diff options
Some refactoring from about a week ago that I forgot to commit, of AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction')
4 files changed, 299 insertions, 126 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs index 010fcf7..f9f44f0 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetTransactionsManager.cs | |||
@@ -35,6 +35,7 @@ using OpenSim.Region.Interfaces; | |||
35 | 35 | ||
36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | 36 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction |
37 | { | 37 | { |
38 | /* | ||
38 | public class AgentAssetTransactionsManager | 39 | public class AgentAssetTransactionsManager |
39 | { | 40 | { |
40 | //private static readonly ILog m_log | 41 | //private static readonly ILog m_log |
@@ -71,8 +72,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
71 | { | 72 | { |
72 | if (!AgentTransactions.ContainsKey(userID)) | 73 | if (!AgentTransactions.ContainsKey(userID)) |
73 | { | 74 | { |
74 | AgentAssetTransactions transactions | 75 | AgentAssetTransactions transactions = null; |
75 | = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | 76 | //= new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); |
76 | AgentTransactions.Add(userID, transactions); | 77 | AgentTransactions.Add(userID, transactions); |
77 | } | 78 | } |
78 | 79 | ||
@@ -226,4 +227,5 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
226 | transactions.HandleXfer(xferID, packetID, data); | 227 | transactions.HandleXfer(xferID, packetID, data); |
227 | } | 228 | } |
228 | } | 229 | } |
230 | */ | ||
229 | } | 231 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 2a91624..689b4d5 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -30,6 +30,7 @@ using System.Collections.Generic; | |||
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Environment.Scenes; | 32 | using OpenSim.Region.Environment.Scenes; |
33 | using OpenSim.Framework.Communications.Cache; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | 35 | namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction |
35 | { | 36 | { |
@@ -38,17 +39,16 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
38 | /// </summary> | 39 | /// </summary> |
39 | public class AgentAssetTransactions | 40 | public class AgentAssetTransactions |
40 | { | 41 | { |
41 | //private static readonly log4net.ILog m_log | 42 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
42 | // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
43 | 43 | ||
44 | // Fields | 44 | // Fields |
45 | private bool m_dumpAssetsToFile; | 45 | private bool m_dumpAssetsToFile; |
46 | public AgentAssetTransactionsManager Manager; | 46 | public AssetTransactionModule Manager; |
47 | public UUID UserID; | 47 | public UUID UserID; |
48 | public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>(); | 48 | public Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>(); |
49 | 49 | ||
50 | // Methods | 50 | // Methods |
51 | public AgentAssetTransactions(UUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile) | 51 | public AgentAssetTransactions(UUID agentID, AssetTransactionModule manager, bool dumpAssetsToFile) |
52 | { | 52 | { |
53 | UserID = agentID; | 53 | UserID = agentID; |
54 | Manager = manager; | 54 | Manager = manager; |
@@ -97,24 +97,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
97 | wearableType, nextOwnerMask); | 97 | wearableType, nextOwnerMask); |
98 | } | 98 | } |
99 | } | 99 | } |
100 | |||
101 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, | ||
102 | InventoryItemBase item) | ||
103 | { | ||
104 | if (XferUploaders.ContainsKey(transactionID)) | ||
105 | { | ||
106 | XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
107 | } | ||
108 | } | ||
109 | 100 | ||
110 | public void RequestUpdateTaskInventoryItem( | 101 | |
111 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
112 | { | ||
113 | if (XferUploaders.ContainsKey(transactionID)) | ||
114 | { | ||
115 | XferUploaders[transactionID].RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); | ||
116 | } | ||
117 | } | ||
118 | 102 | ||
119 | /// <summary> | 103 | /// <summary> |
120 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. | 104 | /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. |
@@ -138,5 +122,111 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
138 | 122 | ||
139 | return null; | 123 | return null; |
140 | } | 124 | } |
125 | |||
126 | //private void CreateItemFromUpload(AssetBase asset, IClientAPI ourClient, UUID inventoryFolderID, uint nextPerms, uint wearableType) | ||
127 | //{ | ||
128 | // Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | ||
129 | // CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
130 | // ourClient.AgentId); | ||
131 | |||
132 | // if (userInfo != null) | ||
133 | // { | ||
134 | // InventoryItemBase item = new InventoryItemBase(); | ||
135 | // item.Owner = ourClient.AgentId; | ||
136 | // item.Creator = ourClient.AgentId; | ||
137 | // item.ID = UUID.Random(); | ||
138 | // item.AssetID = asset.FullID; | ||
139 | // item.Description = asset.Description; | ||
140 | // item.Name = asset.Name; | ||
141 | // item.AssetType = asset.Type; | ||
142 | // item.InvType = asset.Type; | ||
143 | // item.Folder = inventoryFolderID; | ||
144 | // item.BasePermissions = 0x7fffffff; | ||
145 | // item.CurrentPermissions = 0x7fffffff; | ||
146 | // item.EveryOnePermissions = 0; | ||
147 | // item.NextPermissions = nextPerms; | ||
148 | // item.Flags = wearableType; | ||
149 | // item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
150 | |||
151 | // userInfo.AddItem(item); | ||
152 | // ourClient.SendInventoryItemCreateUpdate(item); | ||
153 | // } | ||
154 | // else | ||
155 | // { | ||
156 | // m_log.ErrorFormat( | ||
157 | // "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item creation", | ||
158 | // ourClient.AgentId); | ||
159 | // } | ||
160 | //} | ||
161 | |||
162 | public void RequestUpdateTaskInventoryItem( | ||
163 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
164 | { | ||
165 | if (XferUploaders.ContainsKey(transactionID)) | ||
166 | { | ||
167 | AssetBase asset = XferUploaders[transactionID].GetAssetData(); | ||
168 | if (asset != null) | ||
169 | { | ||
170 | m_log.DebugFormat( | ||
171 | "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", | ||
172 | item.Name, part.Name, transactionID); | ||
173 | |||
174 | asset.Name = item.Name; | ||
175 | asset.Description = item.Description; | ||
176 | asset.Type = (sbyte)item.Type; | ||
177 | item.AssetID = asset.FullID; | ||
178 | |||
179 | Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | ||
180 | |||
181 | if (part.Inventory.UpdateInventoryItem(item)) | ||
182 | part.GetProperties(remoteClient); | ||
183 | } | ||
184 | } | ||
185 | } | ||
186 | |||
187 | |||
188 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, | ||
189 | InventoryItemBase item) | ||
190 | { | ||
191 | if (XferUploaders.ContainsKey(transactionID)) | ||
192 | { | ||
193 | CachedUserInfo userInfo = Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
194 | remoteClient.AgentId); | ||
195 | |||
196 | if (userInfo != null) | ||
197 | { | ||
198 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); | ||
199 | |||
200 | AssetBase asset | ||
201 | = Manager.MyScene.CommsManager.AssetCache.GetAsset( | ||
202 | assetID, (item.AssetType == (int)AssetType.Texture ? true : false)); | ||
203 | |||
204 | if (asset == null) | ||
205 | { | ||
206 | asset = GetTransactionAsset(transactionID); | ||
207 | } | ||
208 | |||
209 | if (asset != null && asset.FullID == assetID) | ||
210 | { | ||
211 | // Assets never get updated, new ones get created | ||
212 | asset.FullID = UUID.Random(); | ||
213 | asset.Name = item.Name; | ||
214 | asset.Description = item.Description; | ||
215 | asset.Type = (sbyte)item.AssetType; | ||
216 | item.AssetID = asset.FullID; | ||
217 | |||
218 | Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); | ||
219 | } | ||
220 | |||
221 | userInfo.UpdateItem(item); | ||
222 | } | ||
223 | else | ||
224 | { | ||
225 | m_log.ErrorFormat( | ||
226 | "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update", | ||
227 | remoteClient.AgentId); | ||
228 | } | ||
229 | } | ||
230 | } | ||
141 | } | 231 | } |
142 | } | 232 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs index 19d7066..d98d07d 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -42,48 +42,23 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
42 | private bool m_dumpAssetsToFile = false; | 42 | private bool m_dumpAssetsToFile = false; |
43 | private Scene m_scene = null; | 43 | private Scene m_scene = null; |
44 | 44 | ||
45 | private AgentAssetTransactionsManager m_transactionManager; | 45 | public Scene MyScene |
46 | |||
47 | |||
48 | public AssetTransactionModule() | ||
49 | { | ||
50 | // System.Console.WriteLine("creating AgentAssetTransactionModule"); | ||
51 | } | ||
52 | |||
53 | #region IAgentAssetTransactions Members | ||
54 | |||
55 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
56 | uint callbackID, string description, string name, sbyte invType, | ||
57 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
58 | { | 46 | { |
59 | m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, | 47 | get{ return m_scene;} |
60 | wearableType, nextOwnerMask); | ||
61 | } | 48 | } |
62 | 49 | ||
63 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item) | 50 | /// <summary> |
64 | { | 51 | /// Each agent has its own singleton collection of transactions |
65 | m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item); | 52 | /// </summary> |
66 | } | 53 | private Dictionary<UUID, AgentAssetTransactions> AgentTransactions = |
54 | new Dictionary<UUID, AgentAssetTransactions>(); | ||
67 | 55 | ||
68 | public void HandleTaskItemUpdateFromTransaction( | ||
69 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
70 | { | ||
71 | m_transactionManager.HandleTaskItemUpdateFromTransaction(remoteClient, part, transactionID, item); | ||
72 | } | ||
73 | |||
74 | public void RequestXferFromClient(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | ||
75 | byte[] data, bool storeLocal, bool tempFile) | ||
76 | { | ||
77 | m_transactionManager.HandleUDPUploadRequest(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | ||
78 | } | ||
79 | 56 | ||
80 | public void RemoveAgentAssetTransactions(UUID userID) | 57 | public AssetTransactionModule() |
81 | { | 58 | { |
82 | m_transactionManager.RemoveAgentAssetTransactions(userID); | 59 | // System.Console.WriteLine("creating AgentAssetTransactionModule"); |
83 | } | 60 | } |
84 | 61 | ||
85 | #endregion | ||
86 | |||
87 | #region IRegionModule Members | 62 | #region IRegionModule Members |
88 | 63 | ||
89 | public void Initialise(Scene scene, IConfigSource config) | 64 | public void Initialise(Scene scene, IConfigSource config) |
@@ -105,16 +80,13 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
105 | try | 80 | try |
106 | { | 81 | { |
107 | m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); | 82 | m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false); |
108 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile); | ||
109 | } | 83 | } |
110 | catch (Exception) | 84 | catch (Exception) |
111 | { | 85 | { |
112 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); | ||
113 | } | 86 | } |
114 | } | 87 | } |
115 | else | 88 | else |
116 | { | 89 | { |
117 | m_transactionManager = new AgentAssetTransactionsManager(m_scene, false); | ||
118 | } | 90 | } |
119 | } | 91 | } |
120 | } | 92 | } |
@@ -141,8 +113,177 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
141 | 113 | ||
142 | public void NewClient(IClientAPI client) | 114 | public void NewClient(IClientAPI client) |
143 | { | 115 | { |
144 | client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest; | 116 | client.OnAssetUploadRequest += HandleUDPUploadRequest; |
145 | client.OnXferReceive += m_transactionManager.HandleXfer; | 117 | client.OnXferReceive += HandleXfer; |
118 | } | ||
119 | |||
120 | #region AgentAssetTransactions | ||
121 | /// <summary> | ||
122 | /// Get the collection of asset transactions for the given user. If one does not already exist, it | ||
123 | /// is created. | ||
124 | /// </summary> | ||
125 | /// <param name="userID"></param> | ||
126 | /// <returns></returns> | ||
127 | private AgentAssetTransactions GetUserTransactions(UUID userID) | ||
128 | { | ||
129 | lock (AgentTransactions) | ||
130 | { | ||
131 | if (!AgentTransactions.ContainsKey(userID)) | ||
132 | { | ||
133 | AgentAssetTransactions transactions = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile); | ||
134 | AgentTransactions.Add(userID, transactions); | ||
135 | } | ||
136 | |||
137 | return AgentTransactions[userID]; | ||
138 | } | ||
139 | } | ||
140 | |||
141 | /// <summary> | ||
142 | /// Remove the given agent asset transactions. This should be called when a client is departing | ||
143 | /// from a scene (and hence won't be making any more transactions here). | ||
144 | /// </summary> | ||
145 | /// <param name="userID"></param> | ||
146 | public void RemoveAgentAssetTransactions(UUID userID) | ||
147 | { | ||
148 | // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID); | ||
149 | |||
150 | lock (AgentTransactions) | ||
151 | { | ||
152 | AgentTransactions.Remove(userID); | ||
153 | } | ||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Create an inventory item from data that has been received through a transaction. | ||
158 | /// | ||
159 | /// This is called when new clothing or body parts are created. It may also be called in other | ||
160 | /// situations. | ||
161 | /// </summary> | ||
162 | /// <param name="remoteClient"></param> | ||
163 | /// <param name="transactionID"></param> | ||
164 | /// <param name="folderID"></param> | ||
165 | /// <param name="callbackID"></param> | ||
166 | /// <param name="description"></param> | ||
167 | /// <param name="name"></param> | ||
168 | /// <param name="invType"></param> | ||
169 | /// <param name="type"></param> | ||
170 | /// <param name="wearableType"></param> | ||
171 | /// <param name="nextOwnerMask"></param> | ||
172 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | ||
173 | uint callbackID, string description, string name, sbyte invType, | ||
174 | sbyte type, byte wearableType, uint nextOwnerMask) | ||
175 | { | ||
176 | // m_log.DebugFormat( | ||
177 | // "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name); | ||
178 | |||
179 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
180 | |||
181 | transactions.RequestCreateInventoryItem( | ||
182 | remoteClient, transactionID, folderID, callbackID, description, | ||
183 | name, invType, type, wearableType, nextOwnerMask); | ||
146 | } | 184 | } |
185 | |||
186 | /// <summary> | ||
187 | /// Update an inventory item with data that has been received through a transaction. | ||
188 | /// | ||
189 | /// This is called when clothing or body parts are updated (for instance, with new textures or | ||
190 | /// colours). It may also be called in other situations. | ||
191 | /// </summary> | ||
192 | /// <param name="remoteClient"></param> | ||
193 | /// <param name="transactionID"></param> | ||
194 | /// <param name="item"></param> | ||
195 | public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, | ||
196 | InventoryItemBase item) | ||
197 | { | ||
198 | // m_log.DebugFormat( | ||
199 | // "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}", | ||
200 | // item.Name); | ||
201 | |||
202 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
203 | |||
204 | transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item); | ||
205 | } | ||
206 | |||
207 | /// <summary> | ||
208 | /// Update a task inventory item with data that has been received through a transaction. | ||
209 | /// | ||
210 | /// This is currently called when, for instance, a notecard in a prim is saved. The data is sent | ||
211 | /// up through a single AssetUploadRequest. A subsequent UpdateTaskInventory then references the transaction | ||
212 | /// and comes through this method. | ||
213 | /// </summary> | ||
214 | /// <param name="remoteClient"></param> | ||
215 | /// <param name="transactionID"></param> | ||
216 | /// <param name="item"></param> | ||
217 | public void HandleTaskItemUpdateFromTransaction( | ||
218 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
219 | { | ||
220 | // m_log.DebugFormat( | ||
221 | // "[TRANSACTIONS MANAGER] Called HandleTaskItemUpdateFromTransaction with item {0}", | ||
222 | // item.Name); | ||
223 | |||
224 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
225 | |||
226 | transactions.RequestUpdateTaskInventoryItem(remoteClient, part, transactionID, item); | ||
227 | } | ||
228 | |||
229 | /// <summary> | ||
230 | /// Request that a client (agent) begin an asset transfer. | ||
231 | /// </summary> | ||
232 | /// <param name="remoteClient"></param> | ||
233 | /// <param name="assetID"></param> | ||
234 | /// <param name="transaction"></param> | ||
235 | /// <param name="type"></param> | ||
236 | /// <param name="data"></param></param> | ||
237 | /// <param name="tempFile"></param> | ||
238 | public void HandleUDPUploadRequest(IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, | ||
239 | byte[] data, bool storeLocal, bool tempFile) | ||
240 | { | ||
241 | //System.Console.WriteLine("HandleUDPUploadRequest - assetID: " + assetID.ToString() + " transaction: " + transaction.ToString() + " type: " + type.ToString() + " storelocal: " + storeLocal + " tempFile: " + tempFile); | ||
242 | if (((AssetType)type == AssetType.Texture || | ||
243 | (AssetType)type == AssetType.Sound || | ||
244 | (AssetType)type == AssetType.TextureTGA || | ||
245 | (AssetType)type == AssetType.Animation) && | ||
246 | tempFile == false) | ||
247 | { | ||
248 | Scene scene = (Scene)remoteClient.Scene; | ||
249 | IMoneyModule mm = scene.RequestModuleInterface<IMoneyModule>(); | ||
250 | |||
251 | if (mm != null) | ||
252 | { | ||
253 | if (!mm.UploadCovered(remoteClient)) | ||
254 | { | ||
255 | remoteClient.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | ||
256 | return; | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | |||
261 | //Console.WriteLine("asset upload of " + assetID); | ||
262 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
263 | |||
264 | AssetXferUploader uploader = transactions.RequestXferUploader(transaction); | ||
265 | if (uploader != null) | ||
266 | { | ||
267 | uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile); | ||
268 | } | ||
269 | } | ||
270 | |||
271 | /// <summary> | ||
272 | /// Handle asset transfer data packets received in response to the asset upload request in | ||
273 | /// HandleUDPUploadRequest() | ||
274 | /// </summary> | ||
275 | /// <param name="remoteClient"></param> | ||
276 | /// <param name="xferID"></param> | ||
277 | /// <param name="packetID"></param> | ||
278 | /// <param name="data"></param> | ||
279 | public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data) | ||
280 | { | ||
281 | //System.Console.WriteLine("xferID: " + xferID + " packetID: " + packetID + " data!"); | ||
282 | AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId); | ||
283 | |||
284 | transactions.HandleXfer(xferID, packetID, data); | ||
285 | } | ||
286 | |||
287 | #endregion | ||
147 | } | 288 | } |
148 | } | 289 | } |
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs index 3ef2e1f..6dcbe83 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -199,81 +199,21 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
199 | m_asset.Name = name; | 199 | m_asset.Name = name; |
200 | m_asset.Description = description; | 200 | m_asset.Description = description; |
201 | m_asset.Type = type; | 201 | m_asset.Type = type; |
202 | m_createItem = true; | 202 | |
203 | |||
204 | if (m_finished) | 203 | if (m_finished) |
205 | { | 204 | { |
206 | DoCreateItem(); | 205 | DoCreateItem(); |
207 | } | 206 | } |
208 | } | ||
209 | } | ||
210 | |||
211 | public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, | ||
212 | InventoryItemBase item) | ||
213 | { | ||
214 | if (TransactionID == transactionID) | ||
215 | { | ||
216 | CachedUserInfo userInfo = | ||
217 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | ||
218 | remoteClient.AgentId); | ||
219 | |||
220 | if (userInfo != null) | ||
221 | { | ||
222 | UUID assetID = UUID.Combine(transactionID, remoteClient.SecureSessionId); | ||
223 | |||
224 | AssetBase asset | ||
225 | = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset( | ||
226 | assetID, (item.AssetType == (int) AssetType.Texture ? true : false)); | ||
227 | |||
228 | if (asset == null) | ||
229 | { | ||
230 | asset = m_userTransactions.GetTransactionAsset(transactionID); | ||
231 | } | ||
232 | |||
233 | if (asset != null && asset.FullID == assetID) | ||
234 | { | ||
235 | // Assets never get updated, new ones get created | ||
236 | asset.FullID = UUID.Random(); | ||
237 | asset.Name = item.Name; | ||
238 | asset.Description = item.Description; | ||
239 | asset.Type = (sbyte) item.AssetType; | ||
240 | item.AssetID = asset.FullID; | ||
241 | |||
242 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); | ||
243 | } | ||
244 | |||
245 | userInfo.UpdateItem(item); | ||
246 | } | ||
247 | else | 207 | else |
248 | { | 208 | { |
249 | m_log.ErrorFormat( | 209 | m_createItem = true; //set flag so the inventory item is created when upload is complete |
250 | "[ASSET TRANSACTIONS]: Could not find user {0} for inventory item update", | 210 | } |
251 | remoteClient.AgentId); | ||
252 | } | ||
253 | } | 211 | } |
254 | } | 212 | } |
255 | 213 | ||
256 | public void RequestUpdateTaskInventoryItem( | ||
257 | IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item) | ||
258 | { | ||
259 | m_log.DebugFormat( | ||
260 | "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", | ||
261 | item.Name, part.Name, transactionID); | ||
262 | |||
263 | m_asset.Name = item.Name; | ||
264 | m_asset.Description = item.Description; | ||
265 | m_asset.Type = (sbyte) item.Type; | ||
266 | item.AssetID = m_asset.FullID; | ||
267 | |||
268 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); | ||
269 | |||
270 | if (part.Inventory.UpdateInventoryItem(item)) | ||
271 | part.GetProperties(remoteClient); | ||
272 | } | ||
273 | 214 | ||
274 | private void DoCreateItem() | 215 | private void DoCreateItem() |
275 | { | 216 | { |
276 | //really need to fix this call, if lbsa71 saw this he would die. | ||
277 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); | 217 | m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(m_asset); |
278 | CachedUserInfo userInfo = | 218 | CachedUserInfo userInfo = |
279 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( | 219 | m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails( |