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author | Adam Frisby | 2008-05-01 15:36:39 +0000 |
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committer | Adam Frisby | 2008-05-01 15:36:39 +0000 |
commit | a1c8aa4050b7f7a94e02dd40d8cd456f258b4e2b (patch) | |
tree | a71b99297fa2b57f7c53492fe18f48b3d3ad8827 /OpenSim/Region/Environment/ModuleLoader.cs | |
parent | Moving LaunchSLClient source files so build works (2/2) (diff) | |
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* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
Diffstat (limited to 'OpenSim/Region/Environment/ModuleLoader.cs')
-rw-r--r-- | OpenSim/Region/Environment/ModuleLoader.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index e0ea94f..3f8b9ff 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs | |||
@@ -39,6 +39,7 @@ using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture; | |||
39 | using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL; | 39 | using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL; |
40 | using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; | 40 | using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; |
41 | using OpenSim.Region.Environment.Scenes; | 41 | using OpenSim.Region.Environment.Scenes; |
42 | |||
42 | //TODO: Why do we reference InstantMessageModule here? | 43 | //TODO: Why do we reference InstantMessageModule here? |
43 | 44 | ||
44 | namespace OpenSim.Region.Environment | 45 | namespace OpenSim.Region.Environment |