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author | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
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committer | Teravus Ovares | 2008-09-06 07:52:41 +0000 |
commit | 7d89e122930be39e84a6d174548fa2d12ac0484a (patch) | |
tree | e5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/DataSnapshot/EstateSnapshot.cs | |
parent | * minor: speculatively try a change to bamboo.build to see if this generates ... (diff) | |
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/DataSnapshot/EstateSnapshot.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs index eccdcf1..f25aad4 100644 --- a/OpenSim/Region/DataSnapshot/EstateSnapshot.cs +++ b/OpenSim/Region/DataSnapshot/EstateSnapshot.cs | |||
@@ -27,7 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Xml; | 29 | using System.Xml; |
30 | using libsecondlife; | 30 | using OpenMetaverse; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.DataSnapshot.Interfaces; | 32 | using OpenSim.Region.DataSnapshot.Interfaces; |
33 | using OpenSim.Region.Environment.Scenes; | 33 | using OpenSim.Region.Environment.Scenes; |
@@ -54,8 +54,8 @@ namespace OpenSim.Region.DataSnapshot.Providers | |||
54 | //Now in DataSnapshotProvider module form! | 54 | //Now in DataSnapshotProvider module form! |
55 | XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); | 55 | XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", ""); |
56 | 56 | ||
57 | LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; | 57 | UUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID; |
58 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero) | 58 | if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) |
59 | ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner; | 59 | ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner; |
60 | 60 | ||
61 | // Can't fail because if it weren't in cache, we wouldn't be here | 61 | // Can't fail because if it weren't in cache, we wouldn't be here |