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authorJeff Ames2008-03-22 23:39:07 +0000
committerJeff Ames2008-03-22 23:39:07 +0000
commit37121bcf72263f1fea76fc5193b1cfa6c4b1f460 (patch)
treeb22e52b086e8f39d85755202512711287a708ca3 /OpenSim/Region/Environment/Interfaces
parent*Moved LandManagement into its own region module (spiffy!) (diff)
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Update svn properties.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandChannel.cs104
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandObject.cs108
2 files changed, 106 insertions, 106 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
index 1e0493f..c100764 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs
@@ -1,52 +1,52 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using libsecondlife; 5using libsecondlife;
6using libsecondlife.Packets; 6using libsecondlife.Packets;
7using OpenSim.Region.Environment.Scenes; 7using OpenSim.Region.Environment.Scenes;
8using OpenSim.Framework; 8using OpenSim.Framework;
9 9
10namespace OpenSim.Region.Environment.Interfaces 10namespace OpenSim.Region.Environment.Interfaces
11{ 11{
12 public interface ILandChannel 12 public interface ILandChannel
13 { 13 {
14 bool allowedForcefulBans { get; set; } 14 bool allowedForcefulBans { get; set; }
15 void IncomingLandObjectsFromStorage(List<LandData> data); 15 void IncomingLandObjectsFromStorage(List<LandData> data);
16 void IncomingLandObjectFromStorage(LandData data); 16 void IncomingLandObjectFromStorage(LandData data);
17 17
18 void NoLandDataFromStorage(); 18 void NoLandDataFromStorage();
19 ILandObject getLandObject(int x, int y); 19 ILandObject getLandObject(int x, int y);
20 ILandObject getLandObject(float x, float y); 20 ILandObject getLandObject(float x, float y);
21 void setPrimsTainted(); 21 void setPrimsTainted();
22 bool isLandPrimCountTainted(); 22 bool isLandPrimCountTainted();
23 void sendLandUpdate(ScenePresence avatar, bool force); 23 void sendLandUpdate(ScenePresence avatar, bool force);
24 void sendLandUpdate(ScenePresence avatar); 24 void sendLandUpdate(ScenePresence avatar);
25 void resetAllLandPrimCounts(); 25 void resetAllLandPrimCounts();
26 void addPrimToLandPrimCounts(SceneObjectGroup obj); 26 void addPrimToLandPrimCounts(SceneObjectGroup obj);
27 void removePrimFromLandPrimCounts(SceneObjectGroup obj); 27 void removePrimFromLandPrimCounts(SceneObjectGroup obj);
28 void finalizeLandPrimCountUpdate(); 28 void finalizeLandPrimCountUpdate();
29 void updateLandPrimCounts(); 29 void updateLandPrimCounts();
30 void performParcelPrimCountUpdate(); 30 void performParcelPrimCountUpdate();
31 void updateLandObject(int local_id, LandData newData); 31 void updateLandObject(int local_id, LandData newData);
32 32
33 void sendParcelOverlay(IClientAPI remote_client); 33 void sendParcelOverlay(IClientAPI remote_client);
34 void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); 34 void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client);
35 void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); 35 void handleParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
36 void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); 36 void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client);
37 void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); 37 void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client);
38 void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client); 38 void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client);
39 void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client); 39 void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client);
40 40
41 void resetSimLandObjects(); 41 void resetSimLandObjects();
42 List<ILandObject> parcelsNearPoint(LLVector3 position); 42 List<ILandObject> parcelsNearPoint(LLVector3 position);
43 void sendYouAreBannedNotice(ScenePresence avatar); 43 void sendYouAreBannedNotice(ScenePresence avatar);
44 void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID); 44 void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID);
45 void sendOutNearestBanLine(IClientAPI avatar); 45 void sendOutNearestBanLine(IClientAPI avatar);
46 void handleSignificantClientMovement(IClientAPI remote_client); 46 void handleSignificantClientMovement(IClientAPI remote_client);
47 void handleAnyClientMovement(ScenePresence avatar); 47 void handleAnyClientMovement(ScenePresence avatar);
48 void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client); 48 void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client);
49 void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 49 void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
50 50
51 } 51 }
52} 52}
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
index f68fb82..61d8670 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
@@ -1,54 +1,54 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5using libsecondlife; 5using libsecondlife;
6using libsecondlife.Packets; 6using libsecondlife.Packets;
7using OpenSim.Region.Environment.Scenes; 7using OpenSim.Region.Environment.Scenes;
8 8
9using OpenSim.Framework; 9using OpenSim.Framework;
10 10
11namespace OpenSim.Region.Environment.Interfaces 11namespace OpenSim.Region.Environment.Interfaces
12{ 12{
13 public interface ILandObject 13 public interface ILandObject
14 { 14 {
15 15
16 LandData landData { get; set; } 16 LandData landData { get; set; }
17 bool[,] landBitmap { get; set; } 17 bool[,] landBitmap { get; set; }
18 LLUUID regionUUID { get; } 18 LLUUID regionUUID { get; }
19 bool containsPoint(int x, int y); 19 bool containsPoint(int x, int y);
20 ILandObject Copy(); 20 ILandObject Copy();
21 21
22 22
23 void sendLandUpdateToAvatarsOverMe(); 23 void sendLandUpdateToAvatarsOverMe();
24 24
25 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); 25 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
26 void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client); 26 void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client);
27 bool isEitherBannedOrRestricted(LLUUID avatar); 27 bool isEitherBannedOrRestricted(LLUUID avatar);
28 bool isBannedFromLand(LLUUID avatar); 28 bool isBannedFromLand(LLUUID avatar);
29 bool isRestrictedFromLand(LLUUID avatar); 29 bool isRestrictedFromLand(LLUUID avatar);
30 void sendLandUpdateToClient(IClientAPI remote_client); 30 void sendLandUpdateToClient(IClientAPI remote_client);
31 ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag); 31 ParcelAccessListReplyPacket.ListBlock[] createAccessListArrayByFlag(ParcelManager.AccessList flag);
32 void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 32 void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
33 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 33 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
34 void updateLandBitmapByteArray(); 34 void updateLandBitmapByteArray();
35 void setLandBitmapFromByteArray(); 35 void setLandBitmapFromByteArray();
36 bool[,] getLandBitmap(); 36 bool[,] getLandBitmap();
37 void forceUpdateLandInfo(); 37 void forceUpdateLandInfo();
38 void setLandBitmap(bool[,] bitmap); 38 void setLandBitmap(bool[,] bitmap);
39 39
40 bool[,] basicFullRegionLandBitmap(); 40 bool[,] basicFullRegionLandBitmap();
41 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); 41 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
42 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); 42 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
43 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); 43 bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
44 void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); 44 void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
45 void sendLandObjectOwners(IClientAPI remote_client); 45 void sendLandObjectOwners(IClientAPI remote_client);
46 void returnObject(SceneObjectGroup obj); 46 void returnObject(SceneObjectGroup obj);
47 void returnLandObjects(int type, LLUUID owner); 47 void returnLandObjects(int type, LLUUID owner);
48 void resetLandPrimCounts(); 48 void resetLandPrimCounts();
49 void addPrimToCount(SceneObjectGroup obj); 49 void addPrimToCount(SceneObjectGroup obj);
50 void removePrimFromCount(SceneObjectGroup obj); 50 void removePrimFromCount(SceneObjectGroup obj);
51 51
52 52
53 } 53 }
54} 54}