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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs index 1493e32..e1599a8 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs | |||
@@ -32,7 +32,7 @@ using System.Net.Sockets; | |||
32 | using System.Reflection; | 32 | using System.Reflection; |
33 | using System.Text.RegularExpressions; | 33 | using System.Text.RegularExpressions; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using libsecondlife; | 35 | using OpenMetaverse; |
36 | using log4net; | 36 | using log4net; |
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
115 | 115 | ||
116 | // chat works by redistributing every incoming chat | 116 | // chat works by redistributing every incoming chat |
117 | // message to each avatar in the scene | 117 | // message to each avatar in the scene |
118 | LLVector3 pos = new LLVector3(128, 128, 30); | 118 | Vector3 pos = new Vector3(128, 128, 30); |
119 | ((Scene)c.Scene).ForEachScenePresence(delegate(ScenePresence presence) | 119 | ((Scene)c.Scene).ForEachScenePresence(delegate(ScenePresence presence) |
120 | { | 120 | { |
121 | if (presence.IsChildAgent) return; | 121 | if (presence.IsChildAgent) return; |
@@ -129,12 +129,12 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
129 | 129 | ||
130 | if (null == c.SenderObject) | 130 | if (null == c.SenderObject) |
131 | client.SendChatMessage(c.Message, (byte)c.Type, | 131 | client.SendChatMessage(c.Message, (byte)c.Type, |
132 | pos, c.From, LLUUID.Zero, | 132 | pos, c.From, UUID.Zero, |
133 | (byte)ChatSourceType.Agent, | 133 | (byte)ChatSourceType.Agent, |
134 | (byte)ChatAudibleLevel.Fully); | 134 | (byte)ChatAudibleLevel.Fully); |
135 | else | 135 | else |
136 | client.SendChatMessage(c.Message, (byte)c.Type, | 136 | client.SendChatMessage(c.Message, (byte)c.Type, |
137 | pos, c.From, LLUUID.Zero, | 137 | pos, c.From, UUID.Zero, |
138 | (byte)ChatSourceType.Object, | 138 | (byte)ChatSourceType.Object, |
139 | (byte)ChatAudibleLevel.Fully); | 139 | (byte)ChatAudibleLevel.Fully); |
140 | }); | 140 | }); |
@@ -153,13 +153,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
153 | scene = m_scenes[0]; | 153 | scene = m_scenes[0]; |
154 | 154 | ||
155 | // Filled in since it's easier than rewriting right now. | 155 | // Filled in since it's easier than rewriting right now. |
156 | LLVector3 fromPos = e.Position; | 156 | Vector3 fromPos = e.Position; |
157 | LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 157 | Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, |
158 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 158 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
159 | 159 | ||
160 | string fromName = e.From; | 160 | string fromName = e.From; |
161 | string message = e.Message; | 161 | string message = e.Message; |
162 | LLUUID fromID = e.SenderUUID; | 162 | UUID fromID = e.SenderUUID; |
163 | 163 | ||
164 | if(message.Length >= 1000) // libomv limit | 164 | if(message.Length >= 1000) // libomv limit |
165 | message = message.Substring(0, 1000); | 165 | message = message.Substring(0, 1000); |
@@ -172,7 +172,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
172 | if (avatar != null) | 172 | if (avatar != null) |
173 | { | 173 | { |
174 | fromPos = avatar.AbsolutePosition; | 174 | fromPos = avatar.AbsolutePosition; |
175 | regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, | 175 | regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize, |
176 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 176 | scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
177 | fromName = avatar.Firstname + " " + avatar.Lastname; | 177 | fromName = avatar.Firstname + " " + avatar.Lastname; |
178 | fromID = e.Sender.AgentId; | 178 | fromID = e.Sender.AgentId; |
@@ -217,16 +217,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat | |||
217 | } | 217 | } |
218 | } | 218 | } |
219 | 219 | ||
220 | private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos, | 220 | private void TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos, |
221 | LLUUID fromAgentID, string fromName, ChatTypeEnum type, | 221 | UUID fromAgentID, string fromName, ChatTypeEnum type, |
222 | string message, ChatSourceType src) | 222 | string message, ChatSourceType src) |
223 | { | 223 | { |
224 | // don't send stuff to child agents | 224 | // don't send stuff to child agents |
225 | if (presence.IsChildAgent) return; | 225 | if (presence.IsChildAgent) return; |
226 | 226 | ||
227 | LLVector3 fromRegionPos = fromPos + regionPos; | 227 | Vector3 fromRegionPos = fromPos + regionPos; |
228 | LLVector3 toRegionPos = presence.AbsolutePosition + | 228 | Vector3 toRegionPos = presence.AbsolutePosition + |
229 | new LLVector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, | 229 | new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize, |
230 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); | 230 | presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
231 | 231 | ||
232 | int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); | 232 | int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos)); |