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authorCharles Krinke2009-03-15 20:22:07 +0000
committerCharles Krinke2009-03-15 20:22:07 +0000
commit5bc386c648bc931795c945d424efe914076b88ef (patch)
tree2eb22ebd257171672de5fd42ecdda91386c97d8c /OpenSim/Region/CoreModules
parentFixes Mantis #3294. Thank you kindly, Godfrey, for a patch that: (diff)
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Fixes Mantis#3301. Thank you kindly, MaimedLeech for a patch that:
patch allows wind to be enabled/disabled, and wind strength set, from ini file
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/World/Wind/WindModule.cs66
1 files changed, 44 insertions, 22 deletions
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
index a1149ea..87e6fd9 100644
--- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs
@@ -42,9 +42,11 @@ namespace OpenSim.Region.CoreModules
42 42
43 private int m_frame = 0; 43 private int m_frame = 0;
44 private int m_frame_mod = 150; 44 private int m_frame_mod = 150;
45 private Random rndnums = new Random(Environment.TickCount); 45 private Random m_rndnums = new Random(Environment.TickCount);
46 private Scene m_scene = null; 46 private Scene m_scene = null;
47 private bool ready = false; 47 private bool m_ready = false;
48 private float m_strength = 1.0F;
49 private bool m_enabled = true;
48 50
49 // Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m 51 // Simplified windSpeeds based on the fact that the client protocal tracks at a resolution of 16m
50 private Vector2[] windSpeeds = new Vector2[16 * 16]; 52 private Vector2[] windSpeeds = new Vector2[16 * 16];
@@ -53,18 +55,33 @@ namespace OpenSim.Region.CoreModules
53 55
54 public void Initialise(Scene scene, IConfigSource config) 56 public void Initialise(Scene scene, IConfigSource config)
55 { 57 {
56 m_scene = scene; 58 IConfig windConfig = config.Configs["Wind"];
57 m_frame = 0; 59
60 if (windConfig != null)
61 {
62 m_enabled = windConfig.GetBoolean("enabled", true);
63 m_strength = windConfig.GetFloat("strength", 1.0F);
64 }
65
66 if (m_enabled)
67 {
68
69 m_scene = scene;
70 m_frame = 0;
58 71
59 scene.EventManager.OnFrame += WindUpdate;
60 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
61 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
62 scene.EventManager.OnClientClosed += ClientLoggedOut;
63 scene.RegisterModuleInterface<IWindModule>(this);
64 72
65 GenWindPos(); 73 scene.EventManager.OnFrame += WindUpdate;
74 scene.EventManager.OnMakeChildAgent += MakeChildAgent;
75 scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
76 scene.EventManager.OnClientClosed += ClientLoggedOut;
77 scene.RegisterModuleInterface<IWindModule>(this);
78
79 GenWindPos();
80
81 m_ready = true;
82
83 }
66 84
67 ready = true;
68 } 85 }
69 86
70 public void PostInitialise() 87 public void PostInitialise()
@@ -73,13 +90,16 @@ namespace OpenSim.Region.CoreModules
73 90
74 public void Close() 91 public void Close()
75 { 92 {
76 ready = false; 93 if (m_enabled)
77 // Remove our hooks 94 {
78 m_scene.EventManager.OnFrame -= WindUpdate; 95 m_ready = false;
79 // m_scene.EventManager.OnNewClient -= SunToClient; 96 // Remove our hooks
80 m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent; 97 m_scene.EventManager.OnFrame -= WindUpdate;
81 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; 98 // m_scene.EventManager.OnNewClient -= SunToClient;
82 m_scene.EventManager.OnClientClosed -= ClientLoggedOut; 99 m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
100 m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
101 m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
102 }
83 } 103 }
84 104
85 public string Name 105 public string Name
@@ -122,7 +142,7 @@ namespace OpenSim.Region.CoreModules
122 142
123 public void WindToClient(IClientAPI client) 143 public void WindToClient(IClientAPI client)
124 { 144 {
125 if (ready) 145 if (m_ready)
126 { 146 {
127 //if (!sunFixed) 147 //if (!sunFixed)
128 //GenWindPos(); // Generate shared values once 148 //GenWindPos(); // Generate shared values once
@@ -132,7 +152,7 @@ namespace OpenSim.Region.CoreModules
132 152
133 public void WindUpdate() 153 public void WindUpdate()
134 { 154 {
135 if (((m_frame++ % m_frame_mod) != 0) || !ready) 155 if (((m_frame++ % m_frame_mod) != 0) || !m_ready)
136 { 156 {
137 return; 157 return;
138 } 158 }
@@ -182,8 +202,10 @@ namespace OpenSim.Region.CoreModules
182 { 202 {
183 for (int x = 0; x < 16; x++) 203 for (int x = 0; x < 16; x++)
184 { 204 {
185 windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d); // -1 to 1 205 windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
186 windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d); // -1 to 1 206 windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
207 windSpeeds[y * 16 + x].X *= m_strength;
208 windSpeeds[y * 16 + x].Y *= m_strength;
187 } 209 }
188 } 210 }
189 } 211 }