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authorJeff Ames2010-03-10 13:15:36 +0900
committerJeff Ames2010-03-10 13:15:36 +0900
commitf58a0394edf3c0e4d46faf1f3053b940ba0a1c8c (patch)
treef1d5a1e4dfa36cfad3c4512fb1c9ba4dc19b2683 /OpenSim/Region/CoreModules
parentChanged a cryptic debug message and a wrong comment (diff)
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Formatting cleanup. Add copyright notices.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
7 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index d458364..3b7fe88 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -36,7 +36,7 @@ using OpenSim.Region.Framework.Interfaces;
36using OpenSim.Region.Framework.Scenes; 36using OpenSim.Region.Framework.Scenes;
37 37
38namespace OpenSim.Region.CoreModules.Avatar.Attachments 38namespace OpenSim.Region.CoreModules.Avatar.Attachments
39{ 39{
40 public class AttachmentsModule : IAttachmentsModule, IRegionModule 40 public class AttachmentsModule : IAttachmentsModule, IRegionModule
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -204,7 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
204 if (m_scene.AvatarFactory != null) 204 if (m_scene.AvatarFactory != null)
205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 205 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
206 } 206 }
207 } 207 }
208 208
209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 209 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
210 { 210 {
@@ -222,7 +222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
222 } 222 }
223 223
224 DetachSingleAttachmentToInv(itemID, remoteClient); 224 DetachSingleAttachmentToInv(itemID, remoteClient);
225 } 225 }
226 226
227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 227 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 228 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
@@ -252,6 +252,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
252 } 252 }
253 } 253 }
254 } 254 }
255 } 255 }
256 } 256 }
257} \ No newline at end of file 257} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 128515d..312db38 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -394,11 +394,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
394 public IClientAPI LocateClientObject(UUID agentID) 394 public IClientAPI LocateClientObject(UUID agentID)
395 { 395 {
396 Scene scene = GetClientScene(agentID); 396 Scene scene = GetClientScene(agentID);
397 if(scene == null) 397 if (scene == null)
398 return null; 398 return null;
399 399
400 ScenePresence presence = scene.GetScenePresence(agentID); 400 ScenePresence presence = scene.GetScenePresence(agentID);
401 if(presence == null) 401 if (presence == null)
402 return null; 402 return null;
403 403
404 return presence.ControllingClient; 404 return presence.ControllingClient;
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
index c0d3f31..ad050a1 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
@@ -108,7 +108,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
108 if (!m_Enabled) 108 if (!m_Enabled)
109 return; 109 return;
110 110
111 lock(m_Scenes) 111 lock (m_Scenes)
112 { 112 {
113 m_Scenes.Remove(scene); 113 m_Scenes.Remove(scene);
114 } 114 }
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 0fc467b..16e05b7 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -576,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
576 foreach (SceneObjectPart part in partList) 576 foreach (SceneObjectPart part in partList)
577 { 577 {
578 if (part.OwnerID != item.Owner) 578 if (part.OwnerID != item.Owner)
579 { 579 {
580 part.LastOwnerID = part.OwnerID; 580 part.LastOwnerID = part.OwnerID;
581 part.OwnerID = item.Owner; 581 part.OwnerID = item.Owner;
582 part.Inventory.ChangeInventoryOwner(item.Owner); 582 part.Inventory.ChangeInventoryOwner(item.Owner);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
index 292ff8e..63a28fc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs
@@ -61,7 +61,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
61 m_LocalConnector = new LocalPresenceServicesConnector(config); 61 m_LocalConnector = new LocalPresenceServicesConnector(config);
62 62
63 // Let's stick in a test presence 63 // Let's stick in a test presence
64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero); 64 m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero);
65 } 65 }
66 66
67 /// <summary> 67 /// <summary>
@@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
80 p.Data = new Dictionary<string, string>(); 80 p.Data = new Dictionary<string, string>();
81 p.Data["Online"] = true.ToString(); 81 p.Data["Online"] = true.ToString();
82 m_presenceData.Add(UUID.Zero, p); 82 m_presenceData.Add(UUID.Zero, p);
83 */ 83 */
84 84
85 string user1 = UUID.Zero.ToString(); 85 string user1 = UUID.Zero.ToString();
86 UUID session1 = UUID.Zero; 86 UUID session1 = UUID.Zero;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 38f371a..1279ac1 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.World.Land
175 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 175 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
176 { 176 {
177 //If we are forcing a position for them to go 177 //If we are forcing a position for them to go
178 if( forcedPosition != null ) 178 if (forcedPosition != null)
179 { 179 {
180 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); 180 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
181 181
@@ -191,7 +191,7 @@ namespace OpenSim.Region.CoreModules.World.Land
191 forcedPosition = null; 191 forcedPosition = null;
192 } 192 }
193 //if we are far away, teleport 193 //if we are far away, teleport
194 else if(Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3 ) 194 else if (Vector3.Distance(clientAvatar.AbsolutePosition,forcedPosition.Value) > 3)
195 { 195 {
196 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition)); 196 Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}",forcedPosition.Value,clientAvatar.AbsolutePosition));
197 clientAvatar.Teleport(forcedPosition.Value); 197 clientAvatar.Teleport(forcedPosition.Value);
@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.World.Land
332 332
333 public void SendYouAreRestrictedNotice(ScenePresence avatar) 333 public void SendYouAreRestrictedNotice(ScenePresence avatar)
334 { 334 {
335 avatar.ControllingClient.SendAlertMessage( 335 avatar.ControllingClient.SendAlertMessage(
336 "You are not allowed on this parcel because the land owner has restricted access."); 336 "You are not allowed on this parcel because the land owner has restricted access.");
337 337
338 } 338 }
@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.World.Land
467 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar)); 467 ForceAvatarToPosition(clientAvatar, m_scene.GetNearestAllowedPosition(clientAvatar));
468 } 468 }
469 } 469 }
470 else if ( parcel.IsRestrictedFromLand(clientAvatar.UUID)) 470 else if (parcel.IsRestrictedFromLand(clientAvatar.UUID))
471 { 471 {
472 //once we've sent the message once, keep going toward the target until we are done 472 //once we've sent the message once, keep going toward the target until we are done
473 if (forcedPosition == null) 473 if (forcedPosition == null)
@@ -479,7 +479,7 @@ namespace OpenSim.Region.CoreModules.World.Land
479 else 479 else
480 { 480 {
481 //when we are finally in a safe place, lets release the forced position lock 481 //when we are finally in a safe place, lets release the forced position lock
482 forcedPosition = null; 482 forcedPosition = null;
483 } 483 }
484 } 484 }
485 } 485 }
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 27d9fdb..e85136a 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -287,7 +287,7 @@ namespace OpenSim.Region.CoreModules.World.Land
287 entry.Flags = AccessList.Ban; 287 entry.Flags = AccessList.Ban;
288 entry.Time = new DateTime(); 288 entry.Time = new DateTime();
289 //See if they are on the list, but make sure the owner isn't banned 289 //See if they are on the list, but make sure the owner isn't banned
290 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar ) 290 if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar)
291 { 291 {
292 //They are banned, so lets send them a notice about this parcel 292 //They are banned, so lets send them a notice about this parcel
293 return true; 293 return true;