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authormingchen2008-06-11 17:31:43 +0000
committermingchen2008-06-11 17:31:43 +0000
commit0896cb53d4bb9ffb4492a1a5dfdc2749d9117abb (patch)
tree644718e985b16ae25ea9b1779444ebf80c64ceb9 /OpenSim/Region/Environment/Interfaces/ILandObject.cs
parentMantis#1514. Thank you kindly, Boscata for an InventoryServer patch (diff)
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*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Interfaces/ILandObject.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
index 4368493..750b387 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
@@ -32,8 +32,14 @@ using OpenSim.Region.Environment.Scenes;
32 32
33namespace OpenSim.Region.Environment.Interfaces 33namespace OpenSim.Region.Environment.Interfaces
34{ 34{
35 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
36 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
37
35 public interface ILandObject 38 public interface ILandObject
36 { 39 {
40 int getParcelMaxPrimCount(ILandObject thisObject);
41 int getSimulatorMaxPrimCount(ILandObject thisObject);
42
37 LandData landData { get; set; } 43 LandData landData { get; set; }
38 bool[,] landBitmap { get; set; } 44 bool[,] landBitmap { get; set; }
39 LLUUID regionUUID { get; } 45 LLUUID regionUUID { get; }
@@ -57,6 +63,7 @@ namespace OpenSim.Region.Environment.Interfaces
57 void forceUpdateLandInfo(); 63 void forceUpdateLandInfo();
58 void setLandBitmap(bool[,] bitmap); 64 void setLandBitmap(bool[,] bitmap);
59 65
66
60 bool[,] basicFullRegionLandBitmap(); 67 bool[,] basicFullRegionLandBitmap();
61 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); 68 bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
62 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); 69 bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
@@ -69,5 +76,8 @@ namespace OpenSim.Region.Environment.Interfaces
69 void addPrimToCount(SceneObjectGroup obj); 76 void addPrimToCount(SceneObjectGroup obj);
70 void removePrimFromCount(SceneObjectGroup obj); 77 void removePrimFromCount(SceneObjectGroup obj);
71 void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 78 void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
79
80 void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
81 void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
72 } 82 }
73} 83}