diff options
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/ModuleLoader.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index 8e42d90..dbe43d5 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs | |||
@@ -2,6 +2,7 @@ using System; | |||
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Reflection; | 3 | using System.Reflection; |
4 | using System.Text; | 4 | using System.Text; |
5 | using OpenSim.Framework.Console; | ||
5 | using OpenSim.Region.Environment.Scenes; | 6 | using OpenSim.Region.Environment.Scenes; |
6 | using OpenSim.Region.Environment.Interfaces; | 7 | using OpenSim.Region.Environment.Interfaces; |
7 | using OpenSim.Region.Environment.Modules; | 8 | using OpenSim.Region.Environment.Modules; |
@@ -37,6 +38,8 @@ namespace OpenSim.Region.Environment | |||
37 | avatarProfiles.Initialise(scene); | 38 | avatarProfiles.Initialise(scene); |
38 | scene.AddModule(avatarProfiles.GetName(), avatarProfiles); | 39 | scene.AddModule(avatarProfiles.GetName(), avatarProfiles); |
39 | 40 | ||
41 | this.LoadModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); | ||
42 | |||
40 | // Post Initialise Modules | 43 | // Post Initialise Modules |
41 | xferManager.PostInitialise(); | 44 | xferManager.PostInitialise(); |
42 | // chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot | 45 | // chatModule.PostInitialise(); //for now leave this disabled as it would start up a partially working irc bot |