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author | mingchen | 2007-07-16 19:52:46 +0000 |
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committer | mingchen | 2007-07-16 19:52:46 +0000 |
commit | 41b9baa054b135479939528016e31cbad4a9d765 (patch) | |
tree | 3ebf5ccbe6cf5f055493b8e81bc1362e73d93e1c /OpenSim/Region/Environment/LandManagement/LandManager.cs | |
parent | *Renamed everything Parcels and ParcelData to Land and LandData (diff) | |
download | opensim-SC-41b9baa054b135479939528016e31cbad4a9d765.zip opensim-SC-41b9baa054b135479939528016e31cbad4a9d765.tar.gz opensim-SC-41b9baa054b135479939528016e31cbad4a9d765.tar.bz2 opensim-SC-41b9baa054b135479939528016e31cbad4a9d765.tar.xz |
*Adding some more files
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/LandManagement/LandManager.cs | 617 |
1 files changed, 617 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs new file mode 100644 index 0000000..a596fae --- /dev/null +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -0,0 +1,617 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using OpenSim.Framework.Interfaces; | ||
33 | using OpenSim.Framework.Types; | ||
34 | using OpenSim.Region.Environment.Scenes; | ||
35 | |||
36 | namespace OpenSim.Region.Environment.LandManagement | ||
37 | { | ||
38 | |||
39 | |||
40 | #region LandManager Class | ||
41 | /// <summary> | ||
42 | /// Handles Land objects and operations requiring information from other Land objects (divide, join, etc) | ||
43 | /// </summary> | ||
44 | public class LandManager : ILocalStorageLandObjectReceiver | ||
45 | { | ||
46 | |||
47 | #region Constants | ||
48 | //Land types set with flags in ParcelOverlay. | ||
49 | //Only one of these can be used. | ||
50 | public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000 | ||
51 | public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001 | ||
52 | public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010 | ||
53 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011 | ||
54 | public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100 | ||
55 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101 | ||
56 | |||
57 | |||
58 | //Flags that when set, a border on the given side will be placed | ||
59 | //NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc) | ||
60 | //This took forever to figure out -- jeesh. /blame LL for even having to send these | ||
61 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000 | ||
62 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000 | ||
63 | |||
64 | //RequestResults (I think these are right, they seem to work): | ||
65 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land | ||
66 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land | ||
67 | |||
68 | //ParcelSelectObjects | ||
69 | public const int LAND_SELECT_OBJECTS_OWNER = 2; | ||
70 | public const int LAND_SELECT_OBJECTS_GROUP = 4; | ||
71 | public const int LAND_SELECT_OBJECTS_OTHER = 8; | ||
72 | |||
73 | |||
74 | //These are other constants. Yay! | ||
75 | public const int START_LAND_LOCAL_ID = 1; | ||
76 | #endregion | ||
77 | |||
78 | #region Member Variables | ||
79 | public Dictionary<int, Land> landList = new Dictionary<int, Land>(); | ||
80 | private int lastLandLocalID = START_LAND_LOCAL_ID - 1; | ||
81 | private int[,] landIDList = new int[64, 64]; | ||
82 | |||
83 | /// <summary> | ||
84 | /// Set to true when a prim is moved, created, added. Performs a prim count update | ||
85 | /// </summary> | ||
86 | public bool landPrimCountTainted = false; | ||
87 | |||
88 | private Scene m_world; | ||
89 | private RegionInfo m_regInfo; | ||
90 | |||
91 | #endregion | ||
92 | |||
93 | #region Constructors | ||
94 | public LandManager(Scene world, RegionInfo reginfo) | ||
95 | { | ||
96 | |||
97 | m_world = world; | ||
98 | m_regInfo = reginfo; | ||
99 | landIDList.Initialize(); | ||
100 | |||
101 | } | ||
102 | #endregion | ||
103 | |||
104 | #region Member Functions | ||
105 | |||
106 | #region Parcel From Storage Functions | ||
107 | public void LandFromStorage(LandData data) | ||
108 | { | ||
109 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_world); | ||
110 | new_land.landData = data.Copy(); | ||
111 | new_land.setLandBitmapFromByteArray(); | ||
112 | addLandObject(new_land); | ||
113 | |||
114 | } | ||
115 | |||
116 | public void NoLandDataFromStorage() | ||
117 | { | ||
118 | resetSimLandObjects(); | ||
119 | } | ||
120 | #endregion | ||
121 | |||
122 | #region Parcel Add/Remove/Get/Create | ||
123 | /// <summary> | ||
124 | /// Creates a basic Parcel object without an owner (a zeroed key) | ||
125 | /// </summary> | ||
126 | /// <returns></returns> | ||
127 | public Land createBaseLand() | ||
128 | { | ||
129 | return new Land(new LLUUID(), false, m_world); | ||
130 | } | ||
131 | |||
132 | /// <summary> | ||
133 | /// Adds a land object to the stored list and adds them to the landIDList to what they own | ||
134 | /// </summary> | ||
135 | /// <param name="new_land">The land object being added</param> | ||
136 | public Land addLandObject(Land new_land) | ||
137 | { | ||
138 | lastLandLocalID++; | ||
139 | new_land.landData.localID = lastLandLocalID; | ||
140 | landList.Add(lastLandLocalID, new_land.Copy()); | ||
141 | |||
142 | |||
143 | bool[,] landBitmap = new_land.getLandBitmap(); | ||
144 | int x, y; | ||
145 | for (x = 0; x < 64; x++) | ||
146 | { | ||
147 | for (y = 0; y < 64; y++) | ||
148 | { | ||
149 | if (landBitmap[x, y]) | ||
150 | { | ||
151 | landIDList[x, y] = lastLandLocalID; | ||
152 | } | ||
153 | } | ||
154 | } | ||
155 | landList[lastLandLocalID].forceUpdateLandInfo(); | ||
156 | |||
157 | return new_land; | ||
158 | |||
159 | } | ||
160 | /// <summary> | ||
161 | /// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList | ||
162 | /// </summary> | ||
163 | /// <param name="local_id">Land.localID of the peice of land to remove.</param> | ||
164 | public void removeLandObject(int local_id) | ||
165 | { | ||
166 | int x, y; | ||
167 | for (x = 0; x < 64; x++) | ||
168 | { | ||
169 | for (y = 0; y < 64; y++) | ||
170 | { | ||
171 | if (landIDList[x, y] == local_id) | ||
172 | { | ||
173 | throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); | ||
174 | } | ||
175 | } | ||
176 | } | ||
177 | m_world.localStorage.RemoveLandObject(landList[local_id].landData); | ||
178 | landList.Remove(local_id); | ||
179 | } | ||
180 | |||
181 | private void performFinalLandJoin(Land master, Land slave) | ||
182 | { | ||
183 | int x, y; | ||
184 | bool[,] landBitmapSlave = slave.getLandBitmap(); | ||
185 | for (x = 0; x < 64; x++) | ||
186 | { | ||
187 | for (y = 0; y < 64; y++) | ||
188 | { | ||
189 | if (landBitmapSlave[x, y]) | ||
190 | { | ||
191 | landIDList[x, y] = master.landData.localID; | ||
192 | } | ||
193 | } | ||
194 | } | ||
195 | removeLandObject(slave.landData.localID); | ||
196 | } | ||
197 | /// <summary> | ||
198 | /// Get the land object at the specified point | ||
199 | /// </summary> | ||
200 | /// <param name="x">Value between 0 - 256 on the x axis of the point</param> | ||
201 | /// <param name="y">Value between 0 - 256 on the y axis of the point</param> | ||
202 | /// <returns>Land object at the point supplied</returns> | ||
203 | public Land getLandObject(float x_float, float y_float) | ||
204 | { | ||
205 | int x = Convert.ToInt32(Math.Floor(Convert.ToDecimal(x_float) / Convert.ToDecimal(4.0))); | ||
206 | int y = Convert.ToInt32(Math.Floor(Convert.ToDecimal(y_float) / Convert.ToDecimal(4.0))); | ||
207 | |||
208 | if (x > 63 || y > 63 || x < 0 || y < 0) | ||
209 | { | ||
210 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | ||
211 | } | ||
212 | else | ||
213 | { | ||
214 | // Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")"); | ||
215 | return landList[landIDList[x, y]]; | ||
216 | } | ||
217 | } | ||
218 | |||
219 | public Land getLandObject(int x, int y) | ||
220 | { | ||
221 | if (x > 256 || y > 256 || x < 0 || y < 0) | ||
222 | { | ||
223 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | ||
224 | } | ||
225 | else | ||
226 | { | ||
227 | return landList[landIDList[x / 4, y / 4]]; | ||
228 | } | ||
229 | } | ||
230 | #endregion | ||
231 | |||
232 | #region Parcel Modification | ||
233 | /// <summary> | ||
234 | /// Subdivides a piece of land | ||
235 | /// </summary> | ||
236 | /// <param name="start_x">West Point</param> | ||
237 | /// <param name="start_y">South Point</param> | ||
238 | /// <param name="end_x">East Point</param> | ||
239 | /// <param name="end_y">North Point</param> | ||
240 | /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param> | ||
241 | /// <returns>Returns true if successful</returns> | ||
242 | private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | ||
243 | { | ||
244 | |||
245 | //First, lets loop through the points and make sure they are all in the same peice of land | ||
246 | //Get the land object at start | ||
247 | Land startLandObject = getLandObject(start_x, start_y); | ||
248 | if (startLandObject == null) return false; //No such land object at the beginning | ||
249 | |||
250 | //Loop through the points | ||
251 | try | ||
252 | { | ||
253 | int totalX = end_x - start_x; | ||
254 | int totalY = end_y - start_y; | ||
255 | int x, y; | ||
256 | for (y = 0; y < totalY; y++) | ||
257 | { | ||
258 | for (x = 0; x < totalX; x++) | ||
259 | { | ||
260 | Land tempLandObject = getLandObject(start_x + x, start_y + y); | ||
261 | if (tempLandObject == null) return false; //No such land object at that point | ||
262 | if (tempLandObject != startLandObject) return false; //Subdividing over 2 land objects; no-no | ||
263 | } | ||
264 | } | ||
265 | } | ||
266 | catch (Exception) | ||
267 | { | ||
268 | return false; //Exception. For now, lets skip subdivision | ||
269 | } | ||
270 | |||
271 | //If we are still here, then they are subdividing within one piece of land | ||
272 | //Check owner | ||
273 | if (startLandObject.landData.ownerID != attempting_user_id) | ||
274 | { | ||
275 | return false; //They cant do this! | ||
276 | } | ||
277 | |||
278 | //Lets create a new land object with bitmap activated at that point (keeping the old land objects info) | ||
279 | Land newLand = startLandObject.Copy(); | ||
280 | newLand.landData.landName = "Subdivision of " + newLand.landData.landName; | ||
281 | newLand.landData.globalID = LLUUID.Random(); | ||
282 | |||
283 | newLand.setLandBitmap(Land.getSquareLandBitmap(start_x, start_y, end_x, end_y)); | ||
284 | |||
285 | //Now, lets set the subdivision area of the original to false | ||
286 | int startLandObjectIndex = startLandObject.landData.localID; | ||
287 | landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false)); | ||
288 | landList[startLandObjectIndex].forceUpdateLandInfo(); | ||
289 | |||
290 | |||
291 | this.setPrimsTainted(); | ||
292 | |||
293 | //Now add the new land object | ||
294 | Land result = addLandObject(newLand); | ||
295 | result.sendLandUpdateToAvatarsOverMe(); | ||
296 | |||
297 | |||
298 | |||
299 | |||
300 | return true; | ||
301 | } | ||
302 | /// <summary> | ||
303 | /// Join 2 land objects together | ||
304 | /// </summary> | ||
305 | /// <param name="start_x">x value in first piece of land</param> | ||
306 | /// <param name="start_y">y value in first piece of land</param> | ||
307 | /// <param name="end_x">x value in second peice of land</param> | ||
308 | /// <param name="end_y">y value in second peice of land</param> | ||
309 | /// <param name="attempting_user_id">LLUUID of the avatar trying to join the land objects</param> | ||
310 | /// <returns>Returns true if successful</returns> | ||
311 | private bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id) | ||
312 | { | ||
313 | end_x -= 4; | ||
314 | end_y -= 4; | ||
315 | |||
316 | List<Land> selectedLandObjects = new List<Land>(); | ||
317 | int stepXSelected = 0; | ||
318 | int stepYSelected = 0; | ||
319 | for (stepYSelected = start_y; stepYSelected <= end_y; stepYSelected += 4) | ||
320 | { | ||
321 | for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4) | ||
322 | { | ||
323 | Land p = getLandObject(stepXSelected,stepYSelected); | ||
324 | if (!selectedLandObjects.Contains(p)) | ||
325 | { | ||
326 | selectedLandObjects.Add(p); | ||
327 | } | ||
328 | } | ||
329 | } | ||
330 | Land masterLandObject = selectedLandObjects[0]; | ||
331 | selectedLandObjects.RemoveAt(0); | ||
332 | |||
333 | |||
334 | if (selectedLandObjects.Count < 1) | ||
335 | { | ||
336 | return false; //Only one piece of land selected | ||
337 | } | ||
338 | if (masterLandObject.landData.ownerID != attempting_user_id) | ||
339 | { | ||
340 | return false; //Not the same owner | ||
341 | } | ||
342 | foreach (Land p in selectedLandObjects) | ||
343 | { | ||
344 | if (p.landData.ownerID != masterLandObject.landData.ownerID) | ||
345 | { | ||
346 | return false; //Over multiple users. TODO: make this just ignore this piece of land? | ||
347 | } | ||
348 | } | ||
349 | foreach (Land slaveLandObject in selectedLandObjects) | ||
350 | { | ||
351 | landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap())); | ||
352 | performFinalLandJoin(masterLandObject, slaveLandObject); | ||
353 | } | ||
354 | |||
355 | |||
356 | this.setPrimsTainted(); | ||
357 | |||
358 | masterLandObject.sendLandUpdateToAvatarsOverMe(); | ||
359 | |||
360 | return true; | ||
361 | |||
362 | |||
363 | |||
364 | } | ||
365 | #endregion | ||
366 | |||
367 | #region Parcel Updating | ||
368 | /// <summary> | ||
369 | /// Where we send the ParcelOverlay packet to the client | ||
370 | /// </summary> | ||
371 | /// <param name="remote_client">The object representing the client</param> | ||
372 | public void sendParcelOverlay(IClientAPI remote_client) | ||
373 | { | ||
374 | const int LAND_BLOCKS_PER_PACKET = 1024; | ||
375 | int x, y = 0; | ||
376 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
377 | int byteArrayCount = 0; | ||
378 | int sequenceID = 0; | ||
379 | ParcelOverlayPacket packet; | ||
380 | |||
381 | for (y = 0; y < 64; y++) | ||
382 | { | ||
383 | for (x = 0; x < 64; x++) | ||
384 | { | ||
385 | byte tempByte = (byte)0; //This represents the byte for the current 4x4 | ||
386 | Land currentParcelBlock = getLandObject(x * 4, y * 4); | ||
387 | |||
388 | if (currentParcelBlock.landData.ownerID == remote_client.AgentId) | ||
389 | { | ||
390 | //Owner Flag | ||
391 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER); | ||
392 | } | ||
393 | else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId)) | ||
394 | { | ||
395 | //Sale Flag | ||
396 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE); | ||
397 | } | ||
398 | else if (currentParcelBlock.landData.ownerID == LLUUID.Zero) | ||
399 | { | ||
400 | //Public Flag | ||
401 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_PUBLIC); | ||
402 | } | ||
403 | else | ||
404 | { | ||
405 | //Other Flag | ||
406 | tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_OTHER); | ||
407 | } | ||
408 | |||
409 | |||
410 | //Now for border control | ||
411 | if (x == 0) | ||
412 | { | ||
413 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); | ||
414 | } | ||
415 | else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock) | ||
416 | { | ||
417 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST); | ||
418 | } | ||
419 | |||
420 | if (y == 0) | ||
421 | { | ||
422 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); | ||
423 | } | ||
424 | else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock) | ||
425 | { | ||
426 | tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH); | ||
427 | } | ||
428 | |||
429 | byteArray[byteArrayCount] = tempByte; | ||
430 | byteArrayCount++; | ||
431 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | ||
432 | { | ||
433 | byteArrayCount = 0; | ||
434 | packet = new ParcelOverlayPacket(); | ||
435 | packet.ParcelData.Data = byteArray; | ||
436 | packet.ParcelData.SequenceID = sequenceID; | ||
437 | remote_client.OutPacket((Packet)packet); | ||
438 | sequenceID++; | ||
439 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
440 | } | ||
441 | } | ||
442 | } | ||
443 | |||
444 | |||
445 | } | ||
446 | |||
447 | public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client) | ||
448 | { | ||
449 | //Get the land objects within the bounds | ||
450 | List<Land> temp = new List<Land>(); | ||
451 | int x, y, i; | ||
452 | int inc_x = end_x - start_x; | ||
453 | int inc_y = end_y - start_y; | ||
454 | for (x = 0; x < inc_x; x++) | ||
455 | { | ||
456 | for (y = 0; y < inc_y; y++) | ||
457 | { | ||
458 | Land currentParcel = getLandObject(start_x + x, start_y + y); | ||
459 | if (!temp.Contains(currentParcel)) | ||
460 | { | ||
461 | currentParcel.forceUpdateLandInfo(); | ||
462 | temp.Add(currentParcel); | ||
463 | } | ||
464 | } | ||
465 | } | ||
466 | |||
467 | int requestResult = LAND_RESULT_SINGLE; | ||
468 | if (temp.Count > 1) | ||
469 | { | ||
470 | requestResult = LAND_RESULT_MULTIPLE; | ||
471 | } | ||
472 | |||
473 | for (i = 0; i < temp.Count; i++) | ||
474 | { | ||
475 | temp[i].sendLandProperties(sequence_id, snap_selection, requestResult, remote_client); | ||
476 | } | ||
477 | |||
478 | |||
479 | sendParcelOverlay(remote_client); | ||
480 | } | ||
481 | |||
482 | public void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client) | ||
483 | { | ||
484 | if (landList.ContainsKey(packet.ParcelData.LocalID)) | ||
485 | { | ||
486 | landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client); | ||
487 | } | ||
488 | } | ||
489 | public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client) | ||
490 | { | ||
491 | subdivide(west, south, east, north, remote_client.AgentId); | ||
492 | } | ||
493 | public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client) | ||
494 | { | ||
495 | join(west, south, east, north, remote_client.AgentId); | ||
496 | |||
497 | } | ||
498 | |||
499 | public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client) | ||
500 | { | ||
501 | landList[local_id].sendForceObjectSelect(local_id, request_type, remote_client); | ||
502 | } | ||
503 | |||
504 | public void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client) | ||
505 | { | ||
506 | landList[local_id].sendLandObjectOwners(remote_client); | ||
507 | } | ||
508 | #endregion | ||
509 | |||
510 | /// <summary> | ||
511 | /// Resets the sim to the default land object (full sim piece of land owned by the default user) | ||
512 | /// </summary> | ||
513 | public void resetSimLandObjects() | ||
514 | { | ||
515 | //Remove all the land objects in the sim and add a blank, full sim land object set to public | ||
516 | landList.Clear(); | ||
517 | lastLandLocalID = START_LAND_LOCAL_ID - 1; | ||
518 | landIDList.Initialize(); | ||
519 | |||
520 | Land fullSimParcel = new Land(LLUUID.Zero, false, m_world); | ||
521 | |||
522 | fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256)); | ||
523 | fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; | ||
524 | |||
525 | addLandObject(fullSimParcel); | ||
526 | |||
527 | } | ||
528 | |||
529 | |||
530 | public void handleSignificantClientMovement(IClientAPI remote_client) | ||
531 | { | ||
532 | ScenePresence clientAvatar = m_world.RequestAvatar(remote_client.AgentId); | ||
533 | if (clientAvatar != null) | ||
534 | { | ||
535 | Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); | ||
536 | if (over != null) | ||
537 | { | ||
538 | over.sendLandProperties(0, false, 0, remote_client); | ||
539 | } | ||
540 | } | ||
541 | } | ||
542 | |||
543 | public void resetAllLandPrimCounts() | ||
544 | { | ||
545 | foreach (Land p in landList.Values) | ||
546 | { | ||
547 | p.resetLandPrimCounts(); | ||
548 | } | ||
549 | } | ||
550 | public void setPrimsTainted() | ||
551 | { | ||
552 | this.landPrimCountTainted = true; | ||
553 | } | ||
554 | |||
555 | public void addPrimToLandPrimCounts(SceneObject obj) | ||
556 | { | ||
557 | LLVector3 position = obj.Pos; | ||
558 | Land landUnderPrim = getLandObject(position.X, position.Y); | ||
559 | if (landUnderPrim != null) | ||
560 | { | ||
561 | landUnderPrim.addPrimToCount(obj); | ||
562 | } | ||
563 | } | ||
564 | |||
565 | public void removePrimFromLandPrimCounts(SceneObject obj) | ||
566 | { | ||
567 | foreach (Land p in landList.Values) | ||
568 | { | ||
569 | p.removePrimFromCount(obj); | ||
570 | } | ||
571 | } | ||
572 | |||
573 | public void finalizeLandPrimCountUpdate() | ||
574 | { | ||
575 | //Get Simwide prim count for owner | ||
576 | Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID,List<Land>>(); | ||
577 | foreach (Land p in landList.Values) | ||
578 | { | ||
579 | if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID)) | ||
580 | { | ||
581 | List<Land> tempList = new List<Land>(); | ||
582 | tempList.Add(p); | ||
583 | landOwnersAndParcels.Add(p.landData.ownerID,tempList); | ||
584 | } | ||
585 | else | ||
586 | { | ||
587 | landOwnersAndParcels[p.landData.ownerID].Add(p); | ||
588 | } | ||
589 | } | ||
590 | |||
591 | foreach (LLUUID owner in landOwnersAndParcels.Keys) | ||
592 | { | ||
593 | int simArea = 0; | ||
594 | int simPrims = 0; | ||
595 | foreach (Land p in landOwnersAndParcels[owner]) | ||
596 | { | ||
597 | simArea += p.landData.area; | ||
598 | simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims; | ||
599 | } | ||
600 | |||
601 | foreach (Land p in landOwnersAndParcels[owner]) | ||
602 | { | ||
603 | p.landData.simwideArea = simArea; | ||
604 | p.landData.simwidePrims = simPrims; | ||
605 | } | ||
606 | } | ||
607 | |||
608 | } | ||
609 | #endregion | ||
610 | } | ||
611 | #endregion | ||
612 | |||
613 | |||
614 | |||
615 | |||
616 | |||
617 | } | ||