = agentID.Guid; |
533 | msg.fromAgentName = client.Name; | 533 | msg.fromAgentName = client.Name; |
534 | msg.fromAgentSession = client.SessionId.UUID; | 534 | msg.fromAgentSession = client.SessionId.Guid; |
535 | msg.fromGroup = false; | 535 | msg.fromGroup = false; |
536 | msg.imSessionID = transactionID.UUID; | 536 | msg.imSessionID = transactionID.Guid; |
537 | msg.message = agentID.UUID.ToString(); | 537 | msg.message = agentID.Guid.ToString(); |
538 | msg.ParentEstateID = 0; | 538 | msg.ParentEstateID = 0; |
539 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); | 539 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); |
540 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | 540 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.Guid; |
541 | msg.dialog = (byte) 39; // Approved friend request | 541 | msg.dialog = (byte) 39; // Approved friend request |
542 | msg.Position = new sLLVector3(); | 542 | msg.Position = Vector3.Zero; |
543 | msg.offline = (byte) 0; | 543 | msg.offline = (byte) 0; |
544 | msg.binaryBucket = new byte[0]; | 544 | msg.binaryBucket = new byte[0]; |
545 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database | 545 | // We don't really care which scene we pipe it through, it goes to the shared IM Module and/or the database |
@@ -548,7 +548,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
548 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); | 548 | SceneAgentIn.StoreAddFriendship(m_pendingFriendRequests[transactionID], agentID, (uint) 1); |
549 | 549 | ||
550 | 550 | ||
551 | //LLUUID[] Agents = new LLUUID[1]; | 551 | //UUID[] Agents = new UUID[1]; |
552 | //Agents[0] = msg.toAgentID; | 552 | //Agents[0] = msg.toAgentID; |
553 | //av.ControllingClient.SendAgentOnline(Agents); | 553 | //av.ControllingClient.SendAgentOnline(Agents); |
554 | 554 | ||
@@ -557,7 +557,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
557 | } | 557 | } |
558 | } | 558 | } |
559 | 559 | ||
560 | private void OnDenyFriendRequest(IClientAPI client, LLUUID agentID, LLUUID transactionID, List<LLUUID> callingCardFolders) | 560 | private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID transactionID, List<UUID> callingCardFolders) |
561 | { | 561 | { |
562 | if (m_pendingFriendRequests.ContainsKey(transactionID)) | 562 | if (m_pendingFriendRequests.ContainsKey(transactionID)) |
563 | { | 563 | { |
@@ -571,18 +571,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
571 | } | 571 | } |
572 | // Compose response to other agent. | 572 | // Compose response to other agent. |
573 | GridInstantMessage msg = new GridInstantMessage(); | 573 | GridInstantMessage msg = new GridInstantMessage(); |
574 | msg.toAgentID = m_pendingFriendRequests[transactionID].UUID; | 574 | msg.toAgentID = m_pendingFriendRequests[transactionID].Guid; |
575 | msg.fromAgentID = agentID.UUID; | 575 | msg.fromAgentID = agentID.Guid; |
576 | msg.fromAgentName = client.Name; | 576 | msg.fromAgentName = client.Name; |
577 | msg.fromAgentSession = client.SessionId.UUID; | 577 | msg.fromAgentSession = client.SessionId.Guid; |
578 | msg.fromGroup = false; | 578 | msg.fromGroup = false; |
579 | msg.imSessionID = transactionID.UUID; | 579 | msg.imSessionID = transactionID.Guid; |
580 | msg.message = agentID.UUID.ToString(); | 580 | msg.message = agentID.Guid.ToString(); |
581 | msg.ParentEstateID = 0; | 581 | msg.ParentEstateID = 0; |
582 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); | 582 | msg.timestamp = (uint) Util.UnixTimeSinceEpoch(); |
583 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.UUID; | 583 | msg.RegionID = SceneAgentIn.RegionInfo.RegionID.Guid; |
584 | msg.dialog = (byte) 40; // Deny friend request | 584 | msg.dialog = (byte) 40; // Deny friend request |
585 | msg.Position = new sLLVector3(); | 585 | msg.Position = Vector3.Zero; |
586 | msg.offline = (byte) 0; | 586 | msg.offline = (byte) 0; |
587 | msg.binaryBucket = new byte[0]; | 587 | msg.binaryBucket = new byte[0]; |
588 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); | 588 | SceneAgentIn.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule); |
@@ -590,7 +590,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
590 | } | 590 | } |
591 | } | 591 | } |
592 | 592 | ||
593 | private void OnTerminateFriendship(IClientAPI client, LLUUID agent, LLUUID exfriendID) | 593 | private void OnTerminateFriendship(IClientAPI client, UUID agent, UUID exfriendID) |
594 | { | 594 | { |
595 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); | 595 | m_scene[0].StoreRemoveFriendship(agent, exfriendID); |
596 | // TODO: Inform the client that the ExFriend is offline | 596 | // TODO: Inform the client that the ExFriend is offline |
@@ -599,10 +599,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
599 | private void OnGridInstantMessage(GridInstantMessage msg) | 599 | private void OnGridInstantMessage(GridInstantMessage msg) |
600 | { | 600 | { |
601 | // Trigger the above event handler | 601 | // Trigger the above event handler |
602 | OnInstantMessage(null, new LLUUID(msg.fromAgentID), new LLUUID(msg.fromAgentSession), | 602 | OnInstantMessage(null, new UUID(msg.fromAgentID), new UUID(msg.fromAgentSession), |
603 | new LLUUID(msg.toAgentID), new LLUUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, | 603 | new UUID(msg.toAgentID), new UUID(msg.imSessionID), msg.timestamp, msg.fromAgentName, |
604 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, | 604 | msg.message, msg.dialog, msg.fromGroup, msg.offline, msg.ParentEstateID, |
605 | new LLVector3(msg.Position.x, msg.Position.y, msg.Position.z), new LLUUID(msg.RegionID), | 605 | new Vector3(msg.Position.X, msg.Position.Y, msg.Position.Z), new UUID(msg.RegionID), |
606 | msg.binaryBucket); | 606 | msg.binaryBucket); |
607 | } | 607 | } |
608 | 608 | ||
@@ -611,8 +611,8 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
611 | 611 | ||
612 | public struct StoredFriendListUpdate | 612 | public struct StoredFriendListUpdate |
613 | { | 613 | { |
614 | public LLUUID storedFor; | 614 | public UUID storedFor; |
615 | public LLUUID storedAbout; | 615 | public UUID storedAbout; |
616 | public bool OnlineYN; | 616 | public bool OnlineYN; |
617 | } | 617 | } |
618 | } | 618 | } |