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authorAdam Frisby2008-04-30 21:16:36 +0000
committerAdam Frisby2008-04-30 21:16:36 +0000
commitf5c312bc3c2567449c7268a54a08a54119f58d53 (patch)
tree424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
parent* Adds the AuthbuyerID field to sqlite and makes use of it. (diff)
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs')
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Threading;
31using libsecondlife;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Region.Environment.Interfaces;
35using OpenSim.Region.Environment.Scenes;
36
37namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
38{
39 public class TextureDownloadModule : IRegionModule
40 {
41 //private static readonly log4net.ILog m_log
42 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
43
44 private Scene m_scene;
45 private List<Scene> m_scenes = new List<Scene>();
46
47 /// <summary>
48 /// There is one queue for all textures waiting to be sent, regardless of the requesting user.
49 /// </summary>
50 private readonly BlockingQueue<ITextureSender> m_queueSenders
51 = new BlockingQueue<ITextureSender>();
52
53 /// <summary>
54 /// Each user has their own texture download service.
55 /// </summary>
56 private readonly Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
57 new Dictionary<LLUUID, UserTextureDownloadService>();
58
59 private Thread m_thread;
60
61 public TextureDownloadModule()
62 {
63 }
64
65 public void Initialise(Scene scene, IConfigSource config)
66 {
67 if (m_scene == null)
68 {
69 //Console.WriteLine("Creating Texture download module");
70 m_thread = new Thread(new ThreadStart(ProcessTextureSenders));
71 m_thread.Name = "ProcessTextureSenderThread";
72 m_thread.IsBackground = true;
73 m_thread.Start();
74 ThreadTracker.Add(m_thread);
75 }
76
77 if (!m_scenes.Contains(scene))
78 {
79 m_scenes.Add(scene);
80 m_scene = scene;
81 m_scene.EventManager.OnNewClient += NewClient;
82 m_scene.EventManager.OnRemovePresence += EventManager_OnRemovePresence;
83 }
84 }
85
86 /// <summary>
87 /// Cleanup the texture service related objects for the removed presence.
88 /// </summary>
89 /// <param name="agentId"> </param>
90 private void EventManager_OnRemovePresence(LLUUID agentId)
91 {
92 UserTextureDownloadService textureService;
93
94 lock (m_userTextureServices)
95 {
96 if (m_userTextureServices.TryGetValue(agentId, out textureService))
97 {
98 textureService.Close();
99
100 m_userTextureServices.Remove(agentId);
101 }
102 }
103 }
104
105 public void PostInitialise()
106 {
107 }
108
109 public void Close()
110 {
111 }
112
113 public string Name
114 {
115 get { return "TextureDownloadModule"; }
116 }
117
118 public bool IsSharedModule
119 {
120 get { return false; }
121 }
122
123 public void NewClient(IClientAPI client)
124 {
125 client.OnRequestTexture += TextureRequest;
126 }
127
128 /// <summary>
129 /// Does this user have a registered texture download service?
130 /// </summary>
131 /// <param name="userID"></param>
132 /// <param name="textureService"></param>
133 /// <returns>Always returns true, since a service is created if one does not already exist</returns>
134 private bool TryGetUserTextureService(
135 IClientAPI client, out UserTextureDownloadService textureService)
136 {
137 lock (m_userTextureServices)
138 {
139 if (m_userTextureServices.TryGetValue(client.AgentId, out textureService))
140 {
141 return true;
142 }
143
144 textureService = new UserTextureDownloadService(client, m_scene, m_queueSenders);
145 m_userTextureServices.Add(client.AgentId, textureService);
146
147 return true;
148 }
149 }
150
151 /// <summary>
152 /// Start the process of requesting a given texture.
153 /// </summary>
154 /// <param name="sender"> </param>
155 /// <param name="e"></param>
156 public void TextureRequest(Object sender, TextureRequestArgs e)
157 {
158 IClientAPI client = (IClientAPI) sender;
159 UserTextureDownloadService textureService;
160
161 if (TryGetUserTextureService(client, out textureService))
162 {
163 textureService.HandleTextureRequest(e);
164 }
165 }
166
167 /// <summary>
168 /// Entry point for the thread dedicated to processing the texture queue.
169 /// </summary>
170 public void ProcessTextureSenders()
171 {
172 ITextureSender sender = null;
173
174 while (true)
175 {
176 sender = m_queueSenders.Dequeue();
177
178 if (sender.Cancel)
179 {
180 TextureSent(sender);
181
182 sender.Cancel = false;
183 }
184 else
185 {
186 bool finished = sender.SendTexturePacket();
187 if (finished)
188 {
189 TextureSent(sender);
190 }
191 else
192 {
193 m_queueSenders.Enqueue(sender);
194 }
195 }
196
197 // Make sure that any sender we currently have can get garbage collected
198 sender = null;
199
200 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count());
201 }
202 }
203
204 /// <summary>
205 /// Called when the texture has finished sending.
206 /// </summary>
207 /// <param name="sender"></param>
208 private void TextureSent(ITextureSender sender)
209 {
210 sender.Sending = false;
211 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID);
212 m_scene.AddPendingDownloads(-1);
213 }
214 }
215} \ No newline at end of file