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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/DataSnapshot/LandSnapshot.cs
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/DataSnapshot/LandSnapshot.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/DataSnapshot/LandSnapshot.cs b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
index b60232b..183c2a3 100644
--- a/OpenSim/Region/DataSnapshot/LandSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/LandSnapshot.cs
@@ -23,7 +23,7 @@
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28 28
29using System; 29using System;
@@ -51,9 +51,9 @@ namespace OpenSim.Region.DataSnapshot
51 51
52 /* 52 /*
53 * David, I don't think we need this at all. When we do the snapshot, we can 53 * David, I don't think we need this at all. When we do the snapshot, we can
54 * simply look into the parcels that are marked for ShowDirectory -- see 54 * simply look into the parcels that are marked for ShowDirectory -- see
55 * conditional in RequestSnapshotData 55 * conditional in RequestSnapshotData
56 * 56 *
57 //Revise this, look for more direct way of checking for change in land 57 //Revise this, look for more direct way of checking for change in land
58 #region Client hooks 58 #region Client hooks
59 59
@@ -115,7 +115,7 @@ namespace OpenSim.Region.DataSnapshot
115 } 115 }
116 116
117 public XmlNode RequestSnapshotData(XmlDocument nodeFactory) 117 public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
118 { 118 {
119 ILandChannel landChannel = (LandChannel)m_scene.LandChannel; 119 ILandChannel landChannel = (LandChannel)m_scene.LandChannel;
120 Dictionary<int, ILandObject> landList = null; 120 Dictionary<int, ILandObject> landList = null;
121 try 121 try