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authorJustin Clarke Casey2009-01-08 19:14:52 +0000
committerJustin Clarke Casey2009-01-08 19:14:52 +0000
commite7bb27b5bd9ae459096f1c2282a558ee872bc0c5 (patch)
tree03604341d11fee0f8085f38d7c39795a17e2b245 /OpenSim/Region/Environment/Modules/Avatar/Dialog
parent* refactor: move estate dialog to DialogModule (diff)
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* refactor: move code to send a dialog to a user from scene to DialogModule
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Dialog')
-rw-r--r--OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs
index 014c536..8fbe77f 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Dialog/DialogModule.cs
@@ -101,6 +101,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
101 } 101 }
102 } 102 }
103 103
104 public void SendDialogToUser(
105 UUID avatarID, string objectName, UUID objectID, UUID ownerID,
106 string message, UUID textureID, int ch, string[] buttonlabels)
107 {
108 ScenePresence sp = m_scene.GetScenePresence(avatarID);
109
110 if (sp != null)
111 sp.ControllingClient.SendDialog(objectName, objectID, ownerID, message, textureID, ch, buttonlabels);
112 }
113
104 public void SendNotificationToUsersInEstate( 114 public void SendNotificationToUsersInEstate(
105 UUID fromAvatarID, string fromAvatarName, string message) 115 UUID fromAvatarID, string fromAvatarName, string message)
106 { 116 {