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author | Adam Frisby | 2008-04-30 21:16:36 +0000 |
---|---|---|
committer | Adam Frisby | 2008-04-30 21:16:36 +0000 |
commit | f5c312bc3c2567449c7268a54a08a54119f58d53 (patch) | |
tree | 424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/Agent/TextureDownload | |
parent | * Adds the AuthbuyerID field to sqlite and makes use of it. (diff) | |
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.)
* This should be moved into a seperate project file.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload')
3 files changed, 560 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs new file mode 100644 index 0000000..b8899d2 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs | |||
@@ -0,0 +1,215 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using libsecondlife; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Region.Environment.Interfaces; | ||
35 | using OpenSim.Region.Environment.Scenes; | ||
36 | |||
37 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | ||
38 | { | ||
39 | public class TextureDownloadModule : IRegionModule | ||
40 | { | ||
41 | //private static readonly log4net.ILog m_log | ||
42 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | |||
44 | private Scene m_scene; | ||
45 | private List<Scene> m_scenes = new List<Scene>(); | ||
46 | |||
47 | /// <summary> | ||
48 | /// There is one queue for all textures waiting to be sent, regardless of the requesting user. | ||
49 | /// </summary> | ||
50 | private readonly BlockingQueue<ITextureSender> m_queueSenders | ||
51 | = new BlockingQueue<ITextureSender>(); | ||
52 | |||
53 | /// <summary> | ||
54 | /// Each user has their own texture download service. | ||
55 | /// </summary> | ||
56 | private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = | ||
57 | new Dictionary<LLUUID, UserTextureDownloadService>(); | ||
58 | |||
59 | private Thread m_thread; | ||
60 | |||
61 | public TextureDownloadModule() | ||
62 | { | ||
63 | } | ||
64 | |||
65 | public void Initialise(Scene scene, IConfigSource config) | ||
66 | { | ||
67 | if (m_scene == null) | ||
68 | { | ||
69 | //Console.WriteLine("Creating Texture download module"); | ||
70 | m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); | ||
71 | m_thread.Name = "ProcessTextureSenderThread"; | ||
72 | m_thread.IsBackground = true; | ||
73 | m_thread.Start(); | ||
74 | ThreadTracker.Add(m_thread); | ||
75 | } | ||
76 | |||
77 | if (!m_scenes.Contains(scene)) | ||
78 | { | ||
79 | m_scenes.Add(scene); | ||
80 | m_scene = scene; | ||
81 | m_scene.EventManager.OnNewClient += NewClient; | ||
82 | m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence; | ||
83 | } | ||
84 | } | ||
85 | |||
86 | /// <summary> | ||
87 | /// Cleanup the texture service related objects for the removed presence. | ||
88 | /// </summary> | ||
89 | /// <param name="agentId"> </param> | ||
90 | private void EventManager_OnRemovePresence(LLUUID agentId) | ||
91 | { | ||
92 | UserTextureDownloadService textureService; | ||
93 | |||
94 | lock (m_userTextureServices) | ||
95 | { | ||
96 | if (m_userTextureServices.TryGetValue(agentId, out textureService)) | ||
97 | { | ||
98 | textureService.Close(); | ||
99 | |||
100 | m_userTextureServices.Remove(agentId); | ||
101 | } | ||
102 | } | ||
103 | } | ||
104 | |||
105 | public void PostInitialise() | ||
106 | { | ||
107 | } | ||
108 | |||
109 | public void Close() | ||
110 | { | ||
111 | } | ||
112 | |||
113 | public string Name | ||
114 | { | ||
115 | get { return "TextureDownloadModule"; } | ||
116 | } | ||
117 | |||
118 | public bool IsSharedModule | ||
119 | { | ||
120 | get { return false; } | ||
121 | } | ||
122 | |||
123 | public void NewClient(IClientAPI client) | ||
124 | { | ||
125 | client.OnRequestTexture += TextureRequest; | ||
126 | } | ||
127 | |||
128 | /// <summary> | ||
129 | /// Does this user have a registered texture download service? | ||
130 | /// </summary> | ||
131 | /// <param name="userID"></param> | ||
132 | /// <param name="textureService"></param> | ||
133 | /// <returns>Always returns true, since a service is created if one does not already exist</returns> | ||
134 | private bool TryGetUserTextureService( | ||
135 | IClientAPI client, out UserTextureDownloadService textureService) | ||
136 | { | ||
137 | lock (m_userTextureServices) | ||
138 | { | ||
139 | if (m_userTextureServices.TryGetValue(client.AgentId, out textureService)) | ||
140 | { | ||
141 | return true; | ||
142 | } | ||
143 | |||
144 | textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders); | ||
145 | m_userTextureServices.Add(client.AgentId, textureService); | ||
146 | |||
147 | return true; | ||
148 | } | ||
149 | } | ||
150 | |||
151 | /// <summary> | ||
152 | /// Start the process of requesting a given texture. | ||
153 | /// </summary> | ||
154 | /// <param name="sender"> </param> | ||
155 | /// <param name="e"></param> | ||
156 | public void TextureRequest(Object sender, TextureRequestArgs e) | ||
157 | { | ||
158 | IClientAPI client = (IClientAPI) sender; | ||
159 | UserTextureDownloadService textureService; | ||
160 | |||
161 | if (TryGetUserTextureService(client, out textureService)) | ||
162 | { | ||
163 | textureService.HandleTextureRequest(e); | ||
164 | } | ||
165 | } | ||
166 | |||
167 | /// <summary> | ||
168 | /// Entry point for the thread dedicated to processing the texture queue. | ||
169 | /// </summary> | ||
170 | public void ProcessTextureSenders() | ||
171 | { | ||
172 | ITextureSender sender = null; | ||
173 | |||
174 | while (true) | ||
175 | { | ||
176 | sender = m_queueSenders.Dequeue(); | ||
177 | |||
178 | if (sender.Cancel) | ||
179 | { | ||
180 | TextureSent(sender); | ||
181 | |||
182 | sender.Cancel = false; | ||
183 | } | ||
184 | else | ||
185 | { | ||
186 | bool finished = sender.SendTexturePacket(); | ||
187 | if (finished) | ||
188 | { | ||
189 | TextureSent(sender); | ||
190 | } | ||
191 | else | ||
192 | { | ||
193 | m_queueSenders.Enqueue(sender); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | // Make sure that any sender we currently have can get garbage collected | ||
198 | sender = null; | ||
199 | |||
200 | //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); | ||
201 | } | ||
202 | } | ||
203 | |||
204 | /// <summary> | ||
205 | /// Called when the texture has finished sending. | ||
206 | /// </summary> | ||
207 | /// <param name="sender"></param> | ||
208 | private void TextureSent(ITextureSender sender) | ||
209 | { | ||
210 | sender.Sending = false; | ||
211 | //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); | ||
212 | m_scene.AddPendingDownloads(-1); | ||
213 | } | ||
214 | } | ||
215 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs new file mode 100644 index 0000000..6f11f73 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureNotFoundSender.cs | |||
@@ -0,0 +1,93 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using libsecondlife; | ||
29 | using libsecondlife.Packets; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Environment.Interfaces; | ||
32 | |||
33 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// Sends a 'texture not found' packet back to the client | ||
37 | /// </summary> | ||
38 | public class TextureNotFoundSender : ITextureSender | ||
39 | { | ||
40 | //private static readonly log4net.ILog m_log | ||
41 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
42 | |||
43 | private LLUUID m_textureId; | ||
44 | private IClientAPI m_client; | ||
45 | |||
46 | // See ITextureSender | ||
47 | public bool Sending | ||
48 | { | ||
49 | get { return false; } | ||
50 | set { m_sending = value; } | ||
51 | } | ||
52 | |||
53 | private bool m_sending = false; | ||
54 | |||
55 | // See ITextureSender | ||
56 | public bool Cancel | ||
57 | { | ||
58 | get { return false; } | ||
59 | set { m_cancel = value; } | ||
60 | } | ||
61 | |||
62 | private bool m_cancel = false; | ||
63 | |||
64 | public TextureNotFoundSender(IClientAPI client, LLUUID textureID) | ||
65 | { | ||
66 | m_client = client; | ||
67 | m_textureId = textureID; | ||
68 | } | ||
69 | |||
70 | // See ITextureSender | ||
71 | public void UpdateRequest(int discardLevel, uint packetNumber) | ||
72 | { | ||
73 | // Not need to implement since priority changes don't affect this operation | ||
74 | } | ||
75 | |||
76 | // See ITextureSender | ||
77 | public bool SendTexturePacket() | ||
78 | { | ||
79 | //m_log.InfoFormat( | ||
80 | // "[TEXTURE NOT FOUND SENDER]: Informing the client that texture {0} cannot be found", | ||
81 | // m_textureId); | ||
82 | |||
83 | ImageNotInDatabasePacket notFound = new ImageNotInDatabasePacket(); | ||
84 | notFound.ImageID.ID = m_textureId; | ||
85 | |||
86 | // XXX Temporarily disabling as this appears to be causing client crashes on at least | ||
87 | // 1.19.0(5) of the Linden Second Life client. | ||
88 | // m_client.OutPacket(notFound, ThrottleOutPacketType.Texture); | ||
89 | |||
90 | return true; | ||
91 | } | ||
92 | } | ||
93 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs new file mode 100644 index 0000000..08a22d6 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs | |||
@@ -0,0 +1,252 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Collections.Generic; | ||
29 | using System.Reflection; | ||
30 | using libsecondlife; | ||
31 | using log4net; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Communications.Limit; | ||
34 | using OpenSim.Region.Environment.Interfaces; | ||
35 | using OpenSim.Region.Environment.Modules.Agent.TextureDownload; | ||
36 | using OpenSim.Region.Environment.Modules.Agent.TextureSender; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | |||
39 | namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// This module sets up texture senders in response to client texture requests, and places them on a | ||
43 | /// processing queue once those senders have the appropriate data (i.e. a texture retrieved from the | ||
44 | /// asset cache). | ||
45 | /// </summary> | ||
46 | public class UserTextureDownloadService | ||
47 | { | ||
48 | private static readonly ILog m_log | ||
49 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
50 | |||
51 | /// <summary> | ||
52 | /// We will allow the client to request the same texture n times before dropping further requests | ||
53 | /// | ||
54 | /// This number includes repeated requests for the same texture at different resolutions (which we don't | ||
55 | /// currently handle properly as far as I know). However, this situation should be handled in a more | ||
56 | /// sophisticated way. | ||
57 | /// </summary> | ||
58 | private static readonly int MAX_ALLOWED_TEXTURE_REQUESTS = 5; | ||
59 | |||
60 | /// <summary> | ||
61 | /// We're going to limit requests for the same missing texture. | ||
62 | /// XXX This is really a temporary solution to deal with the situation where a client continually requests | ||
63 | /// the same missing textures | ||
64 | /// </summary> | ||
65 | private readonly IRequestLimitStrategy<LLUUID> missingTextureLimitStrategy | ||
66 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
67 | |||
68 | /// <summary> | ||
69 | /// XXX Also going to limit requests for found textures. | ||
70 | /// </summary> | ||
71 | private readonly IRequestLimitStrategy<LLUUID> foundTextureLimitStrategy | ||
72 | = new RepeatLimitStrategy<LLUUID>(MAX_ALLOWED_TEXTURE_REQUESTS); | ||
73 | |||
74 | /// <summary> | ||
75 | /// Holds texture senders before they have received the appropriate texture from the asset cache. | ||
76 | /// </summary> | ||
77 | private readonly Dictionary<LLUUID, TextureSender.TextureSender> m_textureSenders = new Dictionary<LLUUID, TextureSender.TextureSender>(); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Texture Senders are placed in this queue once they have received their texture from the asset | ||
81 | /// cache. Another module actually invokes the send. | ||
82 | /// </summary> | ||
83 | private readonly BlockingQueue<ITextureSender> m_sharedSendersQueue; | ||
84 | |||
85 | private readonly Scene m_scene; | ||
86 | |||
87 | private readonly IClientAPI m_client; | ||
88 | |||
89 | public UserTextureDownloadService( | ||
90 | IClientAPI client, Scene scene, BlockingQueue<ITextureSender> sharedQueue) | ||
91 | { | ||
92 | m_client = client; | ||
93 | m_scene = scene; | ||
94 | m_sharedSendersQueue = sharedQueue; | ||
95 | } | ||
96 | |||
97 | /// <summary> | ||
98 | /// Handle a texture request. This involves creating a texture sender and placing it on the | ||
99 | /// previously passed in shared queue. | ||
100 | /// </summary> | ||
101 | /// <param name="e"></param> | ||
102 | public void HandleTextureRequest(TextureRequestArgs e) | ||
103 | { | ||
104 | TextureSender.TextureSender textureSender; | ||
105 | |||
106 | //TODO: should be working out the data size/ number of packets to be sent for each discard level | ||
107 | if ((e.DiscardLevel >= 0) || (e.Priority != 0)) | ||
108 | { | ||
109 | lock (m_textureSenders) | ||
110 | { | ||
111 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | ||
112 | { | ||
113 | // If we've received new non UUID information for this request and it hasn't dispatched | ||
114 | // yet, then update the request accordingly. | ||
115 | textureSender.UpdateRequest(e.DiscardLevel, e.PacketNumber); | ||
116 | } | ||
117 | else | ||
118 | { | ||
119 | if (!foundTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
120 | { | ||
121 | // m_log.DebugFormat( | ||
122 | // "[USER TEXTURE DOWNLOAD SERVICE]: Refusing request for {0} from client {1}", | ||
123 | // e.RequestedAssetID, m_client.AgentId); | ||
124 | |||
125 | return; | ||
126 | } | ||
127 | else if (!missingTextureLimitStrategy.AllowRequest(e.RequestedAssetID)) | ||
128 | { | ||
129 | if (missingTextureLimitStrategy.IsFirstRefusal(e.RequestedAssetID)) | ||
130 | { | ||
131 | // Commenting out this message for now as it causes too much noise with other | ||
132 | // debug messages. | ||
133 | // TODO: possibly record this as a statistic in the future | ||
134 | // | ||
135 | // m_log.DebugFormat( | ||
136 | // "[USER TEXTURE DOWNLOAD SERVICE]: Dropping requests for notified missing texture {0} for client {1} since we have received more than {2} requests", | ||
137 | // e.RequestedAssetID, m_client.AgentId, MAX_ALLOWED_TEXTURE_REQUESTS); | ||
138 | } | ||
139 | |||
140 | return; | ||
141 | } | ||
142 | |||
143 | m_scene.AddPendingDownloads(1); | ||
144 | |||
145 | TextureSender.TextureSender requestHandler = new TextureSender.TextureSender(m_client, e.DiscardLevel, e.PacketNumber); | ||
146 | m_textureSenders.Add(e.RequestedAssetID, requestHandler); | ||
147 | |||
148 | m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback, true); | ||
149 | } | ||
150 | } | ||
151 | } | ||
152 | else | ||
153 | { | ||
154 | lock (m_textureSenders) | ||
155 | { | ||
156 | if (m_textureSenders.TryGetValue(e.RequestedAssetID, out textureSender)) | ||
157 | { | ||
158 | textureSender.Cancel = true; | ||
159 | } | ||
160 | } | ||
161 | } | ||
162 | } | ||
163 | |||
164 | /// <summary> | ||
165 | /// The callback for the asset cache when a texture has been retrieved. This method queues the | ||
166 | /// texture sender for processing. | ||
167 | /// </summary> | ||
168 | /// <param name="textureID"></param> | ||
169 | /// <param name="texture"></param> | ||
170 | public void TextureCallback(LLUUID textureID, AssetBase texture) | ||
171 | { | ||
172 | //m_log.DebugFormat("[USER TEXTURE DOWNLOAD SERVICE]: Calling TextureCallback with {0}, texture == null is {1}", textureID, (texture == null ? true : false)); | ||
173 | |||
174 | lock (m_textureSenders) | ||
175 | { | ||
176 | TextureSender.TextureSender textureSender; | ||
177 | |||
178 | if (m_textureSenders.TryGetValue(textureID, out textureSender)) | ||
179 | { | ||
180 | // XXX It may be perfectly valid for a texture to have no data... but if we pass | ||
181 | // this on to the TextureSender it will blow up, so just discard for now. | ||
182 | // Needs investigation. | ||
183 | if (texture == null || texture.Data == null) | ||
184 | { | ||
185 | if (!missingTextureLimitStrategy.IsMonitoringRequests(textureID)) | ||
186 | { | ||
187 | missingTextureLimitStrategy.MonitorRequests(textureID); | ||
188 | |||
189 | m_log.DebugFormat( | ||
190 | "[USER TEXTURE DOWNLOAD SERVICE]: Queueing first TextureNotFoundSender for {0}, client {1}", | ||
191 | textureID, m_client.AgentId); | ||
192 | } | ||
193 | |||
194 | ITextureSender textureNotFoundSender = new TextureNotFoundSender(m_client, textureID); | ||
195 | EnqueueTextureSender(textureNotFoundSender); | ||
196 | } | ||
197 | else | ||
198 | { | ||
199 | if (!textureSender.ImageLoaded) | ||
200 | { | ||
201 | textureSender.TextureReceived(texture); | ||
202 | EnqueueTextureSender(textureSender); | ||
203 | |||
204 | foundTextureLimitStrategy.MonitorRequests(textureID); | ||
205 | } | ||
206 | } | ||
207 | |||
208 | //m_log.InfoFormat("[TEXTURE SENDER] Removing texture sender with uuid {0}", textureID); | ||
209 | m_textureSenders.Remove(textureID); | ||
210 | //m_log.InfoFormat("[TEXTURE SENDER] Current texture senders in dictionary: {0}", m_textureSenders.Count); | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | m_log.WarnFormat( | ||
215 | "Got a texture uuid {0} with no sender object to handle it, this shouldn't happen", | ||
216 | textureID); | ||
217 | } | ||
218 | } | ||
219 | } | ||
220 | |||
221 | /// <summary> | ||
222 | /// Place a ready texture sender on the processing queue. | ||
223 | /// </summary> | ||
224 | /// <param name="textureSender"></param> | ||
225 | private void EnqueueTextureSender(ITextureSender textureSender) | ||
226 | { | ||
227 | textureSender.Cancel = false; | ||
228 | textureSender.Sending = true; | ||
229 | |||
230 | if (!m_sharedSendersQueue.Contains(textureSender)) | ||
231 | { | ||
232 | m_sharedSendersQueue.Enqueue(textureSender); | ||
233 | } | ||
234 | } | ||
235 | |||
236 | /// <summary> | ||
237 | /// Close this module. | ||
238 | /// </summary> | ||
239 | internal void Close() | ||
240 | { | ||
241 | lock (m_textureSenders) | ||
242 | { | ||
243 | foreach( TextureSender.TextureSender textureSender in m_textureSenders.Values ) | ||
244 | { | ||
245 | textureSender.Cancel = true; | ||
246 | } | ||
247 | |||
248 | m_textureSenders.Clear(); | ||
249 | } | ||
250 | } | ||
251 | } | ||
252 | } \ No newline at end of file | ||