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author | Melanie Thielker | 2008-07-18 20:50:47 +0000 |
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committer | Melanie Thielker | 2008-07-18 20:50:47 +0000 |
commit | a73d87ef1651ac1e935e0cfebed99282a69c3941 (patch) | |
tree | 5d3428e079e5f720670215b7071da0f331648709 /OpenSim/Region/Environment/Interfaces | |
parent | Patch to fix saving of estate managers list loaded during migration. (diff) | |
download | opensim-SC-a73d87ef1651ac1e935e0cfebed99282a69c3941.zip opensim-SC-a73d87ef1651ac1e935e0cfebed99282a69c3941.tar.gz opensim-SC-a73d87ef1651ac1e935e0cfebed99282a69c3941.tar.bz2 opensim-SC-a73d87ef1651ac1e935e0cfebed99282a69c3941.tar.xz |
Introduce a separate connection string for estates, which defaults to the one gi
ven for the region datastore. Removes the flag to store prim inventories, which are now always stored.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 0316f20..ad5983c 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -39,8 +39,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
39 | /// </summary> | 39 | /// </summary> |
40 | /// <param name="filename">The file to save the database to (may not be applicable). Alternatively, | 40 | /// <param name="filename">The file to save the database to (may not be applicable). Alternatively, |
41 | /// a connection string for the database</param> | 41 | /// a connection string for the database</param> |
42 | /// <param name="persistPrimInventories">Temporary switch while this option is immature</param> | 42 | void Initialise(string filename); |
43 | void Initialise(string filename, bool persistPrimInventories); | ||
44 | 43 | ||
45 | /// <summary> | 44 | /// <summary> |
46 | /// Stores all object's details apart from inventory | 45 | /// Stores all object's details apart from inventory |