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authorlbsa712007-09-21 05:23:17 +0000
committerlbsa712007-09-21 05:23:17 +0000
commit5fab795bf0fd3fe794e4635fc28b295963cfbb9e (patch)
treef2e344108680b593b53d00b5e183f1641e20c1ed /OpenSim/Region/Environment/EstateManager.cs
parent* Removed unused RegenerateTerrain functions (diff)
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* Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
Diffstat (limited to 'OpenSim/Region/Environment/EstateManager.cs')
-rw-r--r--OpenSim/Region/Environment/EstateManager.cs29
1 files changed, 14 insertions, 15 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index ac710ad..97e25d5 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -216,14 +216,14 @@ namespace OpenSim.Region.Environment
216 216
217 int tempMaxAgents = 217 int tempMaxAgents =
218 Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter))); 218 Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
219 m_regInfo.estateSettings.maxAgents = (byte) tempMaxAgents; 219 m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
220 220
221 float tempObjectBonusFactor = 221 float tempObjectBonusFactor =
222 (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); 222 (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
223 m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor; 223 m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
224 224
225 int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter)); 225 int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
226 m_regInfo.estateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel; 226 m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
227 227
228 228
229 if (convertParamStringToBool(packet.ParamList[7].Parameter)) 229 if (convertParamStringToBool(packet.ParamList[7].Parameter))
@@ -250,13 +250,13 @@ namespace OpenSim.Region.Environment
250 } 250 }
251 else 251 else
252 { 252 {
253 float WaterHeight = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter)); 253 float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
254 float TerrainRaiseLimit = 254 float TerrainRaiseLimit =
255 (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter)); 255 (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
256 float TerrainLowerLimit = 256 float TerrainLowerLimit =
257 (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)); 257 (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
258 bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter); 258 bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
259 float SunHour = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter)); 259 float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
260 260
261 setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour); 261 setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
262 262
@@ -273,8 +273,8 @@ namespace OpenSim.Region.Environment
273 if (splitField.Length == 3) 273 if (splitField.Length == 3)
274 { 274 {
275 Int16 corner = Convert.ToInt16(splitField[0]); 275 Int16 corner = Convert.ToInt16(splitField[0]);
276 float lowValue = (float) Convert.ToDecimal(splitField[1]); 276 float lowValue = (float)Convert.ToDecimal(splitField[1]);
277 float highValue = (float) Convert.ToDecimal(splitField[2]); 277 float highValue = (float)Convert.ToDecimal(splitField[2]);
278 278
279 setEstateTextureRange(corner, lowValue, highValue); 279 setEstateTextureRange(corner, lowValue, highValue);
280 } 280 }
@@ -341,10 +341,9 @@ namespace OpenSim.Region.Environment
341 341
342 public void sendRegionHandshakeToAll() 342 public void sendRegionHandshakeToAll()
343 { 343 {
344 m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence ) 344 m_scene.Broadcast(
345 { 345 sendRegionHandshake
346 sendRegionHandshake(scenePresence.ControllingClient); 346 );
347 });
348 } 347 }
349 348
350 public void sendRegionInfoPacket(IClientAPI remote_client) 349 public void sendRegionInfoPacket(IClientAPI remote_client)
@@ -364,8 +363,8 @@ namespace OpenSim.Region.Environment
364 regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter; 363 regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
365 regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX; 364 regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
366 regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY; 365 regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
367 regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.estateSettings.regionFlags; 366 regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
368 regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.estateSettings.simAccess; 367 regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
369 regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName); 368 regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
370 regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour; 369 regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
371 regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit; 370 regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;