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authorMW2007-08-30 13:47:04 +0000
committerMW2007-08-30 13:47:04 +0000
commite1505be97fbf71ac91e0747b7604c1bc7e54e1ed (patch)
tree85c830dedcba4b9d55c709aa9c0d6ca1ad06411d /OpenSim/Region/Environment/Interfaces/ITerrain.cs
parentdefault to sqlite for user storage. You will have to recreate (diff)
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Added some place holder classes for various modules.
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
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-rw-r--r--OpenSim/Region/Environment/Interfaces/ITerrain.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrain.cs b/OpenSim/Region/Environment/Interfaces/ITerrain.cs
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1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Interfaces;
5
6namespace OpenSim.Region.Environment.Interfaces
7{
8 public interface ITerrain
9 {
10 bool Tainted();
11 bool Tainted(int x, int y);
12 void ResetTaint();
13 void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser);
14 void CheckHeightValues();
15 float[] GetHeights1D();
16 float[,] GetHeights2D();
17 double[,] GetHeights2DD();
18 void GetHeights1D(float[] heights);
19 void SetHeights2D(float[,] heights);
20 void SetHeights2D(double[,] heights);
21 void SwapRevertMaps();
22 void SaveRevertMap();
23 bool RunTerrainCmd(string[] args, ref string resultText, string simName);
24 void SetRange(float min, float max);
25 void LoadFromFileF64(string filename);
26 void LoadFromFileF32(string filename);
27 void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
28 void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY);
29 void LoadFromFileSLRAW(string filename);
30 void WriteToFileF64(string filename);
31 void WriteToFileF32(string filename);
32 void WriteToFileRAW(string filename);
33 void WriteToFileHiRAW(string filename);
34 void SetSeed(int val);
35 void RaiseTerrain(double rx, double ry, double size, double amount);
36 void LowerTerrain(double rx, double ry, double size, double amount);
37 void FlattenTerrain(double rx, double ry, double size, double amount);
38 void NoiseTerrain(double rx, double ry, double size, double amount);
39 void RevertTerrain(double rx, double ry, double size, double amount);
40 void SmoothTerrain(double rx, double ry, double size, double amount);
41 void HillsGenerator();
42 double GetHeight(int x, int y);
43 void ExportImage(string filename, string gradientmap);
44 byte[] ExportJpegImage(string gradientmap);
45 }
46}