diff options
author | Adam Frisby | 2007-10-22 15:23:48 +0000 |
---|---|---|
committer | Adam Frisby | 2007-10-22 15:23:48 +0000 |
commit | c4707a284ffecf81e8ca60a1019e234339222631 (patch) | |
tree | bff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Region/Environment/Interfaces | |
parent | attempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff) | |
download | opensim-SC-c4707a284ffecf81e8ca60a1019e234339222631.zip opensim-SC-c4707a284ffecf81e8ca60a1019e234339222631.tar.gz opensim-SC-c4707a284ffecf81e8ca60a1019e234339222631.tar.bz2 opensim-SC-c4707a284ffecf81e8ca60a1019e234339222631.tar.xz |
* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 1a00f2c..e375343 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -47,8 +47,8 @@ namespace OpenSim.Region.Environment.Interfaces | |||
47 | 47 | ||
48 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); | 48 | List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); |
49 | 49 | ||
50 | void StoreTerrain(double[,] terrain); | 50 | void StoreTerrain(double[,] terrain, LLUUID regionID); |
51 | double[,] LoadTerrain(); | 51 | double[,] LoadTerrain(LLUUID regionID); |
52 | 52 | ||
53 | void StoreParcel(Land Parcel); | 53 | void StoreParcel(Land Parcel); |
54 | void RemoveLandObject(uint ID); | 54 | void RemoveLandObject(uint ID); |