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authorAdam Frisby2008-04-30 21:16:36 +0000
committerAdam Frisby2008-04-30 21:16:36 +0000
commitf5c312bc3c2567449c7268a54a08a54119f58d53 (patch)
tree424668a4bbec6873ebc5b8256f3671db102f5e9c /OpenSim/Region/Environment/Modules/Agent/AssetTransaction
parent* Adds the AuthbuyerID field to sqlite and makes use of it. (diff)
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* Refactored Environment/Modules directory - modules now reside in their own directory with any associated module-specific classes.
* Each module directory is currently inside one of the following category folders: Agent (Anything relating to do with Client<->Server communications.), Avatar (Anything to do with the avatar or presence inworld), Framework (Classes modules can use), Grid (Grid traffic, new OGS2 grid comms), Scripting (Scripting functions, etc), World (The enrivonment/scene, IE Sun/Tree modules.) * This should be moved into a seperate project file.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs407
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs286
2 files changed, 693 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
new file mode 100644
index 0000000..74bb247
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -0,0 +1,407 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using libsecondlife;
32using libsecondlife.Packets;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache;
35
36namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
37{
38 /// <summary>
39 /// Manage asset transactions for a single agent.
40 /// </summary>
41 public class AgentAssetTransactions
42 {
43 //private static readonly log4net.ILog m_log
44 // = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
45
46 // Fields
47 public LLUUID UserID;
48 public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
49 public AgentAssetTransactionsManager Manager;
50 private bool m_dumpAssetsToFile;
51
52 // Methods
53 public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
54 {
55 UserID = agentID;
56 Manager = manager;
57 m_dumpAssetsToFile = dumpAssetsToFile;
58 }
59
60 public AssetXferUploader RequestXferUploader(LLUUID transactionID)
61 {
62 if (!XferUploaders.ContainsKey(transactionID))
63 {
64 AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
65
66 lock (XferUploaders)
67 {
68 XferUploaders.Add(transactionID, uploader);
69 }
70
71 return uploader;
72 }
73 return null;
74 }
75
76 public void HandleXfer(ulong xferID, uint packetID, byte[] data)
77 {
78 // AssetXferUploader uploaderFound = null;
79
80 lock (XferUploaders)
81 {
82 foreach (AssetXferUploader uploader in XferUploaders.Values)
83 {
84 if (uploader.XferID == xferID)
85 {
86 uploader.HandleXferPacket(xferID, packetID, data);
87 break;
88 }
89 }
90 }
91 }
92
93 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
94 uint callbackID, string description, string name, sbyte invType,
95 sbyte type, byte wearableType, uint nextOwnerMask)
96 {
97 if (XferUploaders.ContainsKey(transactionID))
98 {
99 XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
100 callbackID, description, name, invType, type,
101 wearableType, nextOwnerMask);
102 }
103 }
104
105 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
106 InventoryItemBase item)
107 {
108 if (XferUploaders.ContainsKey(transactionID))
109 {
110 XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
111 }
112 }
113
114 /// <summary>
115 /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
116 /// </summary>
117 /// <param name="transactionID"></param>
118 /// <returns>The asset if the upload has completed, null if it has not.</returns>
119 public AssetBase GetTransactionAsset(LLUUID transactionID)
120 {
121 if (XferUploaders.ContainsKey(transactionID))
122 {
123 AssetXferUploader uploader = XferUploaders[transactionID];
124 AssetBase asset = uploader.GetAssetData();
125
126 lock (XferUploaders)
127 {
128 XferUploaders.Remove(transactionID);
129 }
130
131 return asset;
132 }
133
134 return null;
135 }
136
137 // Nested Types
138 public class AssetXferUploader
139 {
140 // Fields
141 public bool AddToInventory;
142 public AssetBase Asset;
143 public LLUUID InventFolder = LLUUID.Zero;
144 private IClientAPI ourClient;
145 public LLUUID TransactionID = LLUUID.Zero;
146 public bool UploadComplete;
147 public ulong XferID;
148 private string m_name = String.Empty;
149 private string m_description = String.Empty;
150 private sbyte type = 0;
151 private sbyte invType = 0;
152 private byte wearableType = 0;
153 private uint nextPerm = 0;
154 private bool m_finished = false;
155 private bool m_createItem = false;
156 private AgentAssetTransactions m_userTransactions;
157 private bool m_storeLocal;
158 private bool m_dumpAssetToFile;
159
160 public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
161 {
162 m_userTransactions = transactions;
163 m_dumpAssetToFile = dumpAssetToFile;
164 }
165
166 /// <summary>
167 /// Process transfer data received from the client.
168 /// </summary>
169 /// <param name="xferID"></param>
170 /// <param name="packetID"></param>
171 /// <param name="data"></param>
172 /// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
173 public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
174 {
175 if (XferID == xferID)
176 {
177 if (Asset.Data.Length > 1)
178 {
179 byte[] destinationArray = new byte[Asset.Data.Length + data.Length];
180 Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length);
181 Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length);
182 Asset.Data = destinationArray;
183 }
184 else
185 {
186 byte[] buffer2 = new byte[data.Length - 4];
187 Array.Copy(data, 4, buffer2, 0, data.Length - 4);
188 Asset.Data = buffer2;
189 }
190 ConfirmXferPacketPacket newPack = new ConfirmXferPacketPacket();
191 newPack.XferID.ID = xferID;
192 newPack.XferID.Packet = packetID;
193 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
194 if ((packetID & 0x80000000) != 0)
195 {
196 SendCompleteMessage();
197 return true;
198 }
199 }
200
201 return false;
202 }
203
204 /// <summary>
205 /// Initialise asset transfer from the client
206 /// </summary>
207 /// <param name="xferID"></param>
208 /// <param name="packetID"></param>
209 /// <param name="data"></param>
210 /// <returns>True if the transfer is complete, false otherwise</returns>
211 public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data,
212 bool storeLocal, bool tempFile)
213 {
214 ourClient = remoteClient;
215 Asset = new AssetBase();
216 Asset.FullID = assetID;
217 Asset.InvType = type;
218 Asset.Type = type;
219 Asset.Data = data;
220 Asset.Name = "blank";
221 Asset.Description = "empty";
222 Asset.Local = storeLocal;
223 Asset.Temporary = tempFile;
224
225 TransactionID = transaction;
226 m_storeLocal = storeLocal;
227 if (Asset.Data.Length > 2)
228 {
229 SendCompleteMessage();
230 return true;
231 }
232 else
233 {
234 RequestStartXfer();
235 }
236
237 return false;
238 }
239
240 protected void RequestStartXfer()
241 {
242 UploadComplete = false;
243 XferID = Util.GetNextXferID();
244 RequestXferPacket newPack = new RequestXferPacket();
245 newPack.XferID.ID = XferID;
246 newPack.XferID.VFileType = Asset.Type;
247 newPack.XferID.VFileID = Asset.FullID;
248 newPack.XferID.FilePath = 0;
249 newPack.XferID.Filename = new byte[0];
250 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
251 }
252
253 protected void SendCompleteMessage()
254 {
255 UploadComplete = true;
256 AssetUploadCompletePacket newPack = new AssetUploadCompletePacket();
257 newPack.AssetBlock.Type = Asset.Type;
258 newPack.AssetBlock.Success = true;
259 newPack.AssetBlock.UUID = Asset.FullID;
260 ourClient.OutPacket(newPack, ThrottleOutPacketType.Asset);
261 m_finished = true;
262 if (m_createItem)
263 {
264 DoCreateItem();
265 }
266 else if (m_storeLocal)
267 {
268 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
269 }
270
271 // Console.WriteLine("upload complete "+ this.TransactionID);
272
273 if (m_dumpAssetToFile)
274 {
275 DateTime now = DateTime.Now;
276 string filename =
277 String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
278 now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type);
279 SaveAssetToFile(filename, Asset.Data);
280 }
281 }
282
283 ///Left this in and commented in case there are unforseen issues
284 //private void SaveAssetToFile(string filename, byte[] data)
285 //{
286 // FileStream fs = File.Create(filename);
287 // BinaryWriter bw = new BinaryWriter(fs);
288 // bw.Write(data);
289 // bw.Close();
290 // fs.Close();
291 //}
292 private void SaveAssetToFile(string filename, byte[] data)
293 {
294 string assetPath = "UserAssets";
295 if (!Directory.Exists(assetPath))
296 {
297 Directory.CreateDirectory(assetPath);
298 }
299 FileStream fs = File.Create(Path.Combine(assetPath, filename));
300 BinaryWriter bw = new BinaryWriter(fs);
301 bw.Write(data);
302 bw.Close();
303 fs.Close();
304 }
305
306 public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
307 uint callbackID, string description, string name, sbyte invType,
308 sbyte type, byte wearableType, uint nextOwnerMask)
309 {
310 if (TransactionID == transactionID)
311 {
312 InventFolder = folderID;
313 m_name = name;
314 m_description = description;
315 this.type = type;
316 this.invType = invType;
317 this.wearableType = wearableType;
318 nextPerm = nextOwnerMask;
319 Asset.Name = name;
320 Asset.Description = description;
321 Asset.Type = type;
322 Asset.InvType = invType;
323 m_createItem = true;
324 if (m_finished)
325 {
326 DoCreateItem();
327 }
328 }
329 }
330
331 public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
332 InventoryItemBase item)
333 {
334 if (TransactionID == transactionID)
335 {
336 CachedUserInfo userInfo =
337 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
338 remoteClient.AgentId);
339
340 if (userInfo != null)
341 {
342 LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
343
344 AssetBase asset
345 = m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
346 assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
347
348 if (asset == null)
349 {
350 asset = m_userTransactions.GetTransactionAsset(transactionID);
351 }
352
353 if (asset != null && asset.FullID == assetID)
354 {
355 asset.Name = item.Name;
356 asset.Description = item.Description;
357 asset.InvType = (sbyte) item.InvType;
358 asset.Type = (sbyte) item.AssetType;
359 item.AssetID = asset.FullID;
360
361 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
362 }
363
364 userInfo.UpdateItem(remoteClient.AgentId, item);
365 }
366 }
367 }
368
369 private void DoCreateItem()
370 {
371 //really need to fix this call, if lbsa71 saw this he would die.
372 m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
373 CachedUserInfo userInfo =
374 m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId);
375 if (userInfo != null)
376 {
377 InventoryItemBase item = new InventoryItemBase();
378 item.Owner = ourClient.AgentId;
379 item.Creator = ourClient.AgentId;
380 item.ID = LLUUID.Random();
381 item.AssetID = Asset.FullID;
382 item.Description = m_description;
383 item.Name = m_name;
384 item.AssetType = type;
385 item.InvType = invType;
386 item.Folder = InventFolder;
387 item.BasePermissions = 2147483647;
388 item.CurrentPermissions = 2147483647;
389 item.NextPermissions = nextPerm;
390 item.Flags = (uint)wearableType;
391
392 userInfo.AddItem(ourClient.AgentId, item);
393 ourClient.SendInventoryItemCreateUpdate(item);
394 }
395 }
396
397 public AssetBase GetAssetData()
398 {
399 if (m_finished)
400 {
401 return Asset;
402 }
403 return null;
404 }
405 }
406 }
407} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
new file mode 100644
index 0000000..ef81625
--- /dev/null
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -0,0 +1,286 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using libsecondlife;
32using log4net;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Region.Environment.Interfaces;
36using OpenSim.Region.Environment.Modules.Agent.AssetTransaction;
37using OpenSim.Region.Environment.Scenes;
38
39namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
40{
41 public class AssetTransactionModule : IRegionModule, IAgentAssetTransactions
42 {
43 private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
44 private Scene m_scene = null;
45 private bool m_dumpAssetsToFile = false;
46
47 private AgentAssetTransactionsManager m_transactionManager;
48
49 public AssetTransactionModule()
50 {
51 // System.Console.WriteLine("creating AgentAssetTransactionModule");
52 }
53
54 public void Initialise(Scene scene, IConfigSource config)
55 {
56 if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
57 {
58 // System.Console.WriteLine("initialising AgentAssetTransactionModule");
59 RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
60 scene.RegisterModuleInterface<IAgentAssetTransactions>(this);
61
62 scene.EventManager.OnNewClient += NewClient;
63 }
64
65 if (m_scene == null)
66 {
67 m_scene = scene;
68 if (config.Configs["StandAlone"] != null)
69 {
70 try
71 {
72 m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
73 m_transactionManager = new AgentAssetTransactionsManager(m_scene, m_dumpAssetsToFile);
74 }
75 catch (Exception)
76 {
77 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
78 }
79 }
80 else
81 {
82 m_transactionManager = new AgentAssetTransactionsManager(m_scene, false);
83 }
84
85 }
86 }
87
88 public void PostInitialise()
89 {
90
91 }
92
93 public void Close()
94 {
95 }
96
97 public string Name
98 {
99 get { return "AgentTransactionModule"; }
100 }
101
102 public bool IsSharedModule
103 {
104 get { return true; }
105 }
106
107 public void NewClient(IClientAPI client)
108 {
109 client.OnAssetUploadRequest += m_transactionManager.HandleUDPUploadRequest;
110 client.OnXferReceive += m_transactionManager.HandleXfer;
111 }
112
113 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
114 uint callbackID, string description, string name, sbyte invType,
115 sbyte type, byte wearableType, uint nextOwnerMask)
116 {
117 m_transactionManager.HandleItemCreationFromTransaction(remoteClient, transactionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
118 }
119
120 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
121 InventoryItemBase item)
122 {
123 m_transactionManager.HandleItemUpdateFromTransaction(remoteClient, transactionID, item);
124 }
125
126 public void RemoveAgentAssetTransactions(LLUUID userID)
127 {
128 m_transactionManager.RemoveAgentAssetTransactions(userID);
129 }
130 }
131
132 public class AgentAssetTransactionsManager
133 {
134 private static readonly ILog m_log
135 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
136
137 // Fields
138 public Scene MyScene;
139
140 /// <summary>
141 /// Each agent has its own singleton collection of transactions
142 /// </summary>
143 private Dictionary<LLUUID, AgentAssetTransactions> AgentTransactions =
144 new Dictionary<LLUUID, AgentAssetTransactions>();
145
146 /// <summary>
147 /// Should we dump uploaded assets to the filesystem?
148 /// </summary>
149 private bool m_dumpAssetsToFile;
150
151 public AgentAssetTransactionsManager(Scene scene, bool dumpAssetsToFile)
152 {
153 MyScene = scene;
154 m_dumpAssetsToFile = dumpAssetsToFile;
155 }
156
157 /// <summary>
158 /// Get the collection of asset transactions for the given user. If one does not already exist, it
159 /// is created.
160 /// </summary>
161 /// <param name="userID"></param>
162 /// <returns></returns>
163 private AgentAssetTransactions GetUserTransactions(LLUUID userID)
164 {
165 lock (AgentTransactions)
166 {
167 if (!AgentTransactions.ContainsKey(userID))
168 {
169 AgentAssetTransactions transactions
170 = new AgentAssetTransactions(userID, this, m_dumpAssetsToFile);
171 AgentTransactions.Add(userID, transactions);
172 }
173
174 return AgentTransactions[userID];
175 }
176 }
177
178 /// <summary>
179 /// Remove the given agent asset transactions. This should be called when a client is departing
180 /// from a scene (and hence won't be making any more transactions here).
181 /// </summary>
182 /// <param name="userID"></param>
183 public void RemoveAgentAssetTransactions(LLUUID userID)
184 {
185 // m_log.DebugFormat("Removing agent asset transactions structure for agent {0}", userID);
186
187 lock (AgentTransactions)
188 {
189 AgentTransactions.Remove(userID);
190 }
191 }
192
193 /// <summary>
194 /// Create an inventory item from data that has been received through a transaction.
195 ///
196 /// This is called when new clothing or body parts are created. It may also be called in other
197 /// situations.
198 /// </summary>
199 /// <param name="remoteClient"></param>
200 /// <param name="transactionID"></param>
201 /// <param name="folderID"></param>
202 /// <param name="callbackID"></param>
203 /// <param name="description"></param>
204 /// <param name="name"></param>
205 /// <param name="invType"></param>
206 /// <param name="type"></param>
207 /// <param name="wearableType"></param>
208 /// <param name="nextOwnerMask"></param>
209 public void HandleItemCreationFromTransaction(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
210 uint callbackID, string description, string name, sbyte invType,
211 sbyte type, byte wearableType, uint nextOwnerMask)
212 {
213 m_log.DebugFormat(
214 "[TRANSACTIONS MANAGER] Called HandleItemCreationFromTransaction with item {0}", name);
215
216 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
217
218 transactions.RequestCreateInventoryItem(
219 remoteClient, transactionID, folderID, callbackID, description,
220 name, invType, type, wearableType, nextOwnerMask);
221 }
222
223 /// <summary>
224 /// Update an inventory item with data that has been received through a transaction.
225 ///
226 /// This is called when clothing or body parts are updated (for instance, with new textures or
227 /// colours). It may also be called in other situations.
228 /// </summary>
229 /// <param name="remoteClient"></param>
230 /// <param name="transactionID"></param>
231 /// <param name="item"></param>
232 public void HandleItemUpdateFromTransaction(IClientAPI remoteClient, LLUUID transactionID,
233 InventoryItemBase item)
234 {
235 m_log.DebugFormat(
236 "[TRANSACTIONS MANAGER] Called HandleItemUpdateFromTransaction with item {0}",
237 item.Name);
238
239 AgentAssetTransactions transactions
240 = GetUserTransactions(remoteClient.AgentId);
241
242 transactions.RequestUpdateInventoryItem(remoteClient, transactionID, item);
243 }
244
245 /// <summary>
246 /// Request that a client (agent) begin an asset transfer.
247 /// </summary>
248 /// <param name="remoteClient"></param>
249 /// <param name="assetID"></param>
250 /// <param name="transaction"></param>
251 /// <param name="type"></param>
252 /// <param name="data"></param></param>
253 /// <param name="tempFile"></param>
254 public void HandleUDPUploadRequest(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type,
255 byte[] data, bool storeLocal, bool tempFile)
256 {
257 // Console.WriteLine("asset upload of " + assetID);
258 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
259
260 AgentAssetTransactions.AssetXferUploader uploader = transactions.RequestXferUploader(transaction);
261 if (uploader != null)
262 {
263
264 if (uploader.Initialise(remoteClient, assetID, transaction, type, data, storeLocal, tempFile))
265 {
266
267 }
268 }
269 }
270
271 /// <summary>
272 /// Handle asset transfer data packets received in response to the asset upload request in
273 /// HandleUDPUploadRequest()
274 /// </summary>
275 /// <param name="remoteClient"></param>
276 /// <param name="xferID"></param>
277 /// <param name="packetID"></param>
278 /// <param name="data"></param>
279 public void HandleXfer(IClientAPI remoteClient, ulong xferID, uint packetID, byte[] data)
280 {
281 AgentAssetTransactions transactions = GetUserTransactions(remoteClient.AgentId);
282
283 transactions.HandleXfer(xferID, packetID, data);
284 }
285 }
286} \ No newline at end of file