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authorMelanie2010-10-06 19:59:30 +0200
committerMelanie2010-10-06 20:00:51 +0100
commitabfede7819e470c4a9d135b529c40d19fb94dca5 (patch)
tree7b197e56104bc10d4764fb45ab5f24e9a97a4282 /OpenSim/Region/CoreModules
parentAdd and plumb the usetex URL parameter to worldview. Required but not yet (diff)
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Plumb the path for multiple object deletes
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs31
1 files changed, 26 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index c1d6cd3..d05cfc2 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -196,13 +196,24 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
196 // currently calls this with multiple items. 196 // currently calls this with multiple items.
197 UUID ret = UUID.Zero; 197 UUID ret = UUID.Zero;
198 198
199 Dictionary<UUID, List<SceneObjectGroup>> deletes =
200 new Dictionary<UUID, List<SceneObjectGroup>>();
201
199 foreach (SceneObjectGroup g in objectGroups) 202 foreach (SceneObjectGroup g in objectGroups)
200 ret = DeleteToInventory(action, folderID, g, remoteClient); 203 {
204 if (!deletes.ContainsKey(g.OwnerID))
205 deletes[g.OwnerID] = new List<SceneObjectGroup>();
206
207 deletes[g.OwnerID].Add(g);
208 }
209
210 foreach (List<SceneObjectGroup> objlist in deletes.Values)
211 ret = DeleteToInventory(action, folderID, objlist, remoteClient);
201 212
202 return ret; 213 return ret;
203 } 214 }
204 215
205 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 216 private UUID DeleteToInventory(DeRezAction action, UUID folderID,
206 SceneObjectGroup objectGroup, IClientAPI remoteClient) 217 SceneObjectGroup objectGroup, IClientAPI remoteClient)
207 { 218 {
208 UUID assetID = UUID.Zero; 219 UUID assetID = UUID.Zero;
@@ -315,10 +326,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
315 } 326 }
316 else 327 else
317 { 328 {
318 // Catch all. Use lost & found 329 if (remoteClient == null ||
319 // 330 objectGroup.OwnerID != remoteClient.AgentId)
331 {
332 // Taking copy of another person's item. Take to
333 // Objects folder.
334 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
335 }
336 else
337 {
338 // Catch all. Use lost & found
339 //
320 340
321 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 341 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
342 }
322 } 343 }
323 } 344 }
324 345