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author | Adam Frisby | 2008-04-30 21:43:47 +0000 |
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committer | Adam Frisby | 2008-04-30 21:43:47 +0000 |
commit | be20f41637b6c06ce3ab16bc25851b6e43468e12 (patch) | |
tree | c41081329891f4c24de704fc760fb9012954ac9d /OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs | |
parent | * Sometimes you know, you do something really stupid. (diff) | |
download | opensim-SC-be20f41637b6c06ce3ab16bc25851b6e43468e12.zip opensim-SC-be20f41637b6c06ce3ab16bc25851b6e43468e12.tar.gz opensim-SC-be20f41637b6c06ce3ab16bc25851b6e43468e12.tar.bz2 opensim-SC-be20f41637b6c06ce3ab16bc25851b6e43468e12.tar.xz |
* Cruft removal step #1. Cleaning Modules directory.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs | 91 |
1 files changed, 47 insertions, 44 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs index 37b0652..b6f7095 100644 --- a/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs +++ b/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs | |||
@@ -40,56 +40,43 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
40 | /// </summary> | 40 | /// </summary> |
41 | public class TextureSender : ITextureSender | 41 | public class TextureSender : ITextureSender |
42 | { | 42 | { |
43 | private static readonly ILog m_log | 43 | private static readonly ILog m_log |
44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
45 | 45 | ||
46 | /// <summary> | 46 | /// <summary> |
47 | /// Records the number of times texture send has been called. | 47 | /// Records the number of times texture send has been called. |
48 | /// </summary> | 48 | /// </summary> |
49 | public int counter = 0; | 49 | public int counter = 0; |
50 | 50 | ||
51 | public bool ImageLoaded = false; | ||
52 | |||
51 | /// <summary> | 53 | /// <summary> |
52 | /// Holds the texture asset to send. | 54 | /// Holds the texture asset to send. |
53 | /// </summary> | 55 | /// </summary> |
54 | private AssetBase m_asset; | 56 | private AssetBase m_asset; |
55 | 57 | ||
56 | //public LLUUID assetID { get { return m_asset.FullID; } } | 58 | //public LLUUID assetID { get { return m_asset.FullID; } } |
57 | 59 | ||
60 | private bool m_cancel = false; | ||
61 | |||
62 | // See ITextureSender | ||
63 | |||
64 | private bool m_sending = false; | ||
65 | |||
58 | /// <summary> | 66 | /// <summary> |
59 | /// This is actually the number of extra packets required to send the texture data! We always assume | 67 | /// This is actually the number of extra packets required to send the texture data! We always assume |
60 | /// at least one is required. | 68 | /// at least one is required. |
61 | /// </summary> | 69 | /// </summary> |
62 | private int NumPackets = 0; | 70 | private int NumPackets = 0; |
63 | 71 | ||
64 | /// <summary> | 72 | /// <summary> |
65 | /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts | 73 | /// Holds the packet number to send next. In this case, each packet is 1000 bytes long and starts |
66 | /// at the 600th byte (0th indexed). | 74 | /// at the 600th byte (0th indexed). |
67 | /// </summary> | 75 | /// </summary> |
68 | private int PacketCounter = 0; | 76 | private int PacketCounter = 0; |
69 | |||
70 | // See ITextureSender | ||
71 | public bool Cancel | ||
72 | { | ||
73 | get { return false; } | ||
74 | set { m_cancel = value; } | ||
75 | } | ||
76 | |||
77 | private bool m_cancel = false; | ||
78 | |||
79 | // See ITextureSender | ||
80 | public bool Sending | ||
81 | { | ||
82 | get { return false; } | ||
83 | set { m_sending = value; } | ||
84 | } | ||
85 | |||
86 | private bool m_sending = false; | ||
87 | |||
88 | public bool ImageLoaded = false; | ||
89 | |||
90 | private IClientAPI RequestUser; | ||
91 | 77 | ||
92 | private int RequestedDiscardLevel = -1; | 78 | private int RequestedDiscardLevel = -1; |
79 | private IClientAPI RequestUser; | ||
93 | private uint StartPacketNumber = 0; | 80 | private uint StartPacketNumber = 0; |
94 | 81 | ||
95 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) | 82 | public TextureSender(IClientAPI client, int discardLevel, uint packetNumber) |
@@ -99,18 +86,18 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
99 | StartPacketNumber = packetNumber; | 86 | StartPacketNumber = packetNumber; |
100 | } | 87 | } |
101 | 88 | ||
102 | /// <summary> | 89 | #region ITextureSender Members |
103 | /// Load up the texture data to send. | 90 | |
104 | /// </summary> | 91 | public bool Cancel |
105 | /// <param name="asset"> | ||
106 | /// A <see cref="AssetBase"/> | ||
107 | /// </param> | ||
108 | public void TextureReceived(AssetBase asset) | ||
109 | { | 92 | { |
110 | m_asset = asset; | 93 | get { return false; } |
111 | NumPackets = CalculateNumPackets(asset.Data.Length); | 94 | set { m_cancel = value; } |
112 | PacketCounter = (int) StartPacketNumber; | 95 | } |
113 | ImageLoaded = true; | 96 | |
97 | public bool Sending | ||
98 | { | ||
99 | get { return false; } | ||
100 | set { m_sending = value; } | ||
114 | } | 101 | } |
115 | 102 | ||
116 | // See ITextureSender | 103 | // See ITextureSender |
@@ -125,17 +112,33 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
125 | public bool SendTexturePacket() | 112 | public bool SendTexturePacket() |
126 | { | 113 | { |
127 | //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); | 114 | //m_log.DebugFormat("[TEXTURE SENDER]: Sending packet for {0}", m_asset.FullID); |
128 | 115 | ||
129 | SendPacket(); | 116 | SendPacket(); |
130 | counter++; | 117 | counter++; |
131 | if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || | 118 | if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || |
132 | ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets/(RequestedDiscardLevel + 1))))) | 119 | ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1))))) |
133 | { | 120 | { |
134 | return true; | 121 | return true; |
135 | } | 122 | } |
136 | return false; | 123 | return false; |
137 | } | 124 | } |
138 | 125 | ||
126 | #endregion | ||
127 | |||
128 | /// <summary> | ||
129 | /// Load up the texture data to send. | ||
130 | /// </summary> | ||
131 | /// <param name="asset"> | ||
132 | /// A <see cref="AssetBase"/> | ||
133 | /// </param> | ||
134 | public void TextureReceived(AssetBase asset) | ||
135 | { | ||
136 | m_asset = asset; | ||
137 | NumPackets = CalculateNumPackets(asset.Data.Length); | ||
138 | PacketCounter = (int) StartPacketNumber; | ||
139 | ImageLoaded = true; | ||
140 | } | ||
141 | |||
139 | /// <summary> | 142 | /// <summary> |
140 | /// Sends a texture packet to the client. | 143 | /// Sends a texture packet to the client. |
141 | /// </summary> | 144 | /// </summary> |
@@ -177,17 +180,17 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
177 | im.Header.Reliable = false; | 180 | im.Header.Reliable = false; |
178 | im.ImageID.Packet = (ushort) (PacketCounter); | 181 | im.ImageID.Packet = (ushort) (PacketCounter); |
179 | im.ImageID.ID = m_asset.FullID; | 182 | im.ImageID.ID = m_asset.FullID; |
180 | int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1)); | 183 | int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); |
181 | if (size > 1000) size = 1000; | 184 | if (size > 1000) size = 1000; |
182 | im.ImageData.Data = new byte[size]; | 185 | im.ImageData.Data = new byte[size]; |
183 | try | 186 | try |
184 | { | 187 | { |
185 | Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size); | 188 | Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size); |
186 | } | 189 | } |
187 | catch (ArgumentOutOfRangeException) | 190 | catch (ArgumentOutOfRangeException) |
188 | { | 191 | { |
189 | m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + | 192 | m_log.Error("[TEXTURE SENDER]: Unable to separate texture into multiple packets: Array bounds failure on asset:" + |
190 | m_asset.FullID.ToString() ); | 193 | m_asset.FullID.ToString()); |
191 | return; | 194 | return; |
192 | } | 195 | } |
193 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); | 196 | RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); |
@@ -210,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender | |||
210 | { | 213 | { |
211 | //over 600 bytes so split up file | 214 | //over 600 bytes so split up file |
212 | int restData = (length - 600); | 215 | int restData = (length - 600); |
213 | int restPackets = ((restData + 999)/1000); | 216 | int restPackets = ((restData + 999) / 1000); |
214 | numPackets = restPackets; | 217 | numPackets = restPackets; |
215 | } | 218 | } |
216 | 219 | ||