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authorAdam Frisby2008-03-05 00:52:35 +0000
committerAdam Frisby2008-03-05 00:52:35 +0000
commitf64611862a46c91f416134146cb53fa720a96ec5 (patch)
tree5032b3c6e85254ec62540f76f7921e47b1f7fb62 /OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
parentonce more on hgignore, now that I think I understand this (diff)
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* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
index f0d600a..62074cb 100644
--- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
+++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
@@ -34,5 +34,6 @@ namespace OpenSim.Region.Environment.Interfaces
34 double this[int x, int y] { get; set; } 34 double this[int x, int y] { get; set; }
35 int Width { get; } 35 int Width { get; }
36 float[] GetFloatsSerialised(); 36 float[] GetFloatsSerialised();
37 bool Tainted(int x, int y);
37 } 38 }
38} 39}