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authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Environment/LandManagement/LandManager.cs
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index f759934..f67b51a 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -552,7 +552,7 @@ namespace OpenSim.Region.Environment.LandManagement
552 this.landPrimCountTainted = true; 552 this.landPrimCountTainted = true;
553 } 553 }
554 554
555 public void addPrimToLandPrimCounts(SceneObject obj) 555 public void addPrimToLandPrimCounts(SceneObjectGroup obj)
556 { 556 {
557 LLVector3 position = obj.Pos; 557 LLVector3 position = obj.Pos;
558 Land landUnderPrim = getLandObject(position.X, position.Y); 558 Land landUnderPrim = getLandObject(position.X, position.Y);
@@ -562,7 +562,7 @@ namespace OpenSim.Region.Environment.LandManagement
562 } 562 }
563 } 563 }
564 564
565 public void removePrimFromLandPrimCounts(SceneObject obj) 565 public void removePrimFromLandPrimCounts(SceneObjectGroup obj)
566 { 566 {
567 foreach (Land p in landList.Values) 567 foreach (Land p in landList.Values)
568 { 568 {