diff options
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index f759934..f67b51a 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -552,7 +552,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
552 | this.landPrimCountTainted = true; | 552 | this.landPrimCountTainted = true; |
553 | } | 553 | } |
554 | 554 | ||
555 | public void addPrimToLandPrimCounts(SceneObject obj) | 555 | public void addPrimToLandPrimCounts(SceneObjectGroup obj) |
556 | { | 556 | { |
557 | LLVector3 position = obj.Pos; | 557 | LLVector3 position = obj.Pos; |
558 | Land landUnderPrim = getLandObject(position.X, position.Y); | 558 | Land landUnderPrim = getLandObject(position.X, position.Y); |
@@ -562,7 +562,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
562 | } | 562 | } |
563 | } | 563 | } |
564 | 564 | ||
565 | public void removePrimFromLandPrimCounts(SceneObject obj) | 565 | public void removePrimFromLandPrimCounts(SceneObjectGroup obj) |
566 | { | 566 | { |
567 | foreach (Land p in landList.Values) | 567 | foreach (Land p in landList.Values) |
568 | { | 568 | { |