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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Environment/Interfaces/ILandChannel.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Environment/Interfaces/ILandChannel.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs index c1f6f45..4a74949 100644 --- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs | |||
@@ -26,7 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using libsecondlife; | 29 | using OpenMetaverse; |
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.Environment.Scenes; | 31 | using OpenSim.Region.Environment.Scenes; |
32 | 32 | ||
@@ -35,13 +35,13 @@ namespace OpenSim.Region.Environment.Interfaces | |||
35 | public interface ILandChannel | 35 | public interface ILandChannel |
36 | { | 36 | { |
37 | 37 | ||
38 | List<ILandObject> ParcelsNearPoint(LLVector3 position); | 38 | List<ILandObject> ParcelsNearPoint(Vector3 position); |
39 | ILandObject GetLandObject(int x, int y); | 39 | ILandObject GetLandObject(int x, int y); |
40 | ILandObject GetLandObject(float x, float y); | 40 | ILandObject GetLandObject(float x, float y); |
41 | bool IsLandPrimCountTainted(); | 41 | bool IsLandPrimCountTainted(); |
42 | bool IsForcefulBansAllowed(); | 42 | bool IsForcefulBansAllowed(); |
43 | void UpdateLandObject(int localID, LandData data); | 43 | void UpdateLandObject(int localID, LandData data); |
44 | void ReturnObjectsInParcel(int localID, uint returnType, LLUUID[] agentIDs, LLUUID[] taskIDs, IClientAPI remoteClient); | 44 | void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient); |
45 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); | 45 | void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel); |
46 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); | 46 | void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel); |
47 | } | 47 | } |