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author | mingchen | 2007-07-16 19:40:25 +0000 |
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committer | mingchen | 2007-07-16 19:40:25 +0000 |
commit | 2873b82b788244852fd1dad3a747f3ba33a73be5 (patch) | |
tree | 1a447a3e880743860a7fb4e4f726fedf816bf9d6 /OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |
parent | *Renamed ParcelManager to LandManager (diff) | |
download | opensim-SC-2873b82b788244852fd1dad3a747f3ba33a73be5.zip opensim-SC-2873b82b788244852fd1dad3a747f3ba33a73be5.tar.gz opensim-SC-2873b82b788244852fd1dad3a747f3ba33a73be5.tar.bz2 opensim-SC-2873b82b788244852fd1dad3a747f3ba33a73be5.tar.xz |
*Renamed everything Parcels and ParcelData to Land and LandData
*Added missing files (I hope)
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 05e936e..4148d08 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | |||
@@ -32,7 +32,7 @@ using OpenSim.Framework.Types; | |||
32 | using OpenSim.Region; | 32 | using OpenSim.Region; |
33 | using OpenSim.Region.Environment; | 33 | using OpenSim.Region.Environment; |
34 | using OpenSim.Region.Environment.Scenes; | 34 | using OpenSim.Region.Environment.Scenes; |
35 | using OpenSim.Region.Environment.Parcels; | 35 | using OpenSim.Region.Environment.LandManagement; |
36 | 36 | ||
37 | using System.Collections.Generic; | 37 | using System.Collections.Generic; |
38 | 38 | ||
@@ -55,9 +55,9 @@ namespace OpenSim.Region.Interfaces | |||
55 | void StoreTerrain(double[,] terrain); | 55 | void StoreTerrain(double[,] terrain); |
56 | double[,] LoadTerrain(); | 56 | double[,] LoadTerrain(); |
57 | 57 | ||
58 | void StoreParcel(Environment.Parcels.Parcel Parcel); | 58 | void StoreParcel(Land Parcel); |
59 | void RemoveParcel(uint ID); | 59 | void RemoveLandObject(uint ID); |
60 | List<Environment.Parcels.Parcel> LoadParcels(); | 60 | List<Land> LoadLandObjects(); |
61 | 61 | ||
62 | void Shutdown(); | 62 | void Shutdown(); |
63 | } | 63 | } |