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authorMelanie2012-05-02 00:29:56 +0200
committerMelanie2012-05-02 00:29:56 +0200
commit98e9f225446ade7f1650db96fb4b8d763af1730e (patch)
treea063c28f59d0bb3c4c72e9f8a3a9f2aa97004b98 /OpenSim/Region/CoreModules
parentFix saving of attachment positions (diff)
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Preserve attachment rotation on objects rezzed via a script. Makes toasters
work right, finally.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index f41e89e..ee9961f 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -371,14 +371,19 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
371 : objectGroup.AbsolutePosition.Y, 371 : objectGroup.AbsolutePosition.Y,
372 objectGroup.AbsolutePosition.Z); 372 objectGroup.AbsolutePosition.Z);
373 373
374 Quaternion inventoryStoredRotation = objectGroup.GroupRotation;
374 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; 375 originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition;
375 376
376 // Restore attachment data after trip through the sim 377 // Restore attachment data after trip through the sim
377 if (objectGroup.RootPart.AttachPoint > 0) 378 if (objectGroup.RootPart.AttachPoint > 0)
379 {
378 inventoryStoredPosition = objectGroup.RootPart.AttachOffset; 380 inventoryStoredPosition = objectGroup.RootPart.AttachOffset;
381 inventoryStoredRotation = objectGroup.RootPart.AttachRotation;
382 }
379 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; 383 objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint;
380 384
381 objectGroup.AbsolutePosition = inventoryStoredPosition; 385 objectGroup.AbsolutePosition = inventoryStoredPosition;
386 objectGroup.RootPart.RotationOffset = inventoryStoredRotation;
382 387
383 // Make sure all bits but the ones we want are clear 388 // Make sure all bits but the ones we want are clear
384 // on take. 389 // on take.
@@ -768,6 +773,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
768 { 773 {
769 g.RootPart.AttachPoint = g.RootPart.Shape.State; 774 g.RootPart.AttachPoint = g.RootPart.Shape.State;
770 g.RootPart.AttachOffset = g.AbsolutePosition; 775 g.RootPart.AttachOffset = g.AbsolutePosition;
776 g.RootPart.AttachRotation = g.GroupRotation;
771 g.RootPart.Shape.State = 0; 777 g.RootPart.Shape.State = 0;
772 } 778 }
773 779
@@ -801,6 +807,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
801 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml); 807 SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(n.OuterXml);
802 g.RootPart.AttachPoint = g.RootPart.Shape.State; 808 g.RootPart.AttachPoint = g.RootPart.Shape.State;
803 g.RootPart.AttachOffset = g.AbsolutePosition; 809 g.RootPart.AttachOffset = g.AbsolutePosition;
810 g.RootPart.AttachRotation = g.GroupRotation;
804 g.RootPart.Shape.State = 0; 811 g.RootPart.Shape.State = 0;
805 812
806 objlist.Add(g); 813 objlist.Add(g);