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authorJustin Clarke Casey2008-09-26 14:28:24 +0000
committerJustin Clarke Casey2008-09-26 14:28:24 +0000
commit7ee1f3dff64144050cc0f0f5e9e89fe68ccc0ae0 (patch)
treeaa4bd0710a0e892e40c3cb43c1a0f179a9283b31 /OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs
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* Implment task inventory item asset update for the old non CAPS transaction system
* This means that saving notecards in prim inventories should now work. * Not the nicest code in the world - the transactions system is pretty fugly right now * PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected. * What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs
index 90d1c12..43c733d 100644
--- a/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs
+++ b/OpenSim/Region/Environment/Interfaces/IAgentAssetTransactions.cs
@@ -27,6 +27,7 @@
27 27
28using OpenMetaverse; 28using OpenMetaverse;
29using OpenSim.Framework; 29using OpenSim.Framework;
30using OpenSim.Region.Environment.Scenes;
30 31
31namespace OpenSim.Region.Environment.Interfaces 32namespace OpenSim.Region.Environment.Interfaces
32{ 33{
@@ -38,6 +39,9 @@ namespace OpenSim.Region.Environment.Interfaces
38 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, 39 void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
39 uint callbackID, string description, string name, sbyte invType, 40 uint callbackID, string description, string name, sbyte invType,
40 sbyte type, byte wearableType, uint nextOwnerMask); 41 sbyte type, byte wearableType, uint nextOwnerMask);
42
43 void HandleTaskItemUpdateFromTransaction(
44 IClientAPI remoteClient, SceneObjectPart part, UUID transactionID, TaskInventoryItem item);
41 45
42 void RemoveAgentAssetTransactions(UUID userID); 46 void RemoveAgentAssetTransactions(UUID userID);
43 } 47 }