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authorJeff Ames2008-04-07 14:19:08 +0000
committerJeff Ames2008-04-07 14:19:08 +0000
commit8833a72388a07db48eb1fc135bf3919da13fb1db (patch)
treee9ba61c9b6a2eb78d664a8a5fa8d49ddfd4e1332 /OpenSim/Region/DataSnapshot/EstateSnapshot.cs
parentThank you kindly Diva & KMeisthax for adding the beginnings (diff)
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-rw-r--r--OpenSim/Region/DataSnapshot/EstateSnapshot.cs136
1 files changed, 68 insertions, 68 deletions
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
index 76fed59..eeb9709 100644
--- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
+++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
@@ -1,68 +1,68 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Xml; 4using System.Xml;
5using OpenSim.Region.Environment.Scenes; 5using OpenSim.Region.Environment.Scenes;
6using OpenSim.Region.Environment.Modules.LandManagement; 6using OpenSim.Region.Environment.Modules.LandManagement;
7using OpenSim.Framework; 7using OpenSim.Framework;
8using OpenSim.Framework.Console; 8using OpenSim.Framework.Console;
9using OpenSim.Framework.Communications; 9using OpenSim.Framework.Communications;
10using libsecondlife; 10using libsecondlife;
11using libsecondlife.Packets; 11using libsecondlife.Packets;
12 12
13namespace OpenSim.Region.DataSnapshot 13namespace OpenSim.Region.DataSnapshot
14{ 14{
15 public class EstateSnapshot : IDataSnapshotProvider 15 public class EstateSnapshot : IDataSnapshotProvider
16 { 16 {
17 private Scene m_scene = null; 17 private Scene m_scene = null;
18 private DataSnapshotManager m_parent = null; 18 private DataSnapshotManager m_parent = null;
19 19
20 #region IDataSnapshotProvider Members 20 #region IDataSnapshotProvider Members
21 21
22 public XmlNode RequestSnapshotData(XmlDocument factory) 22 public XmlNode RequestSnapshotData(XmlDocument factory)
23 { 23 {
24 //Estate data section - contains who owns a set of sims and the name of the set. 24 //Estate data section - contains who owns a set of sims and the name of the set.
25 //In Opensim all the estate names are the same as the Master Avatar (owner of the sim) 25 //In Opensim all the estate names are the same as the Master Avatar (owner of the sim)
26 //Now in DataSnapshotProvider module form! 26 //Now in DataSnapshotProvider module form!
27 XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); 27 XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
28 28
29 LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; 29 LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
30 30
31 //TODO: Change to query userserver about the master avatar UUID ? 31 //TODO: Change to query userserver about the master avatar UUID ?
32 String firstname = m_scene.RegionInfo.MasterAvatarFirstName; 32 String firstname = m_scene.RegionInfo.MasterAvatarFirstName;
33 String lastname = m_scene.RegionInfo.MasterAvatarLastName; 33 String lastname = m_scene.RegionInfo.MasterAvatarLastName;
34 34
35 //TODO: Fix the marshalling system to have less copypasta gruntwork 35 //TODO: Fix the marshalling system to have less copypasta gruntwork
36 XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", ""); 36 XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
37 XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", ""); 37 XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
38 type.Value = "owner"; 38 type.Value = "owner";
39 user.Attributes.Append(type); 39 user.Attributes.Append(type);
40 40
41 //TODO: Create more TODOs 41 //TODO: Create more TODOs
42 XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", ""); 42 XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
43 username.InnerText = firstname + " " + lastname; 43 username.InnerText = firstname + " " + lastname;
44 user.AppendChild(username); 44 user.AppendChild(username);
45 45
46 XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", ""); 46 XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
47 useruuid.InnerText = ownerid.ToString(); 47 useruuid.InnerText = ownerid.ToString();
48 user.AppendChild(useruuid); 48 user.AppendChild(useruuid);
49 49
50 estatedata.AppendChild(user); 50 estatedata.AppendChild(user);
51 51
52 return estatedata; 52 return estatedata;
53 } 53 }
54 54
55 public void Initialize(Scene scene, DataSnapshotManager parent) 55 public void Initialize(Scene scene, DataSnapshotManager parent)
56 { 56 {
57 m_scene = scene; 57 m_scene = scene;
58 m_parent = parent; 58 m_parent = parent;
59 } 59 }
60 60
61 public Scene GetParentScene 61 public Scene GetParentScene
62 { 62 {
63 get { return m_scene; } 63 get { return m_scene; }
64 } 64 }
65 65
66 #endregion 66 #endregion
67 } 67 }
68} 68}