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authorAdam Frisby2008-05-01 15:36:39 +0000
committerAdam Frisby2008-05-01 15:36:39 +0000
commita1c8aa4050b7f7a94e02dd40d8cd456f258b4e2b (patch)
treea71b99297fa2b57f7c53492fe18f48b3d3ad8827 /OpenSim/Region/Environment/ModuleLoader.cs
parentMoving LaunchSLClient source files so build works (2/2) (diff)
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* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index e0ea94f..3f8b9ff 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -39,6 +39,7 @@ using OpenSim.Region.Environment.Modules.Scripting.DynamicTexture;
39using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL; 39using OpenSim.Region.Environment.Modules.Scripting.LoadImageURL;
40using OpenSim.Region.Environment.Modules.Scripting.XMLRPC; 40using OpenSim.Region.Environment.Modules.Scripting.XMLRPC;
41using OpenSim.Region.Environment.Scenes; 41using OpenSim.Region.Environment.Scenes;
42
42//TODO: Why do we reference InstantMessageModule here? 43//TODO: Why do we reference InstantMessageModule here?
43 44
44namespace OpenSim.Region.Environment 45namespace OpenSim.Region.Environment