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author | Melanie Thielker | 2008-08-15 13:13:39 +0000 |
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committer | Melanie Thielker | 2008-08-15 13:13:39 +0000 |
commit | dfc553d0a4c25d6c1f491b228e89402c0415acda (patch) | |
tree | 63653f47cc17365ec828f2e5507b7fd75c0388be /OpenSim/Region/DataSnapshot/EstateSnapshot.cs | |
parent | Minor formatting cleanup. (diff) | |
download | opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.zip opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.gz opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.bz2 opensim-SC-dfc553d0a4c25d6c1f491b228e89402c0415acda.tar.xz |
Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
Diffstat (limited to 'OpenSim/Region/DataSnapshot/EstateSnapshot.cs')
-rw-r--r-- | OpenSim/Region/DataSnapshot/EstateSnapshot.cs | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs index 99a4a0d..eccdcf1 100644 --- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs +++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Xml; | 29 | using System.Xml; |
30 | using libsecondlife; | 30 | using libsecondlife; |
31 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.DataSnapshot.Interfaces; | 32 | using OpenSim.Region.DataSnapshot.Interfaces; |
32 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
33 | 34 | ||
@@ -50,15 +51,20 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
50 | public XmlNode RequestSnapshotData(XmlDocument factory) | 51 | public XmlNode RequestSnapshotData(XmlDocument factory) |
51 | { | 52 | { |
52 | //Estate data section - contains who owns a set of sims and the name of the set. | 53 | //Estate data section - contains who owns a set of sims and the name of the set. |
53 | //In Opensim all the estate names are the same as the Master Avatar (owner of the sim) | ||
54 | //Now in DataSnapshotProvider module form! | 54 | //Now in DataSnapshotProvider module form! |
55 | XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); | 55 | XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); |
56 | 56 | ||
57 | LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 57 | LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
58 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | ||
59 | ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner; | ||
60 | |||
61 | // Can't fail because if it weren't in cache, we wouldn't be here | ||
62 | // | ||
63 | UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(ownerid); | ||
58 | 64 | ||
59 | //TODO: Change to query userserver about the master avatar UUID ? | 65 | //TODO: Change to query userserver about the master avatar UUID ? |
60 | String firstname = m_scene.RegionInfo.MasterAvatarFirstName; | 66 | String firstname = userProfile.FirstName; |
61 | String lastname = m_scene.RegionInfo.MasterAvatarLastName; | 67 | String lastname = userProfile.SurName; |
62 | 68 | ||
63 | //TODO: Fix the marshalling system to have less copypasta gruntwork | 69 | //TODO: Fix the marshalling system to have less copypasta gruntwork |
64 | XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", ""); | 70 | XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", ""); |
@@ -113,4 +119,4 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
113 | 119 | ||
114 | #endregion | 120 | #endregion |
115 | } | 121 | } |
116 | } \ No newline at end of file | 122 | } |