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authorSean Dague2008-03-28 12:47:03 +0000
committerSean Dague2008-03-28 12:47:03 +0000
commit2eda6a12962e0af23e060d4338e32896ddedf366 (patch)
tree0d6b055f5be5f589cfaa9d5f9f7ae031072e8feb /OpenSim/Region/Environment/Interfaces/IWorldComm.cs
parent* Correct asset type of Lost and Found folder - this might stop it appearing ... (diff)
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From: Michael Osias <mosias@us.ibm.com>
This patch implements llMessageLinked. I had to make a change to llGetLinkNumber to return m_host.LinkNum + 1 for link sets of more than 1 prim, or 0 for a single object, since according to: http://rpgstats.com/wiki/index.php?title=LlMessageLinked linksets with 2 or more prims start the link numbering at 1, but a single prims link number is 0.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IWorldComm.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IWorldComm.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs
index a791310..6dd5d81 100644
--- a/OpenSim/Region/Environment/Interfaces/IWorldComm.cs
+++ b/OpenSim/Region/Environment/Interfaces/IWorldComm.cs
@@ -42,6 +42,5 @@ namespace OpenSim.Region.Environment.Interfaces
42 void DeleteListener(LLUUID itemID); 42 void DeleteListener(LLUUID itemID);
43 uint PeekNextMessageLocalID(); 43 uint PeekNextMessageLocalID();
44 LLUUID PeekNextMessageItemID(); 44 LLUUID PeekNextMessageItemID();
45
46 } 45 }
47} 46}