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authorJustin Clark-Casey (justincc)2012-07-17 00:00:26 +0100
committerJustin Clark-Casey (justincc)2012-07-17 00:00:26 +0100
commitb6476eaac35c37862ae74e6f6a070a80cf51c0c0 (patch)
tree891f9bb982e35d46da5e5a681b7f0bfe7460affe /OpenSim/Region/CoreModules
parentrefactor: factor out common code in WebStatsModule.OnMakeRootAgent() (diff)
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Stop sending the viewer an inventory create message if a known attachment item is updated.
This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene. This message is already being sent by InventoryAccessModule code instead.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 64ee7e4..fff47e2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -566,11 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
566 item.InvType = (int)InventoryType.Object; 566 item.InvType = (int)InventoryType.Object;
567 567
568 m_scene.InventoryService.UpdateItem(item); 568 m_scene.InventoryService.UpdateItem(item);
569
570 // this gets called when the agent logs off!
571 if (sp.ControllingClient != null)
572 sp.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
573 } 569 }
570
574 grp.HasGroupChanged = false; // Prevent it being saved over and over 571 grp.HasGroupChanged = false; // Prevent it being saved over and over
575 } 572 }
576// else 573// else