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author | Adam Frisby | 2008-03-06 15:49:53 +0000 |
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committer | Adam Frisby | 2008-03-06 15:49:53 +0000 |
commit | a3601165029f8484988b5c322798a341ff1e9400 (patch) | |
tree | 4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Region/Environment/LandManagement | |
parent | * Killed 4 more warnings (at 16 now) (diff) | |
download | opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.zip opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.tar.gz opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.tar.bz2 opensim-SC-a3601165029f8484988b5c322798a341ff1e9400.tar.xz |
* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to 'OpenSim/Region/Environment/LandManagement')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/Land.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 1c4697c..4c6168d 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -440,11 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement | |||
440 | } | 440 | } |
441 | } | 441 | } |
442 | landData.AABBMin = | 442 | landData.AABBMin = |
443 | new LLVector3((float) (min_x*4), (float) (min_y*4), | 443 | new LLVector3((float)(min_x * 4), (float)(min_y * 4), |
444 | (float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4))); | 444 | (float)m_scene.Heightmap[(min_x * 4), (min_y * 4)]); |
445 | landData.AABBMax = | 445 | landData.AABBMax = |
446 | new LLVector3((float) (max_x*4), (float) (max_y*4), | 446 | new LLVector3((float)(max_x * 4), (float)(max_y * 4), |
447 | (float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4))); | 447 | (float)m_scene.Heightmap[(max_x * 4), (max_y * 4)]); |
448 | landData.area = tempArea; | 448 | landData.area = tempArea; |
449 | } | 449 | } |
450 | 450 | ||