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authorMike Mazur2009-02-04 00:01:36 +0000
committerMike Mazur2009-02-04 00:01:36 +0000
commit0c03a48fb2060eda4d288e2d2ca4e650ce000b4b (patch)
treea90465075960c92367b0a5e62db3121e4e3a139d /OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
parent* Add another object to the existing save oar test (diff)
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- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs26
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 689b4d5..7f4bb0b 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
72 } 72 }
73 73
74 public void HandleXfer(ulong xferID, uint packetID, byte[] data) 74 public void HandleXfer(ulong xferID, uint packetID, byte[] data)
75 { 75 {
76 lock (XferUploaders) 76 lock (XferUploaders)
77 { 77 {
78 foreach (AssetXferUploader uploader in XferUploaders.Values) 78 foreach (AssetXferUploader uploader in XferUploaders.Values)
@@ -97,8 +97,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
97 wearableType, nextOwnerMask); 97 wearableType, nextOwnerMask);
98 } 98 }
99 } 99 }
100 100
101 101
102 102
103 /// <summary> 103 /// <summary>
104 /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed. 104 /// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
@@ -171,10 +171,10 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
171 "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}", 171 "[ASSET TRANSACTIONS]: Updating task item {0} in {1} with asset in transaction {2}",
172 item.Name, part.Name, transactionID); 172 item.Name, part.Name, transactionID);
173 173
174 asset.Name = item.Name; 174 asset.Metadata.Name = item.Name;
175 asset.Description = item.Description; 175 asset.Metadata.Description = item.Description;
176 asset.Type = (sbyte)item.Type; 176 asset.Metadata.Type = (sbyte)item.Type;
177 item.AssetID = asset.FullID; 177 item.AssetID = asset.Metadata.FullID;
178 178
179 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); 179 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
180 180
@@ -206,14 +206,14 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
206 asset = GetTransactionAsset(transactionID); 206 asset = GetTransactionAsset(transactionID);
207 } 207 }
208 208
209 if (asset != null && asset.FullID == assetID) 209 if (asset != null && asset.Metadata.FullID == assetID)
210 { 210 {
211 // Assets never get updated, new ones get created 211 // Assets never get updated, new ones get created
212 asset.FullID = UUID.Random(); 212 asset.Metadata.FullID = UUID.Random();
213 asset.Name = item.Name; 213 asset.Metadata.Name = item.Name;
214 asset.Description = item.Description; 214 asset.Metadata.Description = item.Description;
215 asset.Type = (sbyte)item.AssetType; 215 asset.Metadata.Type = (sbyte)item.AssetType;
216 item.AssetID = asset.FullID; 216 item.AssetID = asset.Metadata.FullID;
217 217
218 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset); 218 Manager.MyScene.CommsManager.AssetCache.AddAsset(asset);
219 } 219 }