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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Interfaces/ILandObject.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/ILandObject.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandObject.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
index 750b387..96fa378 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30using OpenSim.Framework; 30using OpenSim.Framework;
31using OpenSim.Region.Environment.Scenes; 31using OpenSim.Region.Environment.Scenes;
32 32
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Interfaces
42 42
43 LandData landData { get; set; } 43 LandData landData { get; set; }
44 bool[,] landBitmap { get; set; } 44 bool[,] landBitmap { get; set; }
45 LLUUID regionUUID { get; } 45 UUID regionUUID { get; }
46 bool containsPoint(int x, int y); 46 bool containsPoint(int x, int y);
47 ILandObject Copy(); 47 ILandObject Copy();
48 48
@@ -50,12 +50,12 @@ namespace OpenSim.Region.Environment.Interfaces
50 50
51 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client); 51 void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
52 void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client); 52 void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
53 bool isEitherBannedOrRestricted(LLUUID avatar); 53 bool isEitherBannedOrRestricted(UUID avatar);
54 bool isBannedFromLand(LLUUID avatar); 54 bool isBannedFromLand(UUID avatar);
55 bool isRestrictedFromLand(LLUUID avatar); 55 bool isRestrictedFromLand(UUID avatar);
56 void sendLandUpdateToClient(IClientAPI remote_client); 56 void sendLandUpdateToClient(IClientAPI remote_client);
57 List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag); 57 List<UUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
58 void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client); 58 void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
59 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client); 59 void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
60 void updateLandBitmapByteArray(); 60 void updateLandBitmapByteArray();
61 void setLandBitmapFromByteArray(); 61 void setLandBitmapFromByteArray();
@@ -71,11 +71,11 @@ namespace OpenSim.Region.Environment.Interfaces
71 void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client); 71 void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
72 void sendLandObjectOwners(IClientAPI remote_client); 72 void sendLandObjectOwners(IClientAPI remote_client);
73 void returnObject(SceneObjectGroup obj); 73 void returnObject(SceneObjectGroup obj);
74 void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client); 74 void returnLandObjects(uint type, UUID[] owners, IClientAPI remote_client);
75 void resetLandPrimCounts(); 75 void resetLandPrimCounts();
76 void addPrimToCount(SceneObjectGroup obj); 76 void addPrimToCount(SceneObjectGroup obj);
77 void removePrimFromCount(SceneObjectGroup obj); 77 void removePrimFromCount(SceneObjectGroup obj);
78 void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 78 void updateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
79 79
80 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); 80 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
81 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); 81 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);