aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
diff options
context:
space:
mode:
authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
downloadopensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.zip
opensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.tar.gz
opensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.tar.bz2
opensim-SC-d451dddcd0e061cd5aa326cb08d6e24e08817dcc.tar.xz
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 4148d08..395819d 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -47,10 +47,10 @@ namespace OpenSim.Region.Interfaces
47 /// <param name="dbname">The name of the database to store to (may not be applicable)</param> 47 /// <param name="dbname">The name of the database to store to (may not be applicable)</param>
48 void Initialise(string filename, string dbname); 48 void Initialise(string filename, string dbname);
49 49
50 void StoreObject(SceneObject obj); 50 void StoreObject(SceneObjectGroup obj);
51 void RemoveObject(LLUUID uuid); 51 void RemoveObject(LLUUID uuid);
52 52
53 List<SceneObject> LoadObjects(); 53 List<SceneObjectGroup> LoadObjects();
54 54
55 void StoreTerrain(double[,] terrain); 55 void StoreTerrain(double[,] terrain);
56 double[,] LoadTerrain(); 56 double[,] LoadTerrain();