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author | Justin Clarke Casey | 2009-01-08 19:28:10 +0000 |
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committer | Justin Clarke Casey | 2009-01-08 19:28:10 +0000 |
commit | af49acd6cca7fe3609f2febabb9fcde37af412bf (patch) | |
tree | 91695f6e1626ccccd8623e8e3faa7b93aa105f04 /OpenSim/Region/Environment/Interfaces | |
parent | * minor: Remove now unused SendEstateMessage... method in Scene I forgot from... (diff) | |
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* refactor: move url sending from scene to DialogModule
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IDialogModule.cs | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs index 45c62bd..755aa27 100644 --- a/OpenSim/Region/Environment/Interfaces/IDialogModule.cs +++ b/OpenSim/Region/Environment/Interfaces/IDialogModule.cs | |||
@@ -92,7 +92,20 @@ namespace OpenSim.Region.Environment.Interfaces | |||
92 | /// <param name="buttonlabels"></param> | 92 | /// <param name="buttonlabels"></param> |
93 | void SendDialogToUser( | 93 | void SendDialogToUser( |
94 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, | 94 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, |
95 | string message, UUID textureID, int ch, string[] buttonlabels); | 95 | string message, UUID textureID, int ch, string[] buttonlabels); |
96 | |||
97 | /// <summary> | ||
98 | /// Send a url to a particular user. | ||
99 | /// </summary> | ||
100 | /// <param name="avatarID"></param> | ||
101 | /// <param name="objectName"></param> | ||
102 | /// <param name="objectID"></param> | ||
103 | /// <param name="ownerID"></param> | ||
104 | /// <param name="groupOwned"></param> | ||
105 | /// <param name="message"></param> | ||
106 | /// <param name="url"></param> | ||
107 | void SendUrlToUser( | ||
108 | UUID avatarID, string objectName, UUID objectID, UUID ownerID, bool groupOwned, string message, string url); | ||
96 | 109 | ||
97 | /// <summary> | 110 | /// <summary> |
98 | /// Send a notification to all users in the scene. This notification should remain around until the | 111 | /// Send a notification to all users in the scene. This notification should remain around until the |