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author | Sean Dague | 2008-04-21 12:42:56 +0000 |
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committer | Sean Dague | 2008-04-21 12:42:56 +0000 |
commit | bf1580fba45df7624180b07599c8170074500c99 (patch) | |
tree | 696a69c94554f0789b123c82fb34c658e9a0b6af /OpenSim/Region/Environment/ModuleLoader.cs | |
parent | * Various refactorings. (diff) | |
download | opensim-SC-bf1580fba45df7624180b07599c8170074500c99.zip opensim-SC-bf1580fba45df7624180b07599c8170074500c99.tar.gz opensim-SC-bf1580fba45df7624180b07599c8170074500c99.tar.bz2 opensim-SC-bf1580fba45df7624180b07599c8170074500c99.tar.xz |
From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:
* missing PostInitialize() calls on region modules that were loaded
for regions created via RemoteAdmin's CreateRegion XmlRpc call
* re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
during the TerrainModule rework)
* adds lots more parameter checking and error reporting to RemoteAdmin
* adds a read-only property to RegionApplicationBase so that we can
access the CommsManager
* adds Exceptions to TerrainModule so that we get better error case
feedback (and can report more meaningful errors in turn)
* adds a CheckForTerrainUpdate() call to
TerrainModule.LoadFromFile() to make terrain changes effective
* adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
retrieve Scenes not only by name but also by LLUUID
cheers,
dr scofield
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/ModuleLoader.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index 43ca7bd..52a6fbd 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs | |||
@@ -62,14 +62,16 @@ namespace OpenSim.Region.Environment | |||
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
65 | public void PickupModules(Scene scene, string moduleDir) | 65 | public List<IRegionModule> PickupModules(Scene scene, string moduleDir) |
66 | { | 66 | { |
67 | DirectoryInfo dir = new DirectoryInfo(moduleDir); | 67 | DirectoryInfo dir = new DirectoryInfo(moduleDir); |
68 | List<IRegionModule> modules = new List<IRegionModule>(); | ||
68 | 69 | ||
69 | foreach (FileInfo fileInfo in dir.GetFiles("*.dll")) | 70 | foreach (FileInfo fileInfo in dir.GetFiles("*.dll")) |
70 | { | 71 | { |
71 | LoadRegionModules(fileInfo.FullName, scene); | 72 | modules.AddRange(LoadRegionModules(fileInfo.FullName, scene)); |
72 | } | 73 | } |
74 | return modules; | ||
73 | } | 75 | } |
74 | 76 | ||
75 | public void LoadDefaultSharedModules() | 77 | public void LoadDefaultSharedModules() |
@@ -190,9 +192,10 @@ namespace OpenSim.Region.Environment | |||
190 | } | 192 | } |
191 | } | 193 | } |
192 | 194 | ||
193 | public void LoadRegionModules(string dllName, Scene scene) | 195 | public List<IRegionModule> LoadRegionModules(string dllName, Scene scene) |
194 | { | 196 | { |
195 | IRegionModule[] modules = LoadModules(dllName); | 197 | IRegionModule[] modules = LoadModules(dllName); |
198 | List<IRegionModule> initializedModules = new List<IRegionModule>(); | ||
196 | 199 | ||
197 | if (modules.Length > 0) | 200 | if (modules.Length > 0) |
198 | { | 201 | { |
@@ -203,6 +206,7 @@ namespace OpenSim.Region.Environment | |||
203 | { | 206 | { |
204 | m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name); | 207 | m_log.InfoFormat("[MODULES]: [{0}]: Initializing.", module.Name); |
205 | InitializeModule(module, scene); | 208 | InitializeModule(module, scene); |
209 | initializedModules.Add(module); | ||
206 | } | 210 | } |
207 | else | 211 | else |
208 | { | 212 | { |
@@ -211,6 +215,7 @@ namespace OpenSim.Region.Environment | |||
211 | } | 215 | } |
212 | } | 216 | } |
213 | } | 217 | } |
218 | return initializedModules; | ||
214 | } | 219 | } |
215 | 220 | ||
216 | public void LoadRegionModule(string dllName, string moduleName, Scene scene) | 221 | public void LoadRegionModule(string dllName, string moduleName, Scene scene) |