diff options
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 4148d08..395819d 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -47,10 +47,10 @@ namespace OpenSim.Region.Interfaces | |||
47 | /// <param name="dbname">The name of the database to store to (may not be applicable)</param> | 47 | /// <param name="dbname">The name of the database to store to (may not be applicable)</param> |
48 | void Initialise(string filename, string dbname); | 48 | void Initialise(string filename, string dbname); |
49 | 49 | ||
50 | void StoreObject(SceneObject obj); | 50 | void StoreObject(SceneObjectGroup obj); |
51 | void RemoveObject(LLUUID uuid); | 51 | void RemoveObject(LLUUID uuid); |
52 | 52 | ||
53 | List<SceneObject> LoadObjects(); | 53 | List<SceneObjectGroup> LoadObjects(); |
54 | 54 | ||
55 | void StoreTerrain(double[,] terrain); | 55 | void StoreTerrain(double[,] terrain); |
56 | double[,] LoadTerrain(); | 56 | double[,] LoadTerrain(); |