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authorJustin Clarke Casey2008-10-29 18:38:10 +0000
committerJustin Clarke Casey2008-10-29 18:38:10 +0000
commit8a3157aa6a83b7b84811cd4675ba9fc8e6fbd32e (patch)
tree76fe871eb5c1f1602fd7df1ec2cdeb89602ecb51 /OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
parentViewer side normals and UV fixes on profile cuts. Sync with primmesher.dll fo... (diff)
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* Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index ed714ba..aa4d070 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
202 // Make sure that any sender we currently have can get garbage collected 202 // Make sure that any sender we currently have can get garbage collected
203 sender = null; 203 sender = null;
204 204
205 //m_log.InfoFormat("[TEXTURE DOWNLOAD] Texture sender queue size: {0}", m_queueSenders.Count()); 205 //m_log.InfoFormat("[TEXTURE] Texture sender queue size: {0}", m_queueSenders.Count());
206 } 206 }
207 } 207 }
208 208
@@ -213,7 +213,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
213 private void TextureSent(ITextureSender sender) 213 private void TextureSent(ITextureSender sender)
214 { 214 {
215 sender.Sending = false; 215 sender.Sending = false;
216 //m_log.DebugFormat("[TEXTURE DOWNLOAD]: Removing download stat for {0}", sender.assetID); 216 //m_log.DebugFormat("[TEXTURE]: Removing download stat for {0}", sender.assetID);
217 m_scene.AddPendingDownloads(-1); 217 m_scene.AddPendingDownloads(-1);
218 } 218 }
219 } 219 }